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Bioshock ain't that bad...

Dayyālu

Arcane
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Shaper Crypt
It's like the Enlightment and its consequences have been a disaster for mankind seems to be the main idea of this game.

Do not read Bioshock on European lenses: Levine is quintessentially American. Ryan is a spoof on Randian ideology (objectivism) so he's the """right wing""" guy of the Bioshock universe, specifically against every other ideology bar Objectivism. The ideological counterpart they wrote in the second game (Sofia Lamb) is the """left wing""" antagonist, but the politics of Bioshock are entirely retarded and enslaved to "Do you want to kill children for Magical Slugs?"

Infinite is the triumph of the Enlightened Centrism of Levine, where he wrote such unabashed retardation that they had to throw an entire DLC to retcon the base game writing.

BTW, wtf is with this retarded mini-game with food. Some give you health, some give you EVE, some take away from one to give to the other this shit is triggering my OCD.

A shitton of mechanics in Bioshock are there because it's cargo cult from SS2 or are utterly retarded (hacking, photographs). Do not expect the gameplay to improve.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
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Heh, i'll say the jump scare with the guy standing right in your face after the steam cloud dissipates was pretty funny.

I was now forced to give up a plasmid power for another. Says i can buy more slots at the Gatherer's Garden but i can't? I mean i'm right there but i see no options. I basically sacrificed the fire power to get the telekenisis so i could pull the key out of that broken window. Hope i can get it back at some point.
 

Lyric Suite

Converting to Islam
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A shitton of mechanics in Bioshock are there because it's cargo cult from SS2 or are utterly retarded (hacking, photographs). Do not expect the gameplay to improve.

SS2 had an inventory so you didn't have to worry about picking up an unwanted object.

Now there's a muh Nazi lady character shit getting generic.
 

Dayyālu

Arcane
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Heh, i'll say the jump scare with the guy standing right in your face after the steam cloud dissipates was pretty funny.

I was now forced to give up a plasmid power for another. Says i can buy more slots at the Gatherer's Garden but i can't? I mean i'm right there but i see no options. I basically sacrificed the fire power to get the telekenisis so i could pull the key out of that broken window. Hope i can get it back at some point.

Plasmids are essentially useless in Bio 1 bar for niche situations. Bio 2 solved the problems letting you use plasmids and guns at the same time, an incredible advancement in gameplay. If I remember right the inventory for the Gardens isn't shared and you buy different stuff from different gardens.

If you can kill something with spells, you can kill it faster with guns. Just like System Shock 2!

Now there's a muh Nazi lady character shit getting generic.

Everyone and his dog told ye: do not expect anything but ambience from Bioshock's narrative. The game was written by an intellectual midget.
 

Maxie

Wholesome Chungus
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I'm sorry but this festival of fuckwits trying to one up each other with stern remarks about Bioshock is giving me indigestion. There's nothing wrong with the game. It's short, to the point, has some nice, natural progression, some nice maps, some fun fights. If I were to posit actual criticism, I'd bash the dull hacking, the mathematically lukewarm viability of harvesting Little Sisters, and the disappointing final boss fight. There was nothing wrong with the narrative back then, there is nothing wrong with it today, stop this nonsense.
 

Dark Souls II

Educated
Shitposter
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588
Bioshock games are terrible. Possibly the peak of 90-105 IQ strata gaming. It is impossible to enjoy these games if you have even a 0.5 SD above the range I mentioned. And I just mean how dumb the "gameplay" itself is, it's the FPP equivalent of a Larian game (use blue power on blue area, then use a green power on green area etc.). The story itself is of course even dumber, it's something that even a Somali could enjoy (interesting fact, Somalia has the average IQ of ~68,). I bet a Somali could play a game like Bioshock and relate the deep story of "individualism is.... LE BAD" to his personal experiences such as fucking a swan in a public park in Stockholm.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,473
Lmao, why does the character model of the Nazi lady look nothing like the picture in her audio log.

I opted to save the little girl, just because that Atlas guy talks too much and he is pissing me off with his "boyo" shit.

I'm annoyed the game didn't let me see what killed the guardian guy, but i heard what sounded like a female voice, maybe that Aphrodite the crazy doctor was talking about? Is the Nazi lady actually Aphrodite? Was i duped into choosing the evil path by saving the little girl?

Also, why does my guy have chains in his wrists? Kinda of suspicious since i saw that fist holding chains earlier in the game. What if Andrew Ryan is actually correct and i'm actually CIA? What are the chances the plane would crash right into this place?
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,413
I'm sorry but this festival of fuckwits trying to one up each other with stern remarks about Bioshock is giving me indigestion. There's nothing wrong with the game. It's short, to the point, has some nice, natural progression, some nice maps, some fun fights. If I were to posit actual criticism, I'd bash the dull hacking, the mathematically lukewarm viability of harvesting Little Sisters, and the disappointing final boss fight. There was nothing wrong with the narrative back then, there is nothing wrong with it today, stop this nonsense.
You have to do a lot of combat but the combat sucks, very twitchy enemies with per-polygon collisions for bullets, inflated HP pools on all the small enemies that get bigger with each level, very weak variety in enemies, etc.
None of this changes in Bioshock 2 btw, while enemy variety goes up in Infinite.
 

Maxie

Wholesome Chungus
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I'm sorry but this festival of fuckwits trying to one up each other with stern remarks about Bioshock is giving me indigestion. There's nothing wrong with the game. It's short, to the point, has some nice, natural progression, some nice maps, some fun fights. If I were to posit actual criticism, I'd bash the dull hacking, the mathematically lukewarm viability of harvesting Little Sisters, and the disappointing final boss fight. There was nothing wrong with the narrative back then, there is nothing wrong with it today, stop this nonsense.
You have to do a lot of combat but the combat sucks, very twitchy enemies with per-polygon collisions for bullets, inflated HP pools on all the small enemies that get bigger with each level, very weak variety in enemies, etc.
None of this changes in Bioshock 2 btw, while enemy variety goes up in Infinite.
TBH I'm not so sold on the variety in Infinite argument. But what irks me about that game (aside from way too many walk-and-talk sections) is the complete turnaround regarding the Bioshock arena design - it's the opposite of cramped, instead you glide along those skyrails and conjure up alternate timeline turrets for free...
 

Dayyālu

Arcane
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Lmao, why does the character model of the Nazi lady look nothing like the picture in her audio log.

Budget reasons. It's a re-used Splicer model, and you see her little so you don't need an extra model.

I'm annoyed the game didn't let me see what killed the guardian guy, but i heard what sounded like a female voice, maybe that Aphrodite the crazy doctor was talking about? Is the Nazi lady actually Aphrodite? Was i duped into choosing the evil path by saving the little girl?

You are overestimating the writing of Bioshock. Saving girls good, eating them bad. There is no depth to the characters and there are no "minor non-random splicers" bar... three examples, one is the rose lady from the beginning of the game.

Also, why does my guy have chains in his wrists? Kinda of suspicious since i saw that fist holding chains earlier in the game. What if Andrew Ryan is actually correct and i'm actually CIA? What are the chances the plane would crash right into this place?

Congratulations, you have solved the plot twenty minutes into the game. Well, not really, but again, it's written by a retard, it's not that difficult to predict.
 

Just Locus

Educated
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Mar 11, 2022
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579
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Lyric Suite

Converting to Islam
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Congratulations, you have solved the plot twenty minutes into the game. Well, not really, but again, it's written by a retard, it's not that difficult to predict.

Lmao, really. I was actually just throwing that out there randomly, though i guess it would be impossible for the player not to ask why his character has chains tattoed in their wrists.

The writing so far isn't "bad" in terms of the standards of a mid-2000s shooter. I mean compared to say Quake 4 it's a bit more involved with some good voice acting etc. It's probably also better than Doom 3 though i remember very little from the story in that game.

It's definitely painfully midwit level though. I guess this like Half Life 2. Not too bad when taken for what it is, but massively overrated by average IQ midwits who think good art direction = muh deeyp and profound story and writing.

I'd say so far the worst part in this game isn't the story, it's the shooting. It's very awkard. System Shock 2 was awkard too but at least that game had that immersive sim aspect to it that compensated for the poor gameplay. This one is just a straight up shooter and the shooting is wierd and unsatifying.

One positive is that again compared to mid-2000s shooter the levels are ctually decent. Not super complex but they do have some interesting things in them. Secrets, some nooks you can explore and so forth.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
228
I thought the first game was pretty good, the second was a copy paste cash-in, the third was okay but was a different game using the brand-name because derps like brand name.

At the time it was hyped as the 10/10 masterpiece etc, no. but still an enjoyable game. Shame no-one makes linear FPS games anymore, sometimes I just want a 10-20 hour linear story driven shooter.

2010+ now every game is wrapped in 200 hours of open-world looter-shooter garbage.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,888
I'm sorry but this festival of fuckwits trying to one up each other with stern remarks about Bioshock is giving me indigestion. There's nothing wrong with the game. It's short, to the point, has some nice, natural progression, some nice maps, some fun fights. If I were to posit actual criticism, I'd bash the dull hacking, the mathematically lukewarm viability of harvesting Little Sisters, and the disappointing final boss fight. There was nothing wrong with the narrative back then, there is nothing wrong with it today, stop this nonsense.
The story and gameplay get dumb after the slave obeys scene.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,473
So we are doing muh religion now, aren't we? And let me guess this "Fontaine" is actually worse than Ryan, 'cause muh evil religious nutjobs.

One of the logs says only those who have been genetically modified can run those sea capsule things, which of course doesn't explain how my character was able to use the first one (nudge nudge).

Big Daddy are just annoying to kill. There's barely any run and gunning in this game, your character moves too slow and hitscan enemies have perfect accuracy from any distance, including the Big Daddy with weapons. I just decided to use cheese. I killed the first two by luring them to hacked turrets and then third one i just mind controlled a roaming Big Daddy respawn and had him just fight the other one until they were both dead.

There also appears to be a fixed number of little girls in a level so once you get all you can just ignore the Big Daddy that respawn and pretend they aren't there.
 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,473
Lmao, why does the character model of the Nazi lady look nothing like the picture in her audio log.
Acctually she's jewish...

Oh is she now. There's also another Jewish woman who had her "child" taken from her. Not important though log is there only to give you the code to a lock you can probably just hack.

BTW, i just had a thought how did the Christians smuggle crates full of bibles and crosses? From where? Does anybody just know where to find this place in the middle of the ocean? Or maybe it happened while they were actually building the thing.

The security guy on this level tortures one of the christians one moment, but complains about Ryan's brutal methods in another log. Not sure what's up with that.

Lastly, apparently the little girls have a slug in them and the slug came from the sea? There's a log about a man who regained the use of his hand after being bitten by one. And this is a fishery so where exactly did the thing come from?
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
579
Big Daddy are just annoying to kill. [...] I just decided to use cheese. I killed the first two by luring them to hacket turrets and then first one just mind controlled a roaming Big Daddy respawn and had him just fight the other one until they were both dead.
Well to be fair, the Big Daddies were passive until the player struck first, so you can at least plan ahead before engaging them like placing proximity mines in the path of where he'd run at you, or just ignore them entirely like I did because cheese felt like the only feasible way to kill them without an hour of trial and error until you got lucky.
 

AfterVirtue

Educated
Joined
Jan 29, 2024
Messages
138
Really, i think this game can be both overestimated and underestimated.
Overestimated, like: what a masterpiece, what a deep narrative, philosophical themes", etc.
Underestimated, like: really there are already enough proofs in this very thread.
What i think is that this is a nice game, easy enough, not to take seriously, that build a good atmosphere and mood; that it hasn't any deep plot but that in the construction of the worldbuild for the atmosphere uses some interesting themes, like that of Objectivism, individualism, free will, etc. that, shallow in the game someone interested can go and study seriously on his own.

BTW, i just had a thought how did the Christians smuggle crates full of bibles and crosses? From where? Does anybody just know where to find this place in the middle of the ocean? Or maybe it happened while they were actually building the thing.

Honestly i think the point is just this: people still feel the need for religion and smugglers, avoiding spoilers, provides for it, since every need can be a source of profit.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
It's short, to the point
I remember thinking the game was all right up until the TWEEST. Not great but pretty atmospheric and stylish. Then the (pretty cool) tweest came and I expected the game to be drawing to a close soon, but it turned out there was some more. And then some more. And then a little more and then quite a lot more and fucking hell this is so boring please just fucking end already
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,473
This research camera gimmick is kinda wierd. Now the combat is even more strange since i'm compelled to take pictures of everything since you get bonuses for it.

We also discover now that Fontaine is responsible for all the genetic modification stuff, while Ryan was just the business guy.

I'm on Neptune's Boundy and so far i like the level design in this game. It's not super complicated but you end up spending quite a bit of time on those maps which helps create a sense of familiarity with each. The only negative is that you are completely SHOWERED with health and ammo. It's kinda ludicrous to be honest. Especially healing it's like everywhere.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,473
So the camera shit can just be cheesed like everything else. You can buy infinite film from vending machines. So to try i even back to the previous level and managed get the second wrench upgrade just by taking pics of the bruiser.

What's the point of coming up with mechancis like this in a game that has an excessive amount of resources, to the point the thing feels like it's free to use?
 

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