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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Bony

Learned
Queued
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Dec 25, 2012
Messages
295
:lol:
 

Multi-headed Cow

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:lol: Thank you Angthoron I've left my Steam profile blank for 7 years. UNTIL NOW. That's going on there.
 

Borelli

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Dec 5, 2012
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Ok so i watched the ending which spoiled the game so i probably would not get it anytime soon but ... time/dimensional travel/parallel dimenssons? Bioshock 1 intro level and lightouse? Now i only played and finished Bioshock 1 but WHAT THE FUCK IS THIS?!?!
Does the game actually throw that twist at the very end out from nowhere or are there hints about this crap?
 

Metro

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27,792
Only moral dilemma in these games is how anyone who praises it can live with themselves~
 

Roguey

Codex Staff
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It’s far from an ugly game (quite the opposite, really), but the low-quality textures, wooden NPCs (aside from Elizabeth), and occasional minor but noticeable framerate hitches are all maladies the first BioShock avoided.
Nice rose tinted glasses.

Unlocked after completing the campaign on any difficulty, 1999 ups the challenge exponentially by severely reducing the amount of money available (and thus the number of times you can pay to revive when killed in combat), notably slowing down your shield’s recharge time, and of course making enemy attacks hurt more. Oh, and completely disabling the handy navigation arrow, which in normal play kindly stays off of your screen unless you summon it for a few seconds with a button tap.
Wow it's nothing.
 

Metro

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Hah, is that guy serious? All of the people in the first game looked like wooden/clay puppets.
 

Machocruz

Arcane
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Jul 7, 2011
Messages
4,562
Location
Hyperborea
Unlocked after completing the campaign on any difficulty, 1999 ups the challenge exponentially by severely reducing the amount of money available (and thus the number of times you can pay to revive when killed in combat), notably slowing down your shield’s recharge time, and of course making enemy attacks hurt more. Oh, and completely disabling the handy navigation arrow, which in normal play kindly stays off of your screen unless you summon it for a few seconds with a button tap.

So the hardcore mode for the hardcore players can't be played until the hardcore players play the softcore mode which the hardcore players don't want to play which was supposedly the reason to include the hardcore mode in the first place.

P. good troll, Ken.
 

dnf

Pedophile
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Unlocked after completing the campaign on any difficulty, 1999 ups the challenge exponentially by severely reducing the amount of money available (and thus the number of times you can pay to revive when killed in combat), notably slowing down your shield’s recharge time, and of course making enemy attacks hurt more. Oh, and completely disabling the handy navigation arrow, which in normal play kindly stays off of your screen unless you summon it for a few seconds with a button tap.

So the hardcore mode for the hardcore players can't be played until the hardcore players play the softcore mode which the hardcore players don't want to play which was supposedly the reason to include the hardcore mode in the first place.

P. good troll, Ken.
Trainers are p. hardcore if you ask me. Cracks too :troll:
 

SearchEngine

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Dec 17, 2012
Messages
158
I never understood the mentality of forcing players to go through easy mode to get "hardcore" mode. If I want to get my ass handed down to me at the word go, I should be allowed to choose. Why take away choice because morons are stupid enough to choose a mode they're not ready for?
 

dnf

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I never understood the mentality of forcing players to go through easy mode to get "hardcore" mode. If I want to get my ass handed down to me at the word go, I should be allowed to choose. Why take away choice because morons are stupid enough to choose a mode they're not ready for?
Its a console thing. There is even games that puts the hard mode hidden in cheat codes (Siphon Filter 1 and 2 for PS is a example).
 

DalekFlay

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New Vegas
Sounds like 1999 mode is trash anyway. It's basically just enemy damage +X%...

Yeah, that's a big disappointment. I thought it would be like hardcore mode in New Vegas and add interesting stuff. At least the quest arrow is optional though.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
I never understood the mentality of forcing players to go through easy mode to get "hardcore" mode. If I want to get my ass handed down to me at the word go, I should be allowed to choose. Why take away choice because morons are stupid enough to choose a mode they're not ready for?
Retards still want to play on the highest difficulty and don't be frustrated, by only being able to play the highest difficulty only after finishing a easier one you can artificialy add replay value on the game and protect the ego of retards so they can think: "I beated the game on the highest difficulty available, I'm a hardcore gamer."
 

Zarniwoop

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Shadorwun: Hong Kong
Why take away choice

When you find the answer to that question, you'll know the driving force behind the modern gaming-industrial complex. Choices are teh hard. And in the real world (and non-shit games) they lead to consequences that you have to accept and might be less than perfect. Things you might have to overcome. For reasons which I don't really want to go into now, many (probably the majority) of "gamers" these days are entitled little dipshits who want to feel a sense of achievement without having to go through the trouble of actually having to achieve anything. That's why you get 3 "trophies" for passing a fucking tutorial or shooting 15 enemies in a shooter game. If these tards had to actually choose things they bitch about not obtaining the best result in the game and if there's actually any challenge involved in playing it, they rage about "OMFG THIS GAEM IS TEH HARD, I WANT A REFUND!!!11!1!" all over the internets.

In short, that is why we can't have nice things.
 
Joined
Jan 7, 2012
Messages
15,534
I know companies fear that, but has it ever actually happened that a game was considered "good", but also "too hard, don't buy" by consoletards? Is there any actual historical basis to this presupposition or are MBAs showing off how shit they are at their job industry-wide by engaging in a self-created fallacy?
 

Zarniwoop

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Shadorwun: Hong Kong
I know companies fear that, but has it ever actually happened that a game was considered "good", but also "too hard, don't buy" by consoletards? Is there any actual historical basis to this presupposition or are MBAs showing off how shit they are at their job industry-wide by engaging in a self-created fallacy?


Here's one example. http://news.cnet.com/8301-17938_105-20116976-1/is-dark-souls-too-hard/

In fact when I bought my PS3 version, the guy in the shop told me they won't give me a refund if the game is too hard :retarded:

Sure, some of it may just be suits deluding themselves into thinking that derpwads want easier games, for example I don't remember anyone complaining about the first 2 Bioshocks being too hard, but it definitely has some basis in fact. Also remember that these marketing types get their market info from social networking sites/blogs/other Web 2.0 bullshit, where every 12-year-old semi-literate moron constantly bitches about games being too hard. Just Google "[insert game name here] is too hard" and you'll find lots of matches. This "1999 mode" is the most ridiculous thing to come out of marketing in a long while and pisses in the face of anyone who actually played games in 1999. In 1999 the mere idea of health regen in a first person shooter was ridiculous and you'd (rightly) be called a fag for even mentioning it. Now you're SOOPER HARDCOER MAXXXX EXXXTREME if your health regenerates slightly slower.
 
Joined
Jan 7, 2012
Messages
15,534
But dark souls sold. Like hotcakes. All I see is bad developers and bad game reviewers alternating fellatio on each other every time they mention becoming more accessible. But I've yet to see actual evidence that such a retard-level mode is what sells games.
 

Jashiin

Arcane
Joined
Mar 28, 2012
Messages
1,440
But dark souls sold. Like hotcakes. All I see is bad developers and bad game reviewers alternating fellatio on each other every time they mention becoming more accessible. But I've yet to see actual evidence that such a retard-level mode is what sells games.

Ever leave the house ? One visit to your local supermarket should convince you. People are fucking morons.
 

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