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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Jesus the intro pushes all the wrong buttons - pseudo deep quote, mysteriously unrelated to the plot (yeah, right), weird on the rails segment (boat, whatever) an in media res beginning done badly and a dumb as bricks protagonist (those manacles on the chair sure will not clamp dow... what the fuck?!). On a scale of 1-10, this is a Day 10 Purchase.

Also, is preordernow.com some site the you can lease to redirect to your nextgen shit?
 

Metro

Arcane
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Let's not judge the game on the first 5 minutes but....this looks like sheeeeet?

dayone.gif
morgoth.gif
kFvLj.png
 

Metro

Arcane
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Just typical overproduced console schlock that relies heavily on visuals and Awesomeness™
 

Metro

Arcane
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I've already trademarked Day One Purchase™ -- going to make a killing on t-shirt sales!
 

kazgar

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That was somewhat rubbish, Just silly things like all the obvious signs that things aren't what they seem (the note on the door in blood, the dead dude) Assume any half decent soldier type would've had his gun out somewhere on the second level of the lighthouse?

Then the obvious manacles on the chair? (discounting the ridiculous animation required to get into it) Says "guess they want me to get into this chair" Why? The things just gone all red and weird, aren't you somewhat concerned? Stupid.

On rails is one thing, but usually requires context or logic from the character if the players not involved.
 

Metro

Arcane
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It was also pretty much a carbon copy of the events of the Bioshock intro.
 

potatojohn

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Jan 2, 2012
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Clearly whoever did the cutscene has never been in on a boat in a storm. The characters should be SHOUTING TO EACH OTHER BECAUSE THE ENVIRONMENT IS VERY LOUD, not chatting as if they were in a fucking acoustically perfect studio.
 

ohWOW

Sucking on dicks and being proud of it
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Well shit, now games will be libruls playground as well. Love and tolerate.
 

Major_Blackhart

Codexia Lord Sodom
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Seriously, if that's the extent of the puzzles, then I vote we have some sort of codex clan gathering, the whole thing with burning crosses and white sheets, and simply raid a gamespot, steal their Bioshock infinite copies, and burn them, like we used to do in the good old days with shit authors.

But this time with video games.
 

toro

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This is pointless. After all these intellectual, witty, smug, shitty, sarcastic, stupid and anachronistic comments, we *all* will march to a game store, Steam or tpb and play the shit out of Bioshock Infinite, Bioshock Infinite 2, Bioshock Infinite Eternity ... or whatever.
Ban toro.

Thank you for thinking about my health.
:love:
 

Major_Blackhart

Codexia Lord Sodom
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Jersey for now
Yeah, but I thought it was something new about the game, like important about how it has gotten lambasted.
Or I thought someone took me up on my pogrom burning idea.
 

Brinko

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May 7, 2012
Messages
884
http://pc.gamespy.com/pc/bioshock-3/1227237p1.html
What timing! On Tuesday of this week we posted a feature about some of the many pitfalls of preordering. Today BioShock Infinite has released a trailer for its Industrial Revolution Pack of items, giving us yet another example of how preordering can actively make your gaming experience worse.

This pack gives you the following:

  • Sugar Rush Gear (makes you run faster)
  • Fleet Feet Gear (makes you harder for the enemy to hit)
  • Handyman Nemesis Gear (makes you do more damage)
  • 500 Silver Eagles (free money)
  • 5 lock picks (lets you open doors to get hidden items)
  • ...and a puzzle game.
This. Is. Awful. Here's why:

Games -- good ones, anyway -- are delicately balanced, finely honed pieces of virtual machinery. In a linear game like BioShock Infinite in particular, levels are designed to run smoothest when the capabilities of the player are known quantities. Game designers create challenges appropriate to match the player's expected power level and abilities -- early enemies tend to be weaker and more vunlerable to early weaponry, hurdles you must jump over are shorter, and doors are easier to open with the equipment available.

What happens when you give the player extra starting power? Basically the same thing as entering a cheat code: everything goes out of whack, and the machine breaks. Those early enemies are pushovers, destroying the balance and any sense that our character is supposed to be weak or evenly matched -- that can break the story as well as the gameplay. The levels are easily cleared, sometimes in ways that the designers deliberately took steps to prevent us from doing. We have access to areas we shouldn't have access to, allowing us to get even more powerful and unbalanced.


Start with an undetectable long-range weapon? No balance problems there!

Of course, some people like effectively cheating their way through games, swatting enemies aside and bypassing obstacles with god-like power. That's fine, and if that's you, go for it. For me though, removing the challenge is a huge waste of a game. Particularly the first time through, I feel a game should be experienced as the developer intended. If you're not having fun, or want to play through again in a different way, then you start changing things around and seeing in what interesting ways you can break it. But give it a chance first! Don't risk breaking your toy before you even play with it.


Sniper rifle too subtle? How about starting with a grenade launcher?

I generally avoid pre-order items like these, but I've come across a few that've had a significant negative impact. The original Warhammer 40K: Dawn of War 2, for example, had some retailer-exclusive wargear that makes the Space Marines so powerful that the first several levels feel like a complete waste of time. Fallout: New Vegas' various preorder packs (now available as the Courier's Stash DLC) give you so much armor and gear that, when you have it all, you actually start out over-encumbered. It's a game-changing advantage in durability, firepower, and stimpacks. And my copy of Deus Ex: Human Revolution came with the Tactical Enhancement Pack, which not only gave me a double-barrel shotgun and a freakin' silenced sniper rifle from the word go, but dumps additional 10,000 credits into Jensen's account. That translates into being able to buy a free augmentation that the designers didn't expect me to have at that point.

None of that junk made my experiences any better. At most, they're toys I'd play around with on a second or third playthrough. I know getting "free" stuff is enticing, but take it from me: if you value a challenge or the experience that BioShock Infinite's designers intend for you to have, you'll want to pass on this.
Pre Order for complete game breaking easy mode? Man developing games sure is a grueling challenge.
 

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