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Best way to play Devil May Cry 1-3 on PC ?

DJOGamer PT

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I think your still exagerating on the camera issue. Yes there are segments were it does suck, but for most of the game the camera is well placed enough for the player to properly know what's happening. Shit the same can't be said for the nu-God of War.
In terms of athmosphere and level design, that game is still the best the series has ever been.



Also it's better you stay with the HD Collection version, because that's where most mods work. And for 3 you will want the Style Switcher Mod at least.
 

Sjukob

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Good. Now play DMC3 already. Whether you want to use style switcher or not for the first playthrough is upto you.
Before that I'm going to check out what is DMC2 about.


I think your still exagerating on the camera issue. Yes there are segments were it does suck, but for most of the game the camera is well placed enough for the player to properly know what's happening. Shit the same can't be said for the nu-God of War.
In terms of athmosphere and level design, that game is still the best the series has ever been.
It's a matter of getting used to it, I wanted to record the video to showcase terrible camera angles, but running any sort of emulation + video recording is too much for my ancient hardware, but there's plenty of shit like this in the game.


I agree with you about atmosphere and level design, I also think that arsenal is great and I didn't find anything in the game underwhelming or useless. I heard that DMC1 also has the best enemies in series and that later entries never caught up to it, I also prefer serious Dante (even if he is generic) to his "CUUUUHRAAAZZYYY" and whacky attitude in later games, although my opinion might change when I finaly get to play DMC3 and everything after it.

Also it's better you stay with the HD Collection version, because that's where most mods work. And for 3 you will want the Style Switcher Mod at least.
Of course, I'll stick with HD if the following games won't have problems similar to DMC1.
 

Sjukob

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Welp, I'm done with hard mode and likely with DMC1, for some time at least. It wasn't that hard honestly, non boss enemies are mostly easy to deal with, 90% of them can just be nuked with DT attacks + grenade launcher, I've only had troubles with sin scissors, some people say that they are one of the easiest demons in the game, but it seems like it doesn't apply to me. Bosses weren't too bad either, the first time I hit an obstacle was griffon, although DMC wiki says that hard mode doesn't increase health of the bosses, griffon got significantly beefier for some reason, I had to use meteor to take him down, while on normal all I had to do is to DT pistols and fire, I didn't even get a chance to learn his attacks before I played hard difficulty, so it took me about 10 retries to adjust.

Nelo Angelo 3 was bullshit, retarded and just a massive RNG fest:
  • has several series of attacks that he throws out at random;
  • his attacks are pretty fast and have insane tracking, he can do 180 turns freely, even while using stinger, lol, he also moves forward a lot while attacking, there's no enemy in the game besides him with such insane attack properties (even Dante can't do such things);
  • massive fucking damage, he kills you in 3 hits max, which is just absurd considering previous point, there is no enemy in the game that does so much damage with attacks that are that fast, reach so far and track a lot, not even the final boss is capable of this, oh and if he catches you with "high time" you are guaranteed to eat second hit, that's 80% of your life for missing a single attack, nice game Kamiya;
  • sometimes he will use single hits which don't leave him open for couter;
  • can't rely on parry because some of his attacks can not be parried and sometimes he parries you instead;
  • he can act like a retard and just throw fireballs at you, providng a very easy opener for you ... or not, if he doesn't feel like setting you on fire;
  • summoned swords, doesn't really need explaining, just more RNG, he can put a sword shield on himself, which does nothing and get down immediately, or throw 5 or more series of random attacks at you, and of course, it's never clear when he decides to do so, he might summon swords 2-5 times per fight. And yes I know that you can knock him down, while he's in the air;
  • there is a slim chance that he will hit you with a point blank stinger, it is instant and has no start up at all, but it will cost you about 50% of your life bar;
And you actually kill him pretty fast on hard, DT kick 13 will take something like 1/7 of his life bar, can't imagine how people deal with him on DMD, where bosses have several times more health. It just turns him into "no mistakes allowed" kind of dumb fight, where you have to tear through his massive hp bloat, it took me no less than 12 retries to finaly beat him.

Nightmare was still easy, even despite his increased damage. And Mundus agh, I didn't like fighting him the first time and on hard he became even more annoying, another RNG on top of more RNG, but not as retarded as Nelo Angelo.

But outside of bosses there's nothing in the game that can challenge you really, even getting S ranks is rather easy, you can eat shit all over the place and still get the best score, just don't die. DMC1 only really cares about orbs, time and no items being used (you can still use 1 or 2 and get S rank, but you have to careful with what you do) and timer is pretty generous, only missions with Nightmare have very strict limit for some reason, even though I used every opportunity to attack him, I still ended up with just 40 seconds under the timer, that is fine for hard mode, but how do people beat him in time on DMD, where he has much more health ? I have no idea if you're given more time on the that difficulty though. As for combat, you don't need to be stylish, DMC1 plays more like a beat'em'up, where you can just spam the best attacks and win, you earn more orbs from enemies if have play stylishly, but it doesn't even matter, you will get enough to recieve S rank for mission, even if you just spam 1 attack repeatedly, I feel like "crazy" playstyle is even more discouraged on DMD, because you risk enemies using DT, if you don't kill them fast enough.

As for secret missions, I've done all of them on my normal playthrough, but that was HD collection, while hard mode I've completed on PS2 emulator. I downloaded some save with hard mode and every move unlocked, the guy that made it didn't bother with completing secret missions and I can't blame him, most of those are just annoying to do.

Not sure if I even want to attempt S rank DMD run, may be some time in the future.
 

Sjukob

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Now let's see what is DMC2 about, I'm sure that they've at least attempted to fix the biggest issue of DMC1 - camera... Right ?

large_p19d7nh1hm1i37tnuim11ebqo5c1.jpg
 

DJOGamer PT

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I've only had troubles with sin scissors, some people say that they are one of the easiest demons in the game, but it seems like it doesn't apply to me.

Sin Scissors are pretty straigthfoward. Just blast them with the shotgun. Shadow's are pretty tough though.

Also camera is shit till dmc5. Though dmc3 and dmc4 frames their bosses nicely.

:notsureifserious:

It uses a manually controlled camera. How is that bad?
 

Sjukob

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Sin Scissors are pretty straigthfoward. Just blast them with the shotgun. Shadow's are pretty tough though.
I was sleepy, I meant to say death scissors, aka have fun guessing which button you have to press to dodge drill attack, because camera is ass.
 

Nifft Batuff

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And to this day I still don't understand how did developers think it was ok to make controls and camera like that.
What's the problem with this? For me this is the only reasonable way to play a 3d game with controllers. It is also more visually interesting that way. Note that Capcom used a fixed cinematic camera approach also in some late ps2 games, such as Haunting Ground.
 
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DJOGamer PT

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It uses a manually controlled camera. How is that bad?
Not available in most rooms. Only available in bloody palace, boss rooms & set arena like areas.

What?
What are you talking about, you control the camera from begining to end! I cannot remenber a single point were the game makes the camera fixed or otherwise removes the player the control to rotate it in the direction he chooses (unless you wanna count maybe one or two brief call-backs/easter eggs). The only thing it does is approach or distance itself from the PC depending on the space and openess of the area you're in (and if you're in combat or not).
It's even a selling point: "Haha. We got rid of those shitty fixed camera angles and stiff movement no one likes.".
 
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Sjukob

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What's the problem with this?
Isn't it obvious ?! It's that you're very restricted with how you can observe the surroundings and move around, and that it can get in your way of avoiding enemies or just creat idiotic situations where you can't even see the attack because camera angle is terrible. Resident Evil is just absolutely awful with that, not only camera is fixed, but it also features tank controls, how much worse can you make it for the player ?! May be make movement reversed, lol ? Now let's see how it can be done in a proper way.

Severance 2001 - has tank controls, but camera is not fixed, so you can look around in any way you want.


Gothic I 2001 - same as severance


Bloodrayne 2002 - you can move in any direction you want and freely control the camera


And if you want to say that "but RE came out before 2000" then can I remind you about this game, which came out in fucking 1997 !


Take somebody who doesn't play games and get them to try out Resident Evil and Jedi Knight, see which control scheme they prefer more, I guess the answer is obvious. May be that's why RE2 Remake was made into a usual third-person shooter, hm ?

For me this is the only reasonable way to play a 3d game with controllers
It's those types of devices, which require developers to do all sorts of dumb shit to bypass the limits of: very small amount buttons being available and inability (or a limited ability) to freely control the camera, move around and act at the same time, right ?
That's why you:
  • have to press several buttons at once to do a single action, like kick in Dark Souls. On PC it would've just got it's own button instead;
  • have to go to menu to switch weapons or cycle through them, while on PC you just press one button to select something without interrupting the gameplay;
  • have a very small amount of weapons that you can carry in shooters, PC ones allow you to pack something like 10 at once (inb4 there's a weapon wheel now, that also slows down the time);
  • aim assist;
  • fixed camera;
  • something else that I'm not aware of, because I never use gamepads;
To me it looks like you're just playing with crippled controls. Why do games have to fucked in order to fit those damn consoles and their controllers ?

It is also more visually interesting that way
:dead:

Note that Capcom used a fixed cinematic camera approach also in some late ps2 games, such as Haunting Ground
Guess they never learn.

Camera is fine and you don't need to control it
Go fuck yourself !
 
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J_C

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What's the problem with this?
Isn't it obvious ?! It's that you're very restricted with how you can observe the surroundings and move around, and that it can get in your way of avoiding enemies or just creat idiotic situations where you can't even see the attack because camera angle is terrible. Resident Evil is just absolutely awful with that, not only camera is fixed, but it also features tank controls, how much worse can you make it for the player ?! May be make movement reversed, lol ? Now let's see how it can be done in a proper way.

Severance 2001 - has tank controls, but camera is not fixed, so you can look around in any way you want.


Gothic I 2001 - same as severance


Bloodrayne 2002 - you can move in any direction you want and freely control the camera


And if you want to say that "but RE came out before 2000" then can I remind you about this game, which came out in fucking 1997 !


Take somebody who doesn't play games and get them to try out Resident Evil and Jedi Knight, see which control scheme they prefer more, I guess the answer is obvious. May be that's why RE2 Remake was made into a usual third-person shooter, hm ?

For me this is the only reasonable way to play a 3d game with controllers
It's those types of devices, which require developers to do all sorts of dumb shit to bypass the limits of: very small amount buttons being available and inability (or a limited ability) to freely control the camera, move around and act at the same time, right ?
That's why you:
  • have to press several buttons at once to do a single action, like kick in Dark Souls. On pc it would've just got it's own button instead;
  • have to go to menu to switch weapons or cycle through them, while on PC you just press one button to select something without interrupting the gameplay;
  • have a very small amount of weapons that you can carry in shooters, PC ones allow you to pack something like 10 at once (inb4 there's a weapon wheel now, that also slows down the time);
  • aim assist;
  • fixed camera;
  • something else that I'm not aware of, because I never use gamepads;
To me it looks like you're just playing with crippled controls. Why do games have to fucked in order to fit those damn consoles and their controllers ?

It is also more visually interesting that way
:dead:

Note that Capcom used a fixed cinematic camera approach also in some late ps2 games, such as Haunting Ground
Guess they never learn.

Camera is fine and you don't need to control it
Go fuck yourself !

You are bitching so much about the camera that I think you just suck at this game. Git gud.
 

Sjukob

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You are bitching so much about the camera that I think you just suck at this game. Git gud.
Nevermind that I did S rank playthrough on hard and said that the game was easy, except for the 3 boss battles. Do you have an argument or you just want to throw some shit at me ?
 

J_C

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You are bitching so much about the camera that I think you just suck at this game. Git gud.
Nevermind that I did S rank playthrough on hard and said that the game was easy, except for the 3 boss battles. Do you have an argument or you just want to throw some shit at me ?
Thank stop bitching about the camera. We got your point, but you just can't let this topic go.
 

Sjukob

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Thank stop bitching about the camera. We got your point, but you just can't let this topic go.
1502314193620-0.jpg


JC, we're on the forum, which people join specifically to sperg out about video games. Autistic discussions can last for years here, like it happened with Grimoire and PoE. That's a very weak statement for somebody who's been here for almost 9 years.
 
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DJOGamer PT

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Resident Evil is just absolutely awful with that, not only camera is fixed, but it also features tank controls, how much worse can you make it for the player ?!

Alrigth, I can get the criticism for DMC1 camera, but ripping on the camera of the classic RE games is something a bit stupid to do since it's missing the point entirely.
The fixed camera angles and tank controls were a concious decision. They are pretty much another element that add to the horror of the experience.
All the camera shots are perfectly well thought out (specially in the REmake). They only show exactly what the devs want to you see, which keeps you always on edge, listenning and guessing about what's around the corner. Plus each one is so damn well framed and lit.
The controls also are part of the challenge. They enchance the game the same way System Shock's 1 clunky controls add to that game. You get a real sense of claustrophobia and panic as a zombie closes in on you, and you clumsily try to avoid him (or them). And by the end of the game, you get a good sense of mastery and how much you progressed as you gracefully avoid packs of zombies.
 

J_C

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Thank stop bitching about the camera. We got your point, but you just can't let this topic go.
1502314193620-0.jpg


JC, we're on the forum, which people join specifically to sperg out about video games. Autistic discussions can last for years here, like it happened Grimoire and PoE. That's a very weak statement for somebody who's been here for almost 9 years.
Umm...I'm not J_C, I'm just an ordinary Citizen. Where do you get this J_C nonsense?
 

DJOGamer PT

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because I never use gamepads;

:hmmm:

You're telling me you completed DMC1, and played through Dark Souls, without a controller?

And if you want to say that "but RE came out before 2000" then can I remind you about this game, which came out in fucking 1997 !


I am guessing you meant Dark Forces 2 and not Jedi Knigth 2.
Also RE1 came out in 1996.
Also also, don't forget that type of camera wasn't still standard even in 2000-2002. And yes was starting to become commom in western PC games by that time, but those are two things Japs didn't give single fuck about back them.
 

Sjukob

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DJOGamer PT
I'll never understand this artificially created difficulty with hampered controls and camera. That's why I've never touched any RE game and very likely that I never will. That's absolutely not for me.

You're telling me you completed DMC1, and played through Dark Souls, without a controller?
I used to think the same when I was playing it several years ago, but recalling my playthrough made me realise that there's a lot of punishing stuff and things that are designed to be annoying (like anor londo's bridge guarded by silver knights). I don't think it's a hard game, it's just that you have to pay attention to what's happening on the screen, but since it's almost too much to ask from a today's audience the game created a meme of it's difficulty.

As for myself, I only had troubles with dlc, since my character was the opposite of everybody else's build. Pump strength and endurance while ignoring vitality, I wore heavy armor and shields and big weapons while having only medium encumbrance. I blocked all of the attacks (even the ones considered "unblockable" like Sif's double spin) instead of dodging them and had enough stamina to do so. The problem was that dlc made my strategy impossible, because enemies were just too fast and took too much stamina with their attacks to block them, so I had to relearn. Artorias was the only boss that managed to kill me a good number of times before I understood the tactics, my habit to block was a big part of the problem. Oh and slicing off Kalameet's tail was pretty annoying.

I was also playing on keyboard.

I finished Dark Souls years ago, so I can't remember my layout, but here's how I play DMC1:
  • w,a,s,d - movement
  • q - devil trigger
  • e - alastor/ifrit switch
  • l.shift - pause
  • spacebar - lock on
  • n - inventory
  • j - melee attack
  • k - shoot
  • l - jump
Also it's not some elitist thing that I don't use gamepads, it's just that I don't understand how people even handle those. I once tried to play some game with it (probably TMNT 2003 or may be some other game, I can't remember already) and I had troubles with just moving around, I've never touched them since then.

I am guessing you meant Dark Forces 2 and not Jedi Knigth 2.
Yeah, apparently I'm an idiot. Thanks for pointing it out.

but those are two things Japs didn't give single fuck about back them.
Hmhm, you have already told me that, but still it doesn't sound like a good excuse to me.

Umm...I'm not J_C, I'm just an ordinary Citizen. Where do you get this J_C nonsense?
You just have to equip the ring.
 

DJOGamer PT

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DJOGamer PT
I'll never understand this artificially created difficulty with hampered controls and camera. That's why I've never touched any RE game and very likely that I never will. That's absolutely not for me.

You're doing yourself a disservice, REmake is probably the best horror game made so far.
Again the controls are not as bad as think they are, plus once you get over them, there's a genuine sense of mastery.
And the fixed camera is absolutely essential to the experience. The game's athmosphere wouldn't as gripping and tense if you had a fully controlable camera.
But to each, their own I guess...
 
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Deflowerer

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How can there be artificially created difficulty if the design of the game has taken those aspects into consideration, especially in the case of Resident Evil games?

It's like the same old shit with people deriding classic Tomb Raider walking like a tank, when the whole fucking level design was built in mind with BLOCKS so that you are able to analyze the environment for the correct path forward.
 

Dedicated_Dark

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Haha. We got rid of those shitty fixed camera angles and stiff movement no one likes.".
Retrace my comments. I quite literally stated camera doesn't get fixed *till* 5. It is fcked in 3 and is fcked in 4. Just cause you can move it's angle around a bit doesn't mean it's good. The boss rooms, arena rooms and bloody palace are fine though.
 

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