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BG2 is overrated, not as good as BG1 and is not a top 10 CRPG

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Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
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6,707
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Agen
It had none of that. Low lvl rpgs in particular need a strong encounter design that requires some tactics ( as result of how fragile your party is)..BG1 was trash mobs after trash mobs after trash mobs. 95% of encounters revolved around pre-nuking enemies with your mage, pull him back, put fighter in front.
I disagree, on the top of my head, Bandit camp, spider woods, basilisks, the occasional talon guards band, vampiric wolves, sirens and even pre TotSC Durlag tower were pretty challenging for a low level party. There are probably more that I forgot.
 

Sykar

Arcane
Joined
Dec 2, 2014
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11,297
Location
Turn right after Alpha Centauri
Fellas, the title is just trolling. I realize opinions are subjective and no one can say "x is better than y" in this case. Not trolling per say, just a loud title designed to get responses. I just prefer BG1 over BG2 and know there is no argument set in stone to "prove" that it's better, I just like it more. It got 11 pages of discussion, so I guess it worked. :)

b29.jpg
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
934
Location
Paris, Texas
In case the horse hasn't been beaten enough yet:

I'm just in the middle of BG1 run (with SCS) - second one, the first was like a decade or so ago, and since I can't remember shit, it's almost like a virgin playthrough.

While I can definitely see the charm of low level DnD adventures, it's clear as fuck that unlike BG2, the first one did not stand the test of time. I'm around level 5-6, have cleared out all of the areas up to the bandit camp, and I already feel burned out, with desire to continue being close to none.

- writing/dialogues are so bare bones that it hurts - most of the conversations boil down to either accepting the quest or not, or just choosing between goodie/asshole answer. Sometimes you don't even get any choice, as npcs just throw at you some short text about their lost ring/cloak/boots/etc, and the quest is auto added to your journal.
- quest design - again, mostly bare bone kill X/return with his dagger etc shit. No multiple choices, no branching, no nothing. Rewards are shit, both gold and XP-wise - you're better off clearing the ankheg area then doing majority of micro-quests in Nashkeel/Beregost/wilderness.
- encounters - 95% are trash mobs in the empty wilderness areas, where it's the clunky pathfinding you are fighting with. Nashkeel mines are a chore comparable to arcanum's BMM, but thankfully they are significantly shorter.
- itemization is piss poor - you can find endgame weapons after first few hours (varscona, composite longbow +1, warhammer +2 with shock dmg, light crossbow of speed etc).
-wilderness areas - there is certain fun in free exploration, but there's just there's too goddamn many of them, mostly without any points of interest.

SoA has huge replayability factor to this day. With BG1 I can't fucking push myself to finish it after sinking more than dozen hours, even though I was stoked to give it a try with SCS, after putting in on a shelf for so long so it could feel fresh.
 

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