The Vanished One
Prophet
- Joined
- Nov 7, 2006
- Messages
- 1,246
@Ed123
We may have a little misunderstanding here. You wrote:
Also, perhaps you have in mind a tonics system more similar to the augs in Deus Ex, a point which I hadn't understood either.
My point is that, for me, Bioshock would be an FPS/RPG hybrid if I could choose different builds encompassing the whole gameplay, e.g. I might want to be a good marksman and an average hacker and plasmid user, or an excellent plasmid user, average marksman and very poor hacker etc., just like in SS2 I could choose to be a marksman/hacker but more or less incapable of using psi powers, or a psi user very bad at hacking etc. Clearly, Bioshock was not built and can't be adapted for something like this.
Maybe we have the same base gameplay in mind, but I also want my precious multiple stat and skill ranks and if that is simplified then I'm not happy
We may have a little misunderstanding here. You wrote:
I though that what you suggested is a system just like the one Bioshock has, but whereas in the current system tonics only enhance your abilities, in an improved version of that system your style of play is determined by the tonics you equip, and gameplay is more varied. But you can still swap tonics at your leisure instead of having a set of skills with ranks, and you still have access to everything as long as you have the adam to buy it. In your earlier post, you also seem to suggest that shooting skill should be tonic-based, I hadn't understood that before.If they had a significant effect on play style (e.g. if stealth was a viable option with the right upgrades, if hacking security machines was more useful and couldn't be exploited by players with virtually no hacking tonics etc.) then I would call it an FPS/RPG hybrid.
Also, perhaps you have in mind a tonics system more similar to the augs in Deus Ex, a point which I hadn't understood either.
My point is that, for me, Bioshock would be an FPS/RPG hybrid if I could choose different builds encompassing the whole gameplay, e.g. I might want to be a good marksman and an average hacker and plasmid user, or an excellent plasmid user, average marksman and very poor hacker etc., just like in SS2 I could choose to be a marksman/hacker but more or less incapable of using psi powers, or a psi user very bad at hacking etc. Clearly, Bioshock was not built and can't be adapted for something like this.
Maybe we have the same base gameplay in mind, but I also want my precious multiple stat and skill ranks and if that is simplified then I'm not happy