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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

dnf

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Fucking PC pirates destroying gam... er.
The industry don't give much of a fuck about the scene that upload the gaem to the pirates. They get mad at the massive numbers of downloads from the hardcore pirates(mostly on PC).
 
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They care about it being Day 1 pirated, since the first few days are where the majority of sales come from. Even worse if it's pirated beforehand and there is time enough for negative impressions to spread and screw up their marketing.
 

dnf

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I think they care more about the numbers of pirated copies. Just let me know if there is a console title with pirated copies as high as Modern Warfare 2(did someone break MW2 record yet?). But this could be just a excuse for devs bribed by Microsoft or Sony as far as i know...
 

Roguey

Codex Staff
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Except for the part where the 1.2 million of Dark Souls specifically doesn't include the Japanese sales. So yeah, Dark Souls sold a hell of a lot better when you add in an extra half million. Not to mention the PC release, though that's an unknown quantity (but probably a significant one if the sequel is going PC on day 1).
That's still fewer than 2 million and it would have sold a lot less if it were made by a non-Japanese company. With few exceptions, western games hardly sell in Japan.
 

Bony

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Are you guys high? The PC version is released on same day as console ones, and they said it's not a port. Even the paid IGN review said the PC version is superior to console.
 

Bony

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The latest issue of GameMaster UK magazine will arrive on March 26. Just a few hours ago, the publication on its official Twitter account shared cover of their latest issue with a simple but informational question "Bioshock Infinite: This Generation Greatest Game?"






gamesmaster-magazine-bioshock-infinite-cover.jpg
 

dnf

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Are you guys high? The PC version is released on same day as console ones, and they said it's not a port. Even the paid IGN review said the PC version is superior to console.
Almost every PC console port is better than the console version by default. So the real question is how much better the port for PC is.
 

sea

inXile Entertainment
Developer
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BioShock Infinite truly is this generation's greatest game: the greatest graphics, the greatest QTEs, the greatest quest compass, the greatest linear levels, the greatest bad AI, the greatest cutscenes, and most importantly, the greatest on rails sections. It's everything a modern gamer could possibly want!
 
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Except for the part where the 1.2 million of Dark Souls specifically doesn't include the Japanese sales. So yeah, Dark Souls sold a hell of a lot better when you add in an extra half million. Not to mention the PC release, though that's an unknown quantity (but probably a significant one if the sequel is going PC on day 1).
That's still fewer than 2 million and it would have sold a lot less if it were made by a non-Japanese company. With few exceptions, western games hardly sell in Japan.

So? It would have sold a lot more if it was advertised in the west as much as Kingdoms of Amular as well. What's your point?

All I see that matters is that From Software is going on 27 years of healthy business while 38 studios didn't reach 7. Somehow AAA-developed games for retards are killing off developers left and right.
 

Metro

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BioShock Infinite truly is this generation's greatest game: the greatest graphics, the greatest QTEs, the greatest quest compass, the greatest linear levels, the greatest bad AI, the greatest cutscenes, and most importantly, the greatest on rails sections. It's everything a modern gamer could possibly want!

Truly! It's amazing. Talk about hitting rock bottom. We've now reached a point where a game is great because... because... well... everyone says it's great! Like how the Kardashians are famous because... they're famous.
 

grdja

Augur
Joined
Mar 20, 2011
Messages
250
Wow, those "10 reasons why BS:I will be GOTY"... until the end of post I was honestly thinking that it was just 'dex trolling and sarcasm. My brain hurts at idea that someone can actually write something that dumb, lying and deceitful. More like "10 reasons why this is still the era of terminal decline, all Kickstarter not being able to make a difference".
 

sea

inXile Entertainment
Developer
Joined
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Messages
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So? It would have sold a lot more if it was advertised in the west as much as Kingdoms of Amular as well. What's your point?
Advertising alone isn't enough. Dark Souls comes from a genre that isn't known for massive sales (action RPG not in the Diablo vein), has a pretty boring and generic art style and theme (fantasy is for nerds!!!1), and doesn't have epic awesome cutscenes etc. for players to be "wowed" by. Plus, the punishing difficulty and high learning curve mean that people are actually far less likely to buy it - contrary to popular opinion, most gamers do not actually want very difficult games, and the people who hang out on Internet forums saying otherwise are a pretty small portion of the entire "hardcore" gaming market. The fact that it's not part of a recognizable big name franchise is enough on its own to cut its sales in half.

From Software do well with their modest sales because they are a fairly small company with a dedicated fanbase and low production values. Their meager sales are enough to keep them going because overall most Japanese gaming companies do not have a company culture and business model that revolves around making as many sales as possible; they are more forward-thinking and concerned with long-term viability than making a huge payday and having their executives jump ship before it sinks.
 

grdja

Augur
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Mar 20, 2011
Messages
250
But otoh Dark Souls had "its Japanese therefore superior" to attract the Weeaboo hordes.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Oh, god, what the fuck is with QTEs everywhere these days. Really people don't want to play games anymore, just slam the keyboard to watch the next cutscene.
 

Bony

Learned
Queued
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Dec 25, 2012
Messages
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Found this on other forum about 1999 mode

You need money to respawn if you die, you also need to use money to power up your guns and vigors. Though money is hard to find and only found it tiny amounts, like 2-5 pieces here and there and if you're lucky maybe a 10.

Basically you can't die at all, but I find that hard because enemies seem to hit more and there's ALWAYS that one annoyingly placed turret somewhere in a level that just blind sides you while you're trying to get away from some of the enemies.

This could of all been of been fine if the save system was a proper save system and not just, we dump you back to your last autosave. Granted they probably did it this way to artificially extend the length of this mode by making you go more slow and having to actually explore more in order to find some hopefully life saving money, but I still don't like it.

Don't realy know what to make out of it as I haven't played myself yet.
 

grdja

Augur
Joined
Mar 20, 2011
Messages
250
Does game have checkpoints or normal saves? With F5 and F9 that isn't really a issue, with checkpoints (if game was designed for infinite free re-spawns) that could be very difficult indeed. Not that it matters, I won't pirate it anyway.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
I'm hearing this game's plot goes pretty time travel heavy near the end of it. This isn't exactly heightening my hopes for it.
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,310
^Yet with all that it's a 10 hours gaming experience.:decline:
If project eternity/wasteland 2/numenera had 200 million$... heaven would open on earth.
 

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