vortex
Fabulous Optimist
Fps Renaissance with good story will come with new Bioshock and Ken's Levine new game.
Turning them off means you have to deal with a longer loading screen every time you die, but you can also just reload when you die so.Why people still bitch about the vita chambers when you can turn them off is beyond me. Just flip one little switch in the options menu and the game functions exactly like Dishonored, Deus Ex or a million other quicksave based games. There are real reasons to find Bioshock unworthy of the "shock" name, but vita chambers is not one of them.
Bioshock, Dragon Age and Oblivion were the twin heralds of the gaming dark ages: each took a prior series and "streamlined" it for mass consumption.
Bioshock, Dragon Age and Oblivion were the twin heralds of the gaming dark ages: each took a prior series and "streamlined" it for mass consumption.
Oblivion and Bioshock are equally offensive to me, Bioshock possibly moreso. The fucking golden arrow is the most intrusive and retard-friendly version of the quest marker, ever. It's a large UI element that leads you by the hand at every turn. The disappointing standard is to just display the objective's direction as a compass pin. This goes beyond that, in a non-open world game.
I'll say this for BioShock: At least it fucking knows what it is. It's not something that's still masquerading as an RPG like Skyrim and Betheada's post-Skyrim games.
1999 mode is an unlockable, it's not available on your first playthrough.I'm playing Bioshock: Infinite right now (on 1999 mode for my first proper playthrough) and it is WAY better than Bioshock 1/2.
there is an arrow, you just need to press a button for it to show up. Although it is a pointless feature since the game is almost an on-rails shooter.No yellow arrow.
that's a pretty retarded feature story-wise (did Elizabeth charge you for reviving? wtf), and barely changes anything since there is a ton of money lying around. Plus the game still not hard even on 1999 mode, and the penalty for death just is being revived at a checkpoint.Vita chambers rob you of 100 bucks upon death.
So for you "hacking, photography and crafting" is a time wasting busywork, while a literal call of duty clone with two weapons limit and like two enemy types is "ok"?Combat is ok. No time-wasting busywork like much of the original's "gameplay" boils down to (hacking, photography, crafting).
1. Initially you could not turn it off. Was introduced in a patch.
2. Game is designed around them. turning it off just results in heavy save/load scumming, which is lame decline shit.
3. Just because a dev includes option to disable, doesn't make it right in any case - be it objective markers, vita chambers, infinite ammo...At best I accept is hiding that shit away like cheats old school style, and I'm also more forgiving of games that have such lame options but have them disabled by default. Here's the thing, most gamers don't have a single damn clue why the yellow arrow is bad. Many gamers I know don't even check the options menu at all! Children, dad or bro types that just play from time time, probably all women...these people may even turn these features on if disabled by default, hey it's a helping hand and if the option is there it must be ok? Even people that do play games with some degree of dedication often don't know what they want. Sometimes even I don't know what I want: make snap judgements based on what I hear online or see in a preview, and get concerned that I will not enjoy that game when in practice it could turn out I enjoy it very much. We all do this.
Todays gamers have been coddled by decline era games like Bioshock, now the standards have shifted and gameplay tenets such as exploration/orienteering have been made extinct. Something like Morrowind where you have to truly explore and there is no option to the contrary is simply not viable today. Killed by sellouts.
btw to trigger the faggots of the codex: I'm playing Bioshock: Infinite right now (on 1999 mode for my first proper playthrough) and it is WAY better than Bioshock 1/2. No yellow arrow. Vita chambers rob you of 100 bucks upon death. Combat is ok. No time-wasting busywork like much of the original's "gameplay" boils down to (hacking, photography, crafting).
Bioshock 1/2 is like System Shock 2 but for retards.
Bioshock: Infinite is like a Call of Duty or some other decline era popamole shooter but much more interesting, at least w/ 1999 mode enabled.
Still not a great game, but with 1999 mode this actually goes into my "good for what it is.txt". 7/10 at best.
I'll say this for BioShock: At least it fucking knows what it is. It's not something that's still masquerading as an RPG like Skyrim and Betheada's post-Skyrim games.
Wut? It being a sheep in wolves clothing is why I hate Bioshock most of all.
First and foremost it is masquerading as a game when it barely is one, more just a mindless interactive power trip.
Worse still it is masquerading as an intellectual game, which makes it all the more offensive.
Lastly, it is masquerading as an RPG/"immersive sim" (marketing material at the time led people to believe it will be system shock 3 in spirit). It s neither to anyone with standards.
Wrong.1999 mode is an unlockable, it's not available on your first playthrough.I'm playing Bioshock: Infinite right now (on 1999 mode for my first proper playthrough) and it is WAY better than Bioshock 1/2.
1999 Mode is an unlockable mode of gameplay that is more difficult than the "Hard" setting. It can be unlocked by either beating BioShock Infinite for the first time or on consoles by entering the Konami Code (up, up, down, down, left, right, left, right, B [cancel], A [confirm]) while in the game menu. The developers of BioShock warn players that the game will not "feel like BioShock" in this mode.
On PC:Open the XUserOptions.ini (...Documents\My Games\BioShock Infinite\XGame\Config) with an editor and change "DefaultbHasInput1999Code=0" in line 79 to "...=1" and "bHasInput1999Code=False" in line 117 to "=True".
wunderbar said:1999 mode is an unlockable, it's not available on your first playthrough.
there is an arrow, you just need to press a button for it to show up. Although it is a pointless feature since the game is almost an on-rails shooter.
that's a pretty retarded feature story-wise (did Elizabeth charge you for reviving? wtf),
and barely changes anything since there is a ton of money lying around.
Plus the game still not hard even on 1999 mode
and the penalty for death just is being revived at a checkpoint.
So for you "hacking, photography and crafting" is a time wasting busywork, while a literal call of duty clone with two weapons limit and like two enemy types is "ok"?
The developers of BioShock warn players that the game will not "feel like BioShock" in this mode.
well it says that you need to enter konami code or edit config file. I played through the game twice (first on normal then on 1999 mode).False1999 mode is an unlockable, it's not available on your first playthrough.
oh ok. I forgot about that because i've never ever used it since the game is so linear.False. It is disabled in 1999 mode.there is an arrow, you just need to press a button for it to show up. Although it is a pointless feature since the game is almost an on-rails shooter
well Infinite is a storyfag game, so.lol who cares? gameplay is more important than story in a video game?that's a pretty retarded feature story-wise (did Elizabeth charge you for reviving? wtf),
i had no problems with money on 1999 mode. Are you using charm ability on vending machines?False. Less money in 1999 mode + it changes a lot because taking your money away is taking away your ability to upgrade weapons, powers and purchase resources.and barely changes anything since there is a ton of money lying around.
BS1 - yeah, BS2 - no.No, the game is not hard, at all, however it just barely meets any reasonable acceptable standard, whereas BS1 is literally a mindless power trip with no skill or strategy required.Plus the game still not hard even on 1999 mode
it makes the money penalty pointless, because you can just revert back to a checkpoint after death and suffer no penalties.Yes? Just like many games in 1999.and the penalty for death just is being revived at a checkpoint.
i didn't find it tedious in BS2 where the minigame is not only less time-consuming, but also leaves player vulnerable.Nope. It's in the implementation. I love hacking in SS2 or [insert RPG]. In Bioshock it gets tedious real fast, and more importantly there's no point to it because you do not need the rewards (which are typically money/health/eve) because of said mindlessness.So for you "hacking, photography and crafting" is a time wasting busywork, while a literal call of duty clone with two weapons limit and like two enemy types is "ok"?
"the game will not feel like BioShock" disclaimer implied that Infinite on regular difficulties would feel like Bioshock, but it doesn't.Indeed, it actually "feels" (read: plays) like an actual game.The developers of BioShock warn players that the game will not "feel like BioShock" in this mode.
wunderbar said:it makes the money penalty pointless, because you can just revert back to a checkpoint after death and suffer no penalties.
BS1 - yeah, BS2 - no.
"the game will not feel like BioShock" disclaimer implied that Infinite on regular difficulties would feel like Bioshock, but it doesn't.
1. Initially you could not turn it off. Was introduced in a patch.
2. Game is designed around them. turning it off just results in heavy save/load scumming, which is lame decline shit.
3. Just because a dev includes option to disable, doesn't make it right in any case - be it objective markers, vita chambers, infinite ammo...At best I accept is hiding that shit away like cheats old school style, and I'm also more forgiving of games that have such lame options but have them disabled by default. Here's the thing, most gamers don't have a single damn clue why the yellow arrow is bad. Many gamers I know don't even check the options menu at all! Children, dad or bro types that just play from time time, probably all women...these people may even turn these features on if disabled by default, hey it's a helping hand and if the option is there it must be ok? Even people that do play games with some degree of dedication often don't know what they want. Sometimes even I don't know what I want: make snap judgements based on what I hear online or see in a preview, and get concerned that I will not enjoy that game when in practice it could turn out I enjoy it very much. We all do this.
Todays gamers have been coddled by decline era games like Bioshock, now the standards have shifted and gameplay tenets such as exploration/orienteering have been made extinct. Something like Morrowind where you have to truly explore and there is no option to the contrary is simply not viable today. Killed by sellouts.
I don't know why turning them off would cause save scumming? Anyway, I played both with them off from day one and never had one issue caused by that. Same for the modern Deus Ex and Dishonored games (though there was one hidden safe code in Dishonored's DLCs that was extremely hard to find without a marker). As for exploration elements, it is certainly no Morrowind, but it does have a ton of optional upgrades, recordings and other items you will only find by exploring. There are lots of little shops and other rooms that you would never go into at all if you just followed the marker. Again I am not pretending the game is System Shock 2, it is not, but it's not the linear hallway people sometimes act like it is.
As for challenge, I played it a year or so ago on hard with no vita chambers and it was a relatively good challenge, in the sense you need to craft better ammo, find the upgrades, etc. to play it. No game of this type is ever REALLY a challenge if you take your time and hunt for resources and save often, and that includes all the classics.
Anyway, I am not trying to make anyone realize Bioshock is some amazing game. I think it's an okay game. I think people who act like it's a huge piece of dogshit usually do so because they expected System Shock 3, and it absolutely is not that. Usually when we have these debates people admit that and defend their position because of what Levine promised or it having Shock in the name. I just don't care about that stuff much, I try and take games for what they are. Maybe that sounds like I'm trying to be smug, but I'm not. Just a personality thing I guess, I can detach expectation from experience more than most. Play Bioshock as a pure FPS with some exploration/upgrade flavor on top and it's an enjoyable experience.
no they don't. BS2 is better in terms of level design and has a slightly better enemy variety (brutes) and balancing, plus the little sister escort missions require you to use all of your tools like mine rivets/trap spears/cyclone trap.
oh no, what should i do now, ash doesnt like me anymore!I was starting to warm to you as a poster of late, maybe he's not that much of a clueless casual I thought, and you had to go ruin it.
really? are you going to pull JDR13 and start accusing people of butthurt?I can sense the butthurt and I love it."the game will not feel like BioShock" disclaimer implied that Infinite on regular difficulties would feel like Bioshock, but it doesn't.
no they don't. BS2 is better in terms of level design and has a slightly better enemy variety (brutes) and balancing, plus the little sister escort missions require you to use all of your tools like mine rivets/trap spears/cyclone trap.
oh no, what should i do now, ash doesnt like me anymore!I was starting to warm to you as a poster of late, maybe he's not that much of a clueless casual I thought, and you had to go ruin it.
meh.
really? are you going to pull JDR13 and start accusing people of butthurt?I can sense the butthurt and I love it."the game will not feel like BioShock" disclaimer implied that Infinite on regular difficulties would feel like Bioshock, but it doesn't.
All i said was that the disclaimer doesnt mean anything since it was implying that "normal difficulty Infinite would feel like original bioshock while 1999 mode wouldn't".