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Vapourware Beyond Good & Evil 2

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RPG Wokedex Strap Yourselves In
The whole game looks like ass. You need fucking Ubisoft to take a game that's mostly known for it's unique (at least when it comes to games) charming, cartoonish aesthetic and turn it into a bland, generic, modern shit.
 

Morgoth

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No Jade? Disappointing, but manageable.

I'm much more concerned about this whole open-world direction. I fear it will distill the charm and tightness of the world and characters down into a stale soup of fed-ex questing, copy-cat missions and Excel-sheet characters.

Also if it's a prequel, why name it BGE 2?
 

Morgoth

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No Jade? Disappointing, but manageable.

Last chick was Jade I thought?

From the interview:

Beyond Good and Evil 2 takes place “about a generation before Jade was born,” says Gabrielle Shrager, the game’s narrative director. Long before human-animal hybrids like Pey’j were free, she says, they began as custom-made slaves designed to withstand the harsh conditions of interstellar colonization.

I think that chick is someone else. Or maybe Jade is a clone?
 

Talby

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The screenshots look great until you come to this :prosper: :
bge2_pack_e3_shani.jpg

And I'm not even going to link the cringey monkey, I wouldn't want to play any game that has that thing as a prominent (?) character.

Hol up... so you sayin we wuz beyond good & evil n sheeit?
 

Morgoth

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http://www.eurogamer.net/articles/2...and-evil-2-lets-you-create-your-own-character


Beyond Good & Evil 2 lets you create your own character
Sounds like No Man's Sky meets Breath of the Wild.

By Jeffrey Matulef Published 15/06/2017

Ubisoft has unveiled loads of new details about Beyond Good & Evil 2 and it sounds like it's going to rival No Man's Sky as the most ambitious game of its era. Based on how close it comes to achieving its cosmic pitch, it will either be the greatest game ever or a massive disappointment. Either way, it will make Peter Molyneux's grandiose ambitions sound tame in comparison. Strap in!

First thing's first: Beyond Good & Evil 2 will let you create your own character. You can choose to be male or female, series creator Michel Ancel confirmed in the Ubisoft Blog's report, and a behind closed doors tech demo saw the player character represented by the monkey man from the trailer, Knox. As we hoped, that jetpack isn't just for show.

But what's really going to set Beyond Good & Evil 2 apart from its predecessor - and almost any game that's ever existed - is its comically lofty sense of scale.

Ancel boasted that Beyond Good & Evil 2 will feature an entire procedurally-generated star system that's so complex that even the planets will rotate around the sun, creating simulated sunsets.

"There is a simulation of the universe, where everything is rotating in the classical way, so if you change the time you see the rotation," Ancel stated. "If you know what a sunset is, a sunset is modification of the colour of the sun depending on the angle in the atmosphere. So it's really logical, in fact, that you can see different colours."

That sounds like a neat parlour trick, but arguably more impressive is that BG&E2 will feature lots of fine detail in its smaller scale objects like buildings, characters and equipment. "Every centimeter needs to be very precise," Ancel said.

Much like No Man's Sky before it, Ancel promised that you'll be able to seamlessly travel from the surface to outer space as it's all connected in this ominously expansive sandbox.

"We know there are things."

Michel Ancel, creative director, Ubisoft

While Hello Games managed to get intergalactic space travel right, its universe was a barren one, largely devoid of life and purpose. BG&E2, however, will feature that stuff.

"Cities can grow by themselves, they can be destroyed, they can connect to others," Ancel said. "Everything is alive, in fact, it's not pre-scripted.

"Even us, we don't know exactly what's on this planet. We know there are things, but we don't know exactly where they are, we don't know exactly what it is."

While the star system BG&E2 is set in will be procedurally-generated, the actual quests will be authored scenarios in a similar manner to its perennial predecessor.

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"I would say the adventure system is classic," Ancel said. "It's simple, but you have a lot of freedom in the way of solving things. So it's interesting to imagine a game where you can decide to do this or that, and the order is not that much important, and the way you manage the problems is your way of playing."

In this way it sounds rather similar to The Legend of Zelda: Breath of the Wild, where you have an overall quest and some authored chapters along the way, but how you go about conquering these challenges is entirely up to you.

This way players can discuss how they solved certain scenarios because they'll all face some of the same challenges. An example Ancel gave is busting a crew member out of prison - a quest everyone will receive, even if the details are different.

"You will have different possible decisions, of course, but there is a structure. You can compare to each other what you've done," Ancel explained.

Further drawing a connection to Zelda was Ancel saying "You see mountains in the distance, there is something, a city, something that is attracting you, you can go there. Maybe it's very dangerous, but you can try to go there." That sounds awfully familiar...

Previously the publisher teased that "you can play alone or with friends" and that this prequel would feature "robust online systems", though that's never mentioned here. Perhaps this multiplayer tease didn't mean full co-op after all, but rather more mild forms of online integration along the lines of leaderboards or Dark Souls' limited co-op instances. Quite frankly, this game sounds bloated enough without multiplayer, so let's move on.

Maybe our known universe is actually a simulation. The name of that simulation: Beyond Good & Evil 2.

Ancel made it clear that while the player will create their own character, the supporting cast will be fleshed out by the developer.

When asked about the cast of the previous game, narrative director Gabrielle Shrager explained that this prequel is set "about a generation before Jade was born," though Ancel suggested we may see some familiar faces.

"They are here, or their ancestors are here," said Ancel of Beyond Good & Evil's cast. "You don't play them, but they are in the world, and they are key to making this world unique... the DNA will be there. Plus it's not a reboot, it's a prequel, so you will discover a lot of information about those characters."

As far as the lore is concerned, the developer explained that BG&E2 is set in a future where China and India became superpowers in the 22nd century and started making human/animal hybrids as a source of slave labour. This explains the Ganesh statue in the demo as these oppressed animal people took to the stars and formed their own religions which may be loosely based around those of their earthling ancestors.

A common rumour that Beyond Good & Evil 2 would be a Switch exclusive was effectively quashed today, as series creator Michel Ancel took to Instagram to…

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While it's not clear what the overall plot will be, it sounds like a rags to riches tale of a penniless wayfarer who works their way up to being a "legendary space pirate" with a huge ship and crew that will allow them to brave the solar system's most dangerous challenges.

Ultimately Ancel said that the theme of the game is "travel".

"You travel, you discover cultures. And you take that, and you are richer because of this travel," Ancel stated. On that note, since Ancel himself doesn't have time to tour the world talking to every BG&E fan he meets, he wants people to offer their own perspectives and desires for the game by signing up for the fan forum Space Monkey Program.

Beyond Good & Evil 2 will be out on unannounced platforms before our sun ceases to exist, probably.

I really don't know about this whole sandbox thing. Either they pull it off like only Rockstar can, or it will be a generic buggy mess.
 

Cyberarmy

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This is Ubisoft, It'll be standart fucking good loking alive but fucking empty sandbox with fucking tower planet climbing.
Of course motherfucking bugs galore.
 

---

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Did you read the Kotaku interview?
Ancel seems Sean Murray 2.0 :prosper:
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
https://www.gamereactor.eu/grtv/321...E3+2017/?sid=c755e83e31e41f4832c1c3b8e2fb3fbd

Lead game designer just called this game a RPG.
Which means the codex can now cover it. :salute:

All I heard was "Diversity, diversity, diversity, multikult" Fucking frogs are not learning animals.
The first game was very diverse so....
Did you read the Kotaku interview?
Ancel seems Sean Murray 2.0 :prosper:
So, how likely is it a ubisoft exec sat down one day and said "What franchise can we exhume and turn turn into a GTA-killer?" and they just happened to pick this one? Have to attach everything to an existing name after all.
 

Siel

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https://www.gamereactor.eu/grtv/321...E3+2017/?sid=c755e83e31e41f4832c1c3b8e2fb3fbd

Lead game designer just called this game a RPG.
Which means the codex can now cover it. :salute:

All I heard was "Diversity, diversity, diversity, multikult" Fucking frogs are not learning animals.

Diversity doesn't mean multiracial. Maybe you fat amerifucks should get to learn some other cultures so you try to be less retarded.

Also having a multicultural solar system is logical, I don't even see the problem in the first place.
 

Machocruz

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https://www.gamereactor.eu/grtv/321...E3+2017/?sid=c755e83e31e41f4832c1c3b8e2fb3fbd

Lead game designer just called this game a RPG.
Which means the codex can now cover it. :salute:

All I heard was "Diversity, diversity, diversity, multikult" Fucking frogs are not learning animals.

Diversity doesn't mean multiracial. Maybe you fat amerifucks should get to learn some other cultures so you try to be less retarded.

Also having a multicultural solar system is logical, I don't even see the problem in the first place.

Lol, I'm fully confident that I'm not the fatass between us.

Read between the lines. There is no need for them to point it out multiple times. We can see form the artwork and all the promotional material that the cast is diverse. But Ubi is known for SJWing, this is just them being on message. The even got some short haired blonde dyke to drive the point home. Quite a package. They will learn though.
 

Durandal

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My team has the sexiest and deadliest waifus you can recruit.
The funny thing is that based on the trailer we could have already had a BG&E2 before the Ubisoft Open-World Formula™ became solidified if they just developed the game with PC in mind instead of consoles. It's not like massive world simulations are the best type of game for consoles, otherwise you get X: Rebirth. Elite worked just fine on a fucking BBC Micro as well.
 

Dexter

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The funny thing is that based on the trailer we could have already had a BG&E2 before the Ubisoft Open-World Formula™ became solidified if they just developed the game with PC in mind instead of consoles. It's not like massive world simulations are the best type of game for consoles, otherwise you get X: Rebirth. Elite worked just fine on a fucking BBC Micro as well.
It doesn't actually look like they actually have a game, it looks like they have a concept and a tech demo and are trying to go from there (pretty much where they were with BG&E2 in 2009), they don't even seem to have decided on how the game will exactly play, protagonist (good thing, because if they went with what they presented they would've cried about Sales again) or what it'll exactly be about. As someone said before, it sounds more like Molyneux-ish tales of ambition so far...
 

---

Arcane
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The funny thing is that based on the trailer we could have already had a BG&E2 before the Ubisoft Open-World Formula™ became solidified if they just developed the game with PC in mind instead of consoles. It's not like massive world simulations are the best type of game for consoles, otherwise you get X: Rebirth. Elite worked just fine on a fucking BBC Micro as well.
It doesn't actually look like they actually have a game, it looks like they have a concept and a tech demo and are trying to go from there (pretty much where they were with BG&E2 in 2009), they don't even seem to have decided on how the game will exactly play, protagonist (good thing, because if they went with what they presented they would've cried about Sales again) or what it'll exactly be about. As someone said before, it sounds more like Molyneux-ish tales of ambition so far...
They pretty much confirmed that...

Beyond Good & Evil 2's creative director says the game is at 'day zero of development'
 

Siel

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The funny thing is that based on the trailer we could have already had a BG&E2 before the Ubisoft Open-World Formula™ became solidified if they just developed the game with PC in mind instead of consoles. It's not like massive world simulations are the best type of game for consoles, otherwise you get X: Rebirth. Elite worked just fine on a fucking BBC Micro as well.
It doesn't actually look like they actually have a game, it looks like they have a concept and a tech demo and are trying to go from there (pretty much where they were with BG&E2 in 2009), they don't even seem to have decided on how the game will exactly play, protagonist (good thing, because if they went with what they presented they would've cried about Sales again) or what it'll exactly be about. As someone said before, it sounds more like Molyneux-ish tales of ambition so far...
They pretty much confirmed that...

Beyond Good & Evil 2's creative director says the game is at 'day zero of development'

But development definitely started with 3 years of tech creation and preproduction. I think he means "day zero of production". That's why he claims he can present a full gameplay demo in 2018.
 

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