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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
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About 8 meters beneath sea level.
Can I say that I really find the idea of a city in the sky as being both ridiculous and generally utterly uninteresting? A 50's SF setting could be used in any number of ways that wouldn't be so far fetched. Shit, they could've just went and looked at 50's SF itself for a shitload of great ideas.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,361
The Vanished One said:
Over the top is fine, as long as the art direction is nice and it's not too retarded.
As Trash said, original setting doesn't automatically mean interesting setting. And this trailer immediately made me think about Final Fantasy 9-12:

al3jg1.jpg

20pal8x.jpg

2yn2xoh.jpg


So, yeah. 2k Boston guys are original indeed. :roll:
 

Felix

Arcane
Joined
Sep 23, 2009
Messages
3,356
dragonhalfv1c19pg319.png

dragonhalfv1c19pg320.png


The sky theme has been in jap game since, like, forever, that is a parody of JRG in 1988........................................... :M
 
Joined
Nov 7, 2006
Messages
1,246
spekkio said:
As Trash said, original setting doesn't automatically mean interesting setting.
Definitely true, but interesting is subjective. I find this interesting enough I guess, I'll have to see whether in 16 months I still care. I never believe the hype though, so I'm afraid we'll have even more dumbing down this time around.
I also wonder if after B3 Irrational will keep doing this theme-based "retro style+strong ideology" kind of multi-platform FPS. What will they do next, a raygun gothic city on the moon built by the Elders of Zion?
And this trailer immediately made me think about Final Fantasy 9-12:
I admit I had forgotten about the FF's. Yes, there are similarities. There's some kind of "magical-looking pseudo-sci-fi" look to those pics though, that I can't describe well. I hope that Irrational will keep their art direction tight and coherent and that they won't raise the nonsense level too much. Otherwise, I'll pass.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,361
The Vanished One said:
A raygun gothic city on the moon built by the Elders of Zion?
Now that could be interesting.

The Vanished One said:
I hope that Irrational will keep their art direction tight and coherent.
2nv6m2p.jpg


I hope that they will hire some skilled people to do character models for a change.
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
This is going to be as shit as biocock 2 (which I havnt managed to finish, too boring). The setting is nice, the environments gonna be pretty as well but thats about it.
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
spekkio said:
The Vanished One said:
Over the top is fine, as long as the art direction is nice and it's not too retarded.
As Trash said, original setting doesn't automatically mean interesting setting. And this trailer immediately made me think about Final Fantasy 9-12:

al3jg1.jpg

20pal8x.jpg

2yn2xoh.jpg


So, yeah. 2k Boston guys are original indeed. :roll:

Which final fantasy is the second pic? Shall I be proud or ashamed that I don't know?
 

Sceptic

Arcane
Patron
Joined
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Messages
10,885
Divinity: Original Sin
MapMan said:
Which final fantasy is the second pic? Shall I be proud or ashamed that I don't know?
It's X. Recognized it from the guy's stupid hair. Be ashamed proud.
 
Joined
Nov 7, 2006
Messages
1,246
Ed123 said:
Bioshock's a pseudo-RPG in the sense that plasmids and gene tonics take the place of stats. If they had a significant effect on play style (e.g. if stealth was a viable option with the right upgrades, if hacking security machines was more useful and couldn't be exploited by players with virtually no hacking tonics etc.) then I would call it an FPS/RPG hybrid.
It would still be just an FPS with watered down "RPG elements". All the "what defines an RPG" discussion won't change the fact that games we call RPG's have stat/skill driven gameplay with character building more complex than "choose whatever you like, swap whenever you want". FPS/RPG hybrids still have more than a simple collection of powers and upgrades, think Deus Ex and System Shock 2.
 

Multi-headed Cow

Guest
Highest rated comment:

"not to be overly critical because its annoying but the american flag that they have throughout the trailer is the current 50 state flag. If this game takes place in 1912 they probably want to use the correct flag if they are going to use the sh*t out of it."

My GOD, I look at that flag and see 50 stars and it BREAKS MY IMMERSION.*

*not actually going to bother counting the stars
 

Mastermind

Cognito Elite Material
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Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Looks like they're gonna tackle fascism as a predominant theme in this one. Hopefully it won't seem as forced as collectivism in bioshock 2.
 

Mastermind

Cognito Elite Material
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Bethestard
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Messages
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Steve gets a Kidney but I don't even get a tag.
Ed123 said:
Bioshock's a pseudo-RPG in the sense that plasmids and gene tonics take the place of stats.

Not really. Hexen had magic that was more or less just like plasmids as well as an inventory and actual stats and nobody calls it an rpg. I have the bioshock box in front of me right now and they just call it a shooter. I think you'd need a bit more customization than what pretty much every other FPS has before it becomes a pseudo-rpg.
 
Joined
Nov 7, 2006
Messages
1,246
Ed123 said:
Ed123 said:
I would call it an FPS/RPG hybrid
The Vanished One said:
It would still be just an FPS with watered down "RPG elements".
How will we ever bridge this gap between our opinions? :(
If you have played games like DX and SS2, you'll realise that those character building systems are different from the improved version of Bioshock's tonics you seem to suggest. No stats or skills to worry about, just equip whatever set of tonics you want. As long as you can still shoot weapons and plasmids with the same efficiency it is still a shooter. It doesn't matter if with tonic A and B you are a master hacker but can't sneak and with tonics C and D you are invisible but incapable of hacking. For me, an FPS/RPG hybrid has a gameplay entirely dependent on stats/skills that you can increase a number of times to build your character as you want. And it must be a complex enough implementation of stats and skills, even if shooting was controlled by tonics that still wouldn't be enough for me. You can't just throw in some degree of customisation in a pure shooter and pretend it has become something else.

edit (about the post above this one): you can post all the interviews you want and all the definitions you want, but Bioshock is still a shooter. You also shoot plasmids, and you have some measure of customisation, but the result is not the kind of FPS/RPG hybrid SS2 was. The gameplay was dumbed down. I still like it, great art direction and atmosphere, interesting characters, above average motivations and story, etc. But it is still a shooter.
 

Mastermind

Cognito Elite Material
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Bethestard
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Messages
21,144
Steve gets a Kidney but I don't even get a tag.
^ I think we're all agreeing.

Although you're sort of off. There is one unique style of gameplay in bioshock 1 that requires you to focus tonics on it: wrench combat. You can make an all-melee guy and avoid guns altogether if you want to pretty early in the game. I got to the point where I could take out big daddies with the wrench and not take a single hit. Not sure if you would consider that enough to make it a quasi-rpg.
 

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