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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Castanova

Prophet
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The White Visitation
But dark souls sold. Like hotcakes. All I see is bad developers and bad game reviewers alternating fellatio on each other every time they mention becoming more accessible. But I've yet to see actual evidence that such a retard-level mode is what sells games.

It's more about that there's no actual evidence that retard-level mode DOESN'T sell games. You almost never see a game journalist write that a AAA game is too easy, you almost never get people whining en masse on the forums about the game being too easy, etc etc. Like, for BioShock Infinite, there won't be a single thread on the forum about how the game holds your hand too much. People who are turned off by the retard-mode are the same people who aren't going to bother letting the developer know. As far as the publisher is concerned, there are basically no lost sales due to retard-mode so why not put it in every game?
 
Joined
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Messages
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But dark souls sold. Like hotcakes. All I see is bad developers and bad game reviewers alternating fellatio on each other every time they mention becoming more accessible. But I've yet to see actual evidence that such a retard-level mode is what sells games.

Ever leave the house ? One visit to your local supermarket should convince you. People are fucking morons.

That still doesn't mean that we need to hide hard mode for those who have finished normal mode. And make hard mode still really easy.

But dark souls sold. Like hotcakes. All I see is bad developers and bad game reviewers alternating fellatio on each other every time they mention becoming more accessible. But I've yet to see actual evidence that such a retard-level mode is what sells games.

It's more about that there's no actual evidence that retard-level mode DOESN'T sell games. You almost never see a game journalist write that a AAA game is too easy, you almost never get people whining en masse on the forums about the game being too easy, etc etc. Like, for BioShock Infinite, there won't be a single thread on the forum about how the game holds your hand too much. People who are turned off by the retard-mode are the same people who aren't going to bother letting the developer know. As far as the publisher is concerned, there are basically no lost sales due to retard-mode so why not put it in every game?

DmC was recently shit-canned and one of the biggest complaints was that it wasn't at all hard. Dark Souls and its predecessor is selling on difficulty.

But then I suppose the generic console FPS genre is a world (and an ocean) apart from these games. And regardless of what players say the Professional Gaming Journalists will be happy to feed publishers whatever they want to hear.
 

Machocruz

Arcane
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DMC isn't mainstream by current standards. A certain level of difficulty is expected by the majority of that fan base. It wasn't a one-size-fits-all series like Bioshock.
 
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DeepOcean

Arcane
Joined
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Messages
7,405
Gaming journalism has nothing to do with reality as mass media journalism has nothing to do with reality either. The objective of IGN, gamespot and etc. isn't to inform (even if they actually find the game too easy, they aren't going to say it) but to please their sponsors to make money, they don't want to annoy Ritchello or Kotick by criticizing their money making ideas, doesn't matter how retarded they are. Call of Duty sold because the single player is terrible linear, hand holding garbage or because it is the only multiplayer,militaristic, arcade shooter remotely adequate to his audience and they play it because they don't know any better and the attempts of EA and THQ in competing at the shooting market were just laughable? I guess nobody know, so the opinion of whom is paying for the advertising is always the opinion that the gaming journalist is going to defend.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
But dark souls sold. Like hotcakes. All I see is bad developers and bad game reviewers alternating fellatio on each other every time they mention becoming more accessible. But I've yet to see actual evidence that such a retard-level mode is what sells games.

It's more about that there's no actual evidence that retard-level mode DOESN'T sell games. You almost never see a game journalist write that a AAA game is too easy, you almost never get people whining en masse on the forums about the game being too easy, etc etc. Like, for BioShock Infinite, there won't be a single thread on the forum about how the game holds your hand too much. People who are turned off by the retard-mode are the same people who aren't going to bother letting the developer know. As far as the publisher is concerned, there are basically no lost sales due to retard-mode so why not put it in every game?

I know a lot of Kingdoms of Amalur: Reckoning players thought that the game was too easy. They were supposed to put out a patch with harder difficulty modes but then the 38 Studios shit hit the fan.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,962
But dark souls sold. Like hotcakes. All I see is bad developers and bad game reviewers alternating fellatio on each other every time they mention becoming more accessible. But I've yet to see actual evidence that such a retard-level mode is what sells games.
Dark Souls receives a lot of praise from internet communities but that doesn't translate to mega-sales.
http://www.playstationlifestyle.net...uls-sales-over-1-19-million-in-us-and-europe/
The punishingly difficult action RPG from Namco has done quite well for the publisher, with currently over 1.19 million copies of the game sold across the United States and Europe.

This news comes from Namco Bandai’s yearly financial report for the year ending March 2012.
That was after six months. That would be unacceptable for a Bioshock Infinite-budget game.
 

DalekFlay

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DMC isn't mainstream by current standards. A certain level of difficulty is expected by the majority of that fan base. It wasn't a one-size-fits-all series like Bioshock.

Indeed. And talk of making the third "souls" game easier was greeted with fan backlash.

Game series/studios are aimed at certain audiences. The larger that audience, the more retard-friendly your game has to be.
 
Joined
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Messages
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But dark souls sold. Like hotcakes. All I see is bad developers and bad game reviewers alternating fellatio on each other every time they mention becoming more accessible. But I've yet to see actual evidence that such a retard-level mode is what sells games.
Dark Souls receives a lot of praise from internet communities but that doesn't translate to mega-sales.
http://www.playstationlifestyle.net...uls-sales-over-1-19-million-in-us-and-europe/
The punishingly difficult action RPG from Namco has done quite well for the publisher, with currently over 1.19 million copies of the game sold across the United States and Europe.

This news comes from Namco Bandai’s yearly financial report for the year ending March 2012.
That was after six months. That would be unacceptable for a Bioshock Infinite-budget game.

We all know that sales are 90% hype-driven. If you renamed Dark Souls to Call of Duty: Medieval Warfare with no other changes it would sell 5 million easily. For an ARPG produced by a little known company it did exceedingly well. If you want to compare, compare it to another game in the same genre like Kingdoms of Amalur.

Does anyone seriously think that including a "no really, this is actually hard and you will die often" mode in BioShock Infinite would have caused it to sell less? I would argue that publishers would start seeing more profit if they started making hard modes actually hard. Perhaps not from increased direct sales, but certainly from less second-hand sales as Gamestop won't have 50 used copies on hand the day after release.
 

DalekFlay

Arcane
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Does anyone seriously think that including a "no really, this is actually hard and you will die often" mode in BioShock Infinite would have caused it to sell less? I would argue that publishers would start seeing more profit if they started making hard modes actually hard. Perhaps not from increased direct sales, but certainly from less second-hand sales as Gamestop won't have 50 used copies on hand the day after release.

A hard mode better than just bloating the HP of enemies and raising their damage takes WORK. That's why we don't see it, despite Levine's weird paranoia about casuals delving deep into menus looking for hard modes they hate.

People act like you can get rid of recharging health with a simple toggle. In actuality you would have to spend a ton of time and resources placing medpacks, balancing their locations, etc. More objectives like Thief did? A lot of effort and time spent on things 1% of the audience will experience. It's all about cutting development time in the face of larger budgets. Really different hard modes don't sell enough copies to justify the expense, in their opinion, right or wrong.
 
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Does anyone seriously think that including a "no really, this is actually hard and you will die often" mode in BioShock Infinite would have caused it to sell less? I would argue that publishers would start seeing more profit if they started making hard modes actually hard. Perhaps not from increased direct sales, but certainly from less second-hand sales as Gamestop won't have 50 used copies on hand the day after release.

A hard mode better than just bloating the HP of enemies and raising their damage takes WORK. That's why we don't see it, despite Levine's weird paranoia about casuals delving deep into menus looking for hard modes they hate.

People act like you can get rid of recharging health with a simple toggle. In actuality you would have to spend a ton of time and resources placing medpacks, balancing their locations, etc. More objectives like Thief did? A lot of effort and time spent on things 1% of the audience will experience. It's all about cutting development time in the face of larger budgets. Really different hard modes don't sell enough copies to justify the expense, in their opinion, right or wrong.

You hardly need to do that kind of work. And BS:I ALREADY DID THE WORK for a hard mode, then decided that they couldn't let players actually play it because it might hurt their feelings to die once in a while? wat?
 

Metro

Arcane
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Messages
27,792
It actually does take a modicum of effort to make a challenging 'hard mode.' New Vegas had a 'hardcore' mode that wasn't hard in the slightest.
 
Self-Ejected

Excidium

P. banal
Joined
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Messages
13,696
Location
Third World
Only thing that it makes harder is that your limbs become made of glass and you can only heal crippled limbs with doctor bags or treatment. Also stimpaks heal over time.

I only played with hardcore mode on because without it ammo has no weight and that is p. retarded.
 

Metro

Arcane
Beg Auditor
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Messages
27,792
Exactly. Any 'hard' mode implemented in a AAA game today will, at best, just make the game 'normal.'
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
Only thing that it makes harder is that your limbs become made of glass and you can only heal crippled limbs with doctor bags or treatment. Also stimpaks heal over time.

I only played with hardcore mode on because without it ammo has no weight and that is p. retarded.
http://www.falloutwiki.com/Hydra

This invalidates the brittle bones penalty hardcore mode gives you, even with the trait that makes them more brittle for +1 AGI. New Vegas' hardcore mode is the greatest example of busywork in an RPG. The only thing "hardcore" is having the patience for that shit.
 

Machocruz

Arcane
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Jul 7, 2011
Messages
4,562
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Hyperborea
For the kind frustrated filmmakers and writers you get heading up projects, interactive movies with hand holding devices are easier to make than games of skill. For you arcade/shoot 'em up players out there, can you imagine them being able to make something like Ikaruga? With those bullet and enemy patterns perfectly placed and spaced apart for the player to skillfully negotiate, and that polarity gimmick, all in tune with each other? They'd be like deer in headlights, minds frozen, just like half of 2K games when they saw that XCOM prototype.
 

WalmartJesus

Learned
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Apr 26, 2011
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294
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Jew York
People were only fooling themselves if they actually thought 1999 mode would be anything other than .....Levine duping a bunch of gullible System Shock fanboys into pre-purchasing off Steam.
 
Self-Ejected

Excidium

P. banal
Joined
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Messages
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Only thing that it makes harder is that your limbs become made of glass and you can only heal crippled limbs with doctor bags or treatment. Also stimpaks heal over time.

I only played with hardcore mode on because without it ammo has no weight and that is p. retarded.
http://www.falloutwiki.com/Hydra

This invalidates the brittle bones penalty hardcore mode gives you, even with the trait that makes them more brittle for +1 AGI. New Vegas' hardcore mode is the greatest example of busywork in an RPG. The only thing "hardcore" is having the patience for that shit.
Heh I didn't even know that thing healed broken limbs. Never paid attention. Only drugs I ever used were buffout for fast travelling while encumbered and mentats for some checks.
 
Joined
Jan 7, 2012
Messages
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Consoles don't have piracy. PC hackers stole the PC version and hacked it to look like the console version to make consoles look bad.
 

DalekFlay

Arcane
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Now-a-days console versions leak first because they are complete when sent to manufacturing. PC version code is held on valve servers until day one.

That said on average PC still has a lot more piracy, simply because it's easier and potato land cannot afford Xbawks.
 
Self-Ejected

Brayko

Self-Ejected
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Feb 11, 2012
Messages
5,540
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Alright bros, keep up the status reports whether this game is worth a Torrent or not. :salute:

With a $200 million dollar budget (no fucking joke) it's up to everyone pirate the shit out of this game and give out copies to all your bros.
 

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