Sovard
Sovereign of CDS
- Joined
- Sep 2, 2004
- Messages
- 920
JrK said:Hmm, just played the demo for PC ... *snip*
What the shit?
I've looked everywhere and can't find it. Torrent says it'll take 4 days, too. Hmm.
JrK said:Hmm, just played the demo for PC ... *snip*
He had to explore the ship because waiting around would have meant certain death.
The player in SS2 regained consciousness after the shit hit the fan
Naked Ninja said:PS/action movie main character would make. It would make for crap games/movies though. Please stop trying to convince me SS2s premise was vastly more "realistic", you're failing.
Bush did it.Pegultagol said:Is it any likely that the reason behind the plane crash and all would be even partly addressed during the game?
Hilarious. Last I checked, I wasn't the one telling everyone they might be right but then whinging about them giving their opinion anyway.Naked Ninja said:Don't be a drama queen.What you appear to be saying is that you haven't played the demo (or if not you, then whomever else it was that hasn't played it) but refuse to listen to anyone's feedback from the demo and instead choose to believe that when you play the finished product, everything will be awesome, irrespective of what anyone here may say based on the demo.
OHOH. AN ARGUMENT THAT WORKS BOTH WAYS. WHATEVER WILL HAPPEN NEXT I WONDER?Naked Ninja said:Here's the thing. Expectations can become self-fulfilling prophecies.
So first we have this. Only to follow it up with...Naked Ninja said:I've watched a lot of codexers mentally work up to hating this game long before the demo ever came out. And now the smallest thing garners scorn and mockery! What a surprise!
Summary: Gee-whillickers, how can these people complain? Oh wait, they may be right though. I don't know!Naked Ninja said:Noticed I haven't said anything about excessive savepoints? I don't know how they're paced so I won't comment or dispute anyone who says they're lame. How could I? Maybe they are.
That's a pretty horrible strawman you've got there. BioShock is meant to be more than "every other FPS you ever played":Naked Ninja said:But when someone says it's stupid that the main character in an FPS would choose to explore the unknown down an elevator, then I laugh. I've done that in every FPS I've ever played, including System Shock 2, and never had a problem with it. I could have used the same reasoning in that game too. I remember clearing a few areas of monsters. Why not just hide out with a pile of ammo and supplies and wait for someone to notice the loss of contact with those spaceships and come looking? Surely they are even more likely to search for lost spaceships than even planes that crash in the ocean? And few "real" soldiers would try to take on a large enemy force by themselves, most would hole up and wait for backup. It's a bit unrealistic to assume that everyone in that situation would be gung-ho alpha male hero guy.
As I said, not meant to be your average FPS. If that's all you're expecting, good for you. The reason most of this disappointment is here though is because most were expecting more than "Yet Another FPS". Hence the complaints about the demo, the seeming lack of a sensible plot, the stupid mini-game hacking and so on.Naked Ninja said:OH NO, NOT IMMERSIVE, I WANT TO PLAY SOMEONE WHO HANGS AROUND WAITING TO GET RESCUED. This isn't an RPG. It's an FPS. All FPSes expect you to swallow some at least partially unrealistic premise. Exploring down what is pretty much an elevator when you are stranded in the middle of nowhere with no guarantee of rescue is one of the least of these.
fastpunk said:Man, codexers sure love their BioShock. I haven't played the thing but is it me or does the art style have something fallouty about it?
I think so. I watched the Gamespot video review, and he says that that little mystery is one of the things that keeps you going forward or something like that.Pegultagol said:Is it any likely that the reason behind the plane crash and all would be even partly addressed during the game?
made said:Some water conducts electricity, some doesn't. A glass tube surrounded by the ocean collapses and water masses starts pouring in on you from all sides creating a false sense of danger, until you realise that you can stand there indefinitely because the water level doesn't rise at all.
They most likely meant that they worked hard on making it look cool, as opposed to making it have a significant impact on the gameplay(they'll probably be a few water related puzzles at best, like lowering water pressure so some door can be opened or something generic and boring like that)TalesfromtheCrypt said:made said:Some water conducts electricity, some doesn't. A glass tube surrounded by the ocean collapses and water masses starts pouring in on you from all sides creating a false sense of danger, until you realise that you can stand there indefinitely because the water level doesn't rise at all.
Wow. After all the hype about how important water in such a scenario is, and how much they have worked on making it cool this is really a huge dissapointment.
http://www.worthplaying.com/article.php?sid=45330&mode=thread&order=0 said:If Bioshock has one notable flaw, it lies in the game's difficulty level, or lack thereof. On the normal difficulty level, it's just a bit too easy. It is still fun, but once you start getting a solid number of plasmids, you can tear through every Splicer in your way as if they were nothing. By the end of the game, I was using the default wrench on every enemy, not because I needed to save ammo, but because my plasmids made the Wrench so ridiculously powerful that it would have taken me longer to kill Splicers with a gun. I was rarely using many of the plasmids or alternate weapon types available to me — only the wrench, Electro Bolt and the occasional grenade and armor-piercing bullets for the Big Daddies. A game being easy isn't a tremendous flaw, but considering the wide variety of options available to you in defeat foes, it's rather wearisome that the straightforward smash-and-grab technique is the most effective. The game does offer a hard mode, however, for those gamers eager to up the ante a bit, but the differences between the modes are not quite enough to give experienced players a much harder time, although it does encourage the use of some of the lesser-used plasmids.
TalesfromtheCrypt said:More proof that different playstyles and options in Bioshock are just LARPing:
http://www.worthplaying.com/article.php?sid=45330&mode=thread&order=0 said:If Bioshock has one notable flaw, it lies in the game's difficulty level, or lack thereof. On the normal difficulty level, it's just a bit too easy. It is still fun, but once you start getting a solid number of plasmids, you can tear through every Splicer in your way as if they were nothing. By the end of the game, I was using the default wrench on every enemy, not because I needed to save ammo, but because my plasmids made the Wrench so ridiculously powerful that it would have taken me longer to kill Splicers with a gun. I was rarely using many of the plasmids or alternate weapon types available to me — only the wrench, Electro Bolt and the occasional grenade and armor-piercing bullets for the Big Daddies. A game being easy isn't a tremendous flaw, but considering the wide variety of options available to you in defeat foes, it's rather wearisome that the straightforward smash-and-grab technique is the most effective. The game does offer a hard mode, however, for those gamers eager to up the ante a bit, but the differences between the modes are not quite enough to give experienced players a much harder time, although it does encourage the use of some of the lesser-used plasmids.
If a mainstream gaming site admits so directly that a game is too easy it must be indeed very bad.
I hate this kind of "I can beat the game easily without ever using one of my awesome powers but I do it nevertheless because its sooooo creative and sooo much fun" design.
What a huge dissapointment.
Of course, the reviewer still gives the game an excellent 9.x score. Funny how the only possiblity to get at least a few titbits of valuable information out of these reviews is to read and interpet them against the author's intention.
Seeing how Ive been looking forward for this game for 2 years, I have learned my lesson.
Hoping for mainstream games to turn out better than "meh, its quite ok but nothing brilliant" is futile.
fizzelopeguss said:I'm currently at hephaestus, outside andrew ryans office. The game is superb.