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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Joined
Nov 7, 2006
Messages
1,246
@Ed123
We may have a little misunderstanding here. You wrote:
If they had a significant effect on play style (e.g. if stealth was a viable option with the right upgrades, if hacking security machines was more useful and couldn't be exploited by players with virtually no hacking tonics etc.) then I would call it an FPS/RPG hybrid.
I though that what you suggested is a system just like the one Bioshock has, but whereas in the current system tonics only enhance your abilities, in an improved version of that system your style of play is determined by the tonics you equip, and gameplay is more varied. But you can still swap tonics at your leisure instead of having a set of skills with ranks, and you still have access to everything as long as you have the adam to buy it. In your earlier post, you also seem to suggest that shooting skill should be tonic-based, I hadn't understood that before.
Also, perhaps you have in mind a tonics system more similar to the augs in Deus Ex, a point which I hadn't understood either.
My point is that, for me, Bioshock would be an FPS/RPG hybrid if I could choose different builds encompassing the whole gameplay, e.g. I might want to be a good marksman and an average hacker and plasmid user, or an excellent plasmid user, average marksman and very poor hacker etc., just like in SS2 I could choose to be a marksman/hacker but more or less incapable of using psi powers, or a psi user very bad at hacking etc. Clearly, Bioshock was not built and can't be adapted for something like this.
Maybe we have the same base gameplay in mind, but I also want my precious multiple stat and skill ranks and if that is simplified then I'm not happy ;)
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
first 30 seconds: Big Daddies are also in the sky
rest: faaaagggoooottt
 

Multi-headed Cow

Guest
Soon I am going to craft a hat, I almost have enough materials. I would be happy with anything but a scout hat or sniper hat.
 

protobob

Liturgist
Joined
Dec 31, 2002
Messages
332
Location
USA
Bioshock didn't work for me at all, I doubt I will give this game the time of day.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
xemous said:
lol bioshock is not an rpg, idiots. u can have every weapons, every plasmid, every tonic, and every upgrade. u can have and do everything, there is no choice at all.

I agree that bioshock is not an rpg, but you're the idiot. You can't have every upgrade and if you harvest the little sisters you can't have every tonic either. Nevermind that you can't even use them all at once and your definition of RPG is only used by you and 10 other guys. dumb faggot.
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
Please, for the love of God, don't tell me that there are Codexers who seriously think that Bioshock is a RPG.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
I installed BioShock like 5 times before uninstalling out of utter boredom always half-way into the game. I found amusing ways to kill the boredom though. Like hiding in some dark corner in specific section of map, killing 5 BigDady's one after another (they stop giving loot after first kill though) and all the low level enemies who kept spawning over and over (with those fucking annoying threats). Needless to say, I haven't even looked at a screenshot for BS2, forget playing the upcoming blockbuster.

TBH I bought it because I have over 900+hrs wasted away in SWAT4 MP, didn't know Irrational was somehow going to forget how to make a proper FPS with weapons that feel like they were ported over from Oblivion/Fallout3 (hell, F3 actually had better weapons when you play it as FPS in comparison).

It's not an RPG and worse, reminded me of that shitty System Shock 2 (which I played few weeks after it was release, god it sucked), but with better looking enemies and no stats. Everything SS2 tried to do, DX perfected. Bioshock somehow managed to make SS2 look fun.

On the side note, I REALLY fucking hate games which add half-assed RPG elements. Elements which leave the player wishing for more and more choices (which are eventually added in the sequel anyway).

Another game that annoyed me with such fuck-up (recently) was Venetica. Good characters and story, nothing groundbreaking but nothing pissfreaking stupid as in Oblivion as well. But wtf was with bits and pieces of RPG elements through all over the place? You end up wishing for more and more as the game progresses. More armors, better loot, more skills, better enemies with different combat tactics, whole fucking shopping district with more than just 2 selectable shops/people to interact with (wtf was the point of making such a big place with only 3 interactable characters?).. Either go all the way or fucking just create a DMC clone and be done with it. Luckily the game is short and gets over before you are reaching for the uninstall option.


PS: I think another Irrational team was responsible for SWAT4.


:x
 

entertainer

Arbiter
Joined
May 5, 2007
Messages
2,479
Location
Close to Latvia
wow, never thought i see the day someone called ss2 shitty in a bioshock thread, maybe on some gameretard forums, but certainly not here
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Yeah I am basing my impression of SS2 on playing it ages ago on a crappy video card, so maybe I am wrong. But all I remember are hilariously low-poly enemies limping towards me.. and monkeys.

I played DX afterwards and then all the hype by SS2 fangirls all over the DX threads on how SS2 is "scary" (deformed low poly models, probably) and atmospheric, tried replaying SS2 after that (again). Ignoring the moronic setting and still ugly as fuck enemies, I found some similarities between it and DX (obviously DX did it better later on) but other than that, nothing amazing.

I think it failed mostly cause how people back then were more used to games like Quake over a game with inventory management and survival combat (at least that's what I got from reviews in mags like CGW).


I should probably replay SS2.. sometime later (much-much later).
 

gothemasticator

Scholar
Joined
Dec 25, 2008
Messages
121
oneself said:
Whoops. I thought I posted on general gaming discussion

Big Nick Digger said:
Bioshock's not an RPG until it has an inventory and stats.

Is this what defines an RPG nowdays?
An rpg is properly defined as any video game that the regular posters in General RPG Discussion enjoy complaining about.
 

xemous

Arcane
Joined
Aug 6, 2004
Messages
1,102
Location
AU
Mastermind said:
xemous said:
lol bioshock is not an rpg, idiots. u can have every weapons, every plasmid, every tonic, and every upgrade. u can have and do everything, there is no choice at all.

I agree that bioshock is not an rpg, but you're the idiot. You can't have every upgrade and if you harvest the little sisters you can't have every tonic either. Nevermind that you can't even use them all at once and your definition of RPG is only used by you and 10 other guys. dumb faggot.

all these 'modules' as i like to call them are slight variations of the same core module. with the 'gene banks' u can practically have every module at any time. u can be the master hacker, with the master stealth, and the master melee-men, with the master firepower, with every weapon, and every upgrade, the illusion of choice is null and void sir, null and void, and it'll take more than that to fool me.

now jimmy on off back to the school yard
 

xemous

Arcane
Joined
Aug 6, 2004
Messages
1,102
Location
AU
my definition of an rpg by banjo bob:

this is a stringent definition of my own making

a interactive, responsive world of discourse, with the player having at his disposal, depending on his effort of play, a subset of available tools to interact in a meaningful, distinct sense with the world of discourse. system shock is a great example of an alive, interactive environment with the player having tools, depending on his choice, to interact within it a certain way. bioshock removed the choice entirely and numbed the world.

this is but half whats needed, friends. the other half is some genuine way of interacting with agents and factions in the world that has meaning, it doesn't have to affect the plot but it should have some effect on the ecology of the agents and player.

if these conditions are met, friends and comrades, then the game can be defined a fine rpg, as games like arcanum and fallout certainly were.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
So this take place in 1912 ... same year that Albert Berry makes the first parachute jump from a moving airplane, Italian forces are the first to use airships for a military purpose by using them for reconnaissance west of Tripoli behind Turkish lines and French aviator Henri Seimet makes the first non-stop flight from Paris to London in three hours.

You know, Bioshock had a lot of bullshit on it but hell at least the explanation was half-baked logical (at least not requiring me to ignore the pink elephant in the room) as THIS?

THERE IS A FLYING PINK ELEPHANT IN THE ROOM!
 

LusciousPear

Savant
Joined
Oct 22, 2009
Messages
722
Location
SF
MCA Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Drakron said:
So this take place in 1912 ... same year that Albert Berry makes the first parachute jump from a moving airplane, Italian forces are the first to use airships for a military purpose by using them for reconnaissance west of Tripoli behind Turkish lines and French aviator Henri Seimet makes the first non-stop flight from Paris to London in three hours.

You know, Bioshock had a lot of bullshit on it but hell at least the explanation was half-baked logical (at least not requiring me to ignore the pink elephant in the room) as THIS?

THERE IS A FLYING PINK ELEPHANT IN THE ROOM!

NO U :x
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
entertainer said:
wow, never thought i see the day someone called ss2 shitty in a bioshock thread, maybe on some gameretard forums, but certainly not here

I wouldn't be surprised if 10 years from now, a new cadre of blind fanboys to whatever shit Avellone is doing will call Fallout shitty and claim Fallout 3: New Vegas 2 is the best game ever.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Drakron said:
THERE IS A FLYING PINK ELEPHANT IN THE ROOM!
it's called alternate history, and that's what steampunk mostly is. you have no idea how things actually developed in the bioshock world.
 

RatFink

Educated
Joined
Jan 28, 2010
Messages
596
some new gameplay video from gametrailers
http://www.gametrailers.com/video/ten-m ... ite/704932

well...what the fuck!?

gameplay? i cant even say how much of this scripted rollercoaster ride even is gameplay....i cant possibly imagine how to play this..i mean corridor shooter is one thing but this seems to be on a completely different level...every little fuckin thing is scripted and planned out for you so that you ABSOLUTELY can not stray from the path that is laid out for you. at least i cant see how...because they cant predict EVERY approach to every situation now can they?

i did like the art style tho

hm...discuss?
 

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