Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Beyond a Steel Sky - sequel to Beneath a Steel Sky from Revolution Software

WallaceChambers

Learned
Joined
Jul 29, 2019
Messages
311
The EGX talk was pretty good. There's new footage of the intro scene which is improved compared to the latest trailer, which is improved compared to the initial apple arcade reveal. Animation is way less robotic, subtle facial movements come across well, colors are more vibrant and they got rid of Foster's goggles (in that scene at least) which looks better overall. Not the biggest deal in itself but it's nice to see that they're putting the effort in to improve the games look.
 

jfrisby

Cipher
Patron
Joined
Mar 21, 2013
Messages
491
Grab the Codex by the pussy Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong
Looks like Gibbons forgot this city was inspired by Brazil, the neon and holograms seem the most out of place.

zgLNJWT.png

2CNlXEr.png

E4MiL6t.png

JrMsQpI.png

lezV5BZ.png
 

WallaceChambers

Learned
Joined
Jul 29, 2019
Messages
311
Looks like Gibbons forgot this city was inspired by Brazil, the neon and holograms seem the most out of place.

It makes sense for the plot, though. Union City in Beneath A Steel Sky was a straight up authoritarian dystopia. Beyond takes place after Joey took over Union City and he supposedly made it better and a more fair place. Obviously it's still gonna be fucked up beneath the surface but It wouldn't make sense for the city to look as outwardly grim as in the original.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,460
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/beyond-a-steel-sky-wants-to-expand-a-classic-adventure-game/

Beyond a Steel Sky wants to expand a classic adventure game
Return to Union City in Revolution’s next adventure.

Before we dive in, some history. Back in 1994, Revolution Software, the UK studio behind the Broken Sword series, released a point-and-click adventure called Beneath a Steel Sky. Set in a future Australia, it followed the adventures of Robert Foster, an outback wanderer who found himself stranded in the dystopian Union City. The game was notable for the involvement of Dave Gibbons, the artist behind Alan Moore’s Watchmen comics, and it was a commercial and critical success.

Beneath a Steel Sky could have easily been forgotten, one of those adventure game curios that we occasionally dig out of the archives to fondly remember. But for years it’s been one of the games people receive for free when they sign up for GOG.com, which has kept its heart beating. Not to mention a recent mobile port, which lets you play the thing on a modern smartphone.

Between this and the Broken Sword series’ appearance on phones, Revolution has always been great at keeping its beloved old games alive.

Fast forward 25 years and Beneath a Steel Sky has developed something of a cult following. It’s a deeply strange game, being a curious mix of bleak urban dystopia and Python-esque British humour. Despite the Australian setting, the people you meet are mostly English northerners—and the hero, Foster, has an American accent for some reason. But despite this dizzying tonal inconsistency, it’s a very good adventure game. I especially liked the ability to implant your AI pal Joey’s brain into various different robot bodies.

Union City flips familiar dystopian city tropes, with the wealthy and privileged living in the lower levels and the poor being confined to the upper levels, where an endless sea of factories belches black smoke into the sky.

Rigid and unfair class systems were a big theme in Beneath a Steel Sky, and you can expect a continuation of that. In the first game Foster begins at the very top of Union City after a helicopter crash.

In the sequel, titled Beyond a Steel Sky, he starts his adventure at the front gate and has to find a way in.

Sky's the limit
Beyond a Steel Sky is fully 3D, with a third-person viewpoint, and Revolution has developed a graphics technology designed to mimic the distinctive style of Gibbons, who is back on board again as art director. The only location revealed so far is the entrance to the city, but it’s an impressive sight—a colossal gate with skyscrapers stretching endlessly into the stark, blue desert sky.

The light-hearted tone of the original game has been retained, too. This isn’t some bleak, rain-sodden Blade Runner vision of the future. It’s bright and colourful, with expressive characters rendered in a bold comic book style.

A benevolent AI, strongly hinted to be Joey from the first game, is running the city now, but this being an adventure game, finding your way in involves more than just dropping your old pal a WhatsApp. Revolution is still an adventure-game designer at heart, and Beyond a Steel Sky will be heavy on puzzles, conversations, and exploration.

Dialogue is presented similar to Mass Effect, with a selection of options to choose from—a pretty standard affair with lines marked as to whether they’ll progress the story or just provide background info and gags. But Beyond has a few fresh ideas up its sleeve too, including a new version of its Virtual Theatre system.

Sorry, more history. Revolution’s first few games, including Lure of the Temptress and Beneath a Steel Sky, used a technology called Virtual Theatre that introduced some basic simulation elements to the traditional adventure game format. This meant that some characters would have routines, and would only appear in certain places at certain times. It was pretty basic stuff, but it made the world feel more alive.

In most adventure games characters just stand in one place waiting for you to talk to them, here they moved around, and Revolution is taking this concept a step further in Beyond.

Spanner in the works
The entrance to Union City is a large circular area teeming with life, including floating robots, citizens wandering around, and even some native Australian wildlife. Ahead is the city gate, behind us, the endless expanse of the Aussie outback. And this location is like a big clockwork mechanism running on a routine. Almost like a Hitman level. And to puzzle his way into the city, Foster has to break this routine.

I won’t spoil any specifics, but the idea is that the world is a machine and you’re the spanner being hurled into its gears, which involves some old-fashioned point-and-click object puzzling, and something altogether more interesting and innovative—LINC hacking.

If you didn’t play the original Beneath a Steel Sky, LINC (that stands for Logical Inter-Neural Connection) is an all-powerful AI that connects and controls everything in Union City. Because as we know, entrusting the running of something like a city to an advanced, possibly sentient machine is always a good idea. And by far my favourite feature in Beyond is being able to use a handheld hacking device to dip into the code of various objects in the world and reprogram it using a neat drag-and-drop interface.

An example of this is when Foster doesn’t have the correct credentials to access a computer system. Rather than hunt for the correct access chip, he hacks into the system and flips two visualised pieces of code around. So now when it detects the wrong credentials, instead of denying access, it grants it.

Other LINC hacking puzzles are more complex, including speeding up a conveyor belt to fling a crate at a robot, immobilise it, and steal its battery. It’s a similar kind of programming system to games like Hack ‘n’ Slash or Heart. Break(), but with no coding required, just dragging blocks around.

This combined with the Virtual Theatre system makes for a wonderfully reactive game. Revolution also says that LINC hacking won’t just be used for solving puzzles, but causing mischief too.

You’ll be able to use it to mess with characters and otherwise screw up the simulation, which should result in some amusing moments. Again, like the original, Beyond has that slightly strange mix of grim dystopian fiction and goofball humour, which is, honestly, exactly what I wanted to see from a Steel Sky sequel. I just hope there are as many northern accents in this one, because very few dystopias feature as many Brummies and Geordies as Beneath a Steel Sky did.

Fostering friendships
A sense of humour has always been at the heart of Revolution’s games, and I’m glad to see it back in full force in Beyond, which could have easily leaned into the grimdark stuff that’s so popular in cyberpunk-style games at the moment. The characters are also not what you would expect from a setting like this.

Among the people Foster meets are a hippy repairman, a beer-sucking trucker camped out on a deck chair, and a little kid from the outback who has information about the missing child Foster is entering Union City to find. They’ll all play a part in fleshing out the story, which continues directly on from Beneath a Steel Sky—though the developer is staying tight-lipped for now as to exactly how.

I’m delighted to see Revolution making a new adventure game and venturing once again, after those few 3D Broken Swords, into the world of three dimensions. Beyond a Steel Sky is exciting because it’s not just a standard point-and-click game, with that LINC hacking system and the Virtual Theatre simulation standing out as something new for the genre. Revolution is also keen to stress that you don’t need to have played Beneath a Steel Sky to enjoy Beyond.

It’s a new story that can stand alone, which seems a wise decision, because as good as the 1994 game was, that was a long time ago. Beyond a Steel Sky seems the perfect mix of old ideas and new innovations—I can’t wait to see more.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,460
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Officially delayed to 2020: https://revolution.co.uk/news/bass2-release-update/

BEYOND A STEEL SKY – RELEASE UPDATE
Steamesque-Banner-900x444.png


From the very outset, our vision has been to make Beyond a Steel Sky our most ambitious adventure to date. We re-invented conceptual innovations going back to our earliest adventures.

We’re pleased to say this vision is very close to being realised, but – as the eagle-eyed amongst you may have noticed – the original release date was penciled in as late 2019. Owing to a need to extend the development period, we can now confirm the launch of Beyond a Steel Sky will come a few months later in 2020.



This extra time is being used to ensure that we realise our vision: Integrating conceptual innovations like Virtual Theatre and system hacking into adventure gameplay; Innovating with graphics technology in ToonToy; Working closely with Dave Gibbons to create a beautiful visual style.

As a reminder, Beyond a Steel Sky will still be coming to Apple Arcade, PC, and console. You can wishlist the game on the Beyond a Steel Sky Steam store page - the game will be available through other stores, and we will update you closer to release.



We’ll confirm a release date early next year – I’m sure you’ll all appreciate, we don’t want to give a more precise date until we are absolutely confident of achieving it. :)

In the interim, if you want to keep up with all updates and news, you can follow us on Twitter, Facebook, and Instagram, and you can also join our Discord Channel - a fantastic space to come and share your excitement for Beyond a Steel Sky, Broken Sword, or any of our other games!



For now we truly appreciate your patience, and we’re looking forward to sharing more and more Beyond a Steel Sky goodness throughout Christmas and the New Year.

As always; Be Vigilant!
 

WallaceChambers

Learned
Joined
Jul 29, 2019
Messages
311
Good. I hope they take all the time they need to make this a kickass game. I was reading some previews for Beyond recently and it really seems like they're doing some cool stuff with the puzzles in this game. It's really smart that they've basically only shown the outskirts of Union City too, because I'm dying to know what the inside will actually look like in game.

After DontNod self destructed with Life Is Strange 2 I could use a AA adventure game that's actually good.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,749
2020 is gonna be a good year for adventure games.

Depends on how good Beautiful Desolation is.

This is the current hype-o-meter from https://adventuregamers.com:
1. Beyond a Steel Sky
2. Beautiful Desolation
3. Impostor Factory
4. Creaks
5. Firmament
6. 3 Minutes to Midnight
7. Someday You’ll Return
8. The Poisoned Pawn: A Tex Murphy Adventure
9. Syberia: The World Before

For some reason Utopia Syndrome is missing from the list.

Beyond a Steel Sky will be a misfire because (1) the graphic style is shit and (2) the puzzles are simple.

Beautiful Desolation, Creaks and Firmament are the only games with positive potential from that list.

However only Beautiful Desolation has the potential to become a nu-Classic like Primordia.

You have the privilege to salvage the genre in 2020 or not.
 
Last edited:

WallaceChambers

Learned
Joined
Jul 29, 2019
Messages
311
Cool dev diaries. The build in the footage isn't as up to date as the Adventure X talk but there were still some interesting points about the Virtual Theater and Hacking mechanics.

2020 is gonna be a good year for adventure games.

I agree. I'm already looking forward to Beyond a Steel Sky, Roki, The Blind Prophet, Virtua Verse, LUNA: The Shadow Dust, Twin Mirror, 3 Minutes to Midnight, Strangeland, Perfect Tides and Beautiful Desolation.

Seems like there's a lot of cool games all on the cusp of release for next year.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,460
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


The traditional Revolution Christmas message from Charles. 2019 has been a busy year for us, and we're incredibly excited to go forward into 2020.

They already have another game lined up after this, to be announced in a year.
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,075
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
It's nice to know that the entire game appears to happen in front of a door to "Union City" and that the NPC will have red hair.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom