Yosharian
Arcane
I like all three of the Bioshock games but its undeniable that the series gradually moved away from what made System Shock 2 so good (and it was only sorta present in Bioshock 1 anyway)
Yes absolutely, one of the series' strengths is that it shows the evil that many different political ideologies can commitRapture didn't go to complete shit really until Ryan got spooked that Fontaine was using the free market to get more powerful than him and then sacrificed all his principles to stop that. Not saying the game is pro-Libertarian, the complete lack of regulation is shown to allow some bad shit, but the game does depict Rapture as being more or less successful until Ryan fucks it up by going authoritarian. The sequel, Bioshock 2, has a far-left commie take over and remove all individuality and control from the people, so it attacks extremism on both sides.
I will give it a pass because we're talking about a goddamn video game. Good for what it is.
I found BioShock 2 to be the more enjoyable of the pair for that reason.The atmosphere is ok and the setting is good, but the the combat mechanics are way too shonky for what is pretty much a pure shooter.
A pure shooter to me would be something like Doom or Serious Sam. I never liked the Bioshock games for the shooting.
A pure shooter to me would be something like Doom or Serious Sam. I never liked the Bioshock games for the shooting.
I think it's correct to say Bioshock is way more of a shooter than something like System Shock or Prey though. I'd say it's a shooter with very light "immersive sim" elements, but still a shooter. I was surprised in my last replay just how fast-paced and shooting focused the game really is.
Must have imagined it.
The shooting feedback in 1 is fucking terrible in both a tactile and visual way, maybe the worst I've ever come across. Even the old Shock games felt better.
I will give it a pass because we're talking about a goddamn video game. Good for what it is.
"Good for what it is" is my summary, so... yeah. It's a decent shooter in a cool setting with some okay magic/exploration elements. It's only seen as horribad by some because they wanted it to be System Shock 3 or hate how praised it was by media at the time.
but the Vita-Chambers system completely breaks the game. I'm a little surprised Vita-Chambers didn't just function as normal save points as I'm sure how easily they could be gamed was pretty clear during development. I wonder if in this post-Dark Souls landscape a new BioShock would have Vita-Chambers that functioned in the same manner as Bonfires? Would have been interesting to see a BioShock game fully developed after Dark Souls had gotten big, because there are parts of its formula that would've worked well in BioShock
One reason would be that long and elaborate hurt animations like you saw in quake/hl1/ss2 stopped being fashionable by the time Bioshock came around, another reason is you have very easy access to stuns with cheap Electrobolt, so the game would be balanced around monsters reacting to plasmid debuffs more than to being shot.The shooting feedback in 1 is fucking terrible in both a tactile and visual way, maybe the worst I've ever come across. Even the old Shock games felt better.
I will give it a pass because we're talking about a goddamn video game. Good for what it is.
"Good for what it is" is my summary, so... yeah. It's a decent shooter in a cool setting with some okay magic/exploration elements. It's only seen as horribad by some because they wanted it to be System Shock 3 or hate how praised it was by media at the time.
The first is enjoyable, there's some nice systemic gameplay elements, and aesthetically it's very nice, (your Plasmids are still probably the best looking representation of what magic you have selected in a first person game - really, the aesthetic is the most interesting thing about the game) but the Vita-Chambers system completely breaks the game. I'm a little surprised Vita-Chambers didn't just function as normal save points as I'm sure how easily they could be gamed was pretty clear during development. I wonder if in this post-Dark Souls landscape a new BioShock would have Vita-Chambers that functioned in the same manner as Bonfires? Would have been interesting to see a BioShock game fully developed after Dark Souls had gotten big, because there are parts of its formula that would've worked well in BioShock.
It's too bad they dropped the RPG elements and lost the teleportation power they showed off in one of the first big demos of the game. The combat in BioShock still feels like a game which was meant to be a RPG, which is to say it's not up to the standards you'd expect a pure FPS to be.
After FEAR and Crysis 1, are there any non-mp exclusive shooters that aren't fucking garbage? Compared to nuDoom/Wolf, Bioshock doesn't look as bad. Still pretty "meh", but not "escort lampshade girl while she whines nonstop" tiers of bad.
Any hint of a "fps Renaissance" any time soon?