Nice rose tinted glasses.It’s far from an ugly game (quite the opposite, really), but the low-quality textures, wooden NPCs (aside from Elizabeth), and occasional minor but noticeable framerate hitches are all maladies the first BioShock avoided.
Wow it's nothing.Unlocked after completing the campaign on any difficulty, 1999 ups the challenge exponentially by severely reducing the amount of money available (and thus the number of times you can pay to revive when killed in combat), notably slowing down your shield’s recharge time, and of course making enemy attacks hurt more. Oh, and completely disabling the handy navigation arrow, which in normal play kindly stays off of your screen unless you summon it for a few seconds with a button tap.
A bit too elaborate for my taste in fanfic.Angthoron Check out the Enhanced Edition HD Remake: http://www.fanfiction.net/s/4067416/1/Doom-Repercussions-of-Evil-Mark-II
$200 million budget
Unlocked after completing the campaign on any difficulty, 1999 ups the challenge exponentially by severely reducing the amount of money available (and thus the number of times you can pay to revive when killed in combat), notably slowing down your shield’s recharge time, and of course making enemy attacks hurt more. Oh, and completely disabling the handy navigation arrow, which in normal play kindly stays off of your screen unless you summon it for a few seconds with a button tap.
Trainers are p. hardcore if you ask me. Cracks tooUnlocked after completing the campaign on any difficulty, 1999 ups the challenge exponentially by severely reducing the amount of money available (and thus the number of times you can pay to revive when killed in combat), notably slowing down your shield’s recharge time, and of course making enemy attacks hurt more. Oh, and completely disabling the handy navigation arrow, which in normal play kindly stays off of your screen unless you summon it for a few seconds with a button tap.
So the hardcore mode for the hardcore players can't be played until the hardcore players play the softcore mode which the hardcore players don't want to play which was supposedly the reason to include the hardcore mode in the first place.
P. good troll, Ken.
Its a console thing. There is even games that puts the hard mode hidden in cheat codes (Siphon Filter 1 and 2 for PS is a example).I never understood the mentality of forcing players to go through easy mode to get "hardcore" mode. If I want to get my ass handed down to me at the word go, I should be allowed to choose. Why take away choice because morons are stupid enough to choose a mode they're not ready for?
Sounds like 1999 mode is trash anyway. It's basically just enemy damage +X%...
Retards still want to play on the highest difficulty and don't be frustrated, by only being able to play the highest difficulty only after finishing a easier one you can artificialy add replay value on the game and protect the ego of retards so they can think: "I beated the game on the highest difficulty available, I'm a hardcore gamer."I never understood the mentality of forcing players to go through easy mode to get "hardcore" mode. If I want to get my ass handed down to me at the word go, I should be allowed to choose. Why take away choice because morons are stupid enough to choose a mode they're not ready for?
Why take away choice
I know companies fear that, but has it ever actually happened that a game was considered "good", but also "too hard, don't buy" by consoletards? Is there any actual historical basis to this presupposition or are MBAs showing off how shit they are at their job industry-wide by engaging in a self-created fallacy?
But dark souls sold. Like hotcakes. All I see is bad developers and bad game reviewers alternating fellatio on each other every time they mention becoming more accessible. But I've yet to see actual evidence that such a retard-level mode is what sells games.