Dayyālu
Arcane
The only """"good"""" "mechanic" that Bioshock has is the Big Daddies&Little sisters thing. Everything else is badly implemented, boring, or both.
Shit all you want on Bioshock, but the factual truth is it has much more systems at play than System Shock 2. Its a truly systems driven game, more than Deus Ex, Stalker, Thief etc.
The only """"good"""" "mechanic" that Bioshock has is the Big Daddies&Little sisters thing. Everything else is badly implemented, boring, or both.
Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you eat little girls and get superpowers... or save them and get more superpowers?
Shit all you want on Bioshock, but the factual truth is it has much more systems at play than System Shock 2. Its a truly systems driven game, more than Deus Ex, Stalker, Thief etc.
Decline for me began with Bioshock and realizing that Levine sucks.
I was more disappointed from Bioshock than from Oblivion. Magazines at the time were hyping it up like second coming of Christ. Funny thing is - I did not play any System Shock game before playing Bioshock, but I knew about them and their quality. Magazines made it sound like it developed every system from Shock games to even better game plus the art style. I believe there even was a preview which described things not at all in the final product. I believe alpha version was quite different game. Decline for me began with Bioshock and realizing that Levine sucks.
Decline for me began with Bioshock and realizing that Levine sucks.
Disagree. He is pretty good guy.
The setting isn't much better. It's an underwater town that apparently attracted the best and brightest, yet Rapture comes off as an underwater amusement park populated by the Irish mob. The vending machines are especially obnoxious. The little sisters not much better.
The story itself, if you abstract it from the game, is good. But the laughable setting and narrative nullify its strengths. You can feel Levine wallowing in the shock value of his little gotcha moment in the big reveal. Problem is that I've had the whole thing sussed out hours ago, Ken.
Define "systems driven game". I doubt that you mean that Bioshock is akin SS1 by being a pseudo-RPG where you improve your character through inventory and self-modification instead of adding "experience points", and instead you mean that Bioshock has a variety of "game systems" that form its gameplay. Let's consider each "system", then!
There's no reason nowadays to play Bioshock 1. It's a period piece of a shitty era of shooter development, and it's better just to read the art book or whatever they have thrown out. It's a bad game that should be rightfully forgotten.