Mr. Magniloquent
Arcane
I find most of these complaints overwrought, if valid. Kits are typically strict upgrades and too powerful for BG1, for sure. Increased movement speed is only really an issue with bears and gibberlings early on. Slightly reduced collision is minor and it cuts both ways. Weapon swapping and paused inventory are definitely handholding. Prevelance of magic (unbreakable) weapons diminishes the iron crisis, but again, is overstated. A new player will not have the metaknowledge to be effected by this. It's also quite easy for most of the party to have a magic weapon before they even enter the Nashkell mines in vanilla.
While I generally agree with the OP, much of this is hyperbole. The game isn't terribly diminished for it, and it still stands amoung the greatest. One thing the OP casually overlooks about the EE, is the improved AI. Its not on SCS level, but they definitely took heavy inspiration from it. This does much to counterweight the changes brought by the BG2 engine.
While I generally agree with the OP, much of this is hyperbole. The game isn't terribly diminished for it, and it still stands amoung the greatest. One thing the OP casually overlooks about the EE, is the improved AI. Its not on SCS level, but they definitely took heavy inspiration from it. This does much to counterweight the changes brought by the BG2 engine.