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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Self-Ejected

Jack

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Note Fargo does NOT state what kind of role he will play....

:troll:
:I want to believe:
 

Bony

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Ok say what you want, but this looks gud on pc





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lightbane

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So, I'm back after a few days, let's see what kind of shitstorm this "game" has generated... *notices eye-searing screens and terrible reviews*

 

FeelTheRads

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Apr 18, 2008
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Gawd dammit, Fargo.

Come on, you really think Fargo is an "ultra-true hardcore gamer"? Remember his social bullshit for Wasteland 2?

He's taking advantage of a niche and we're just lucky to be in that niche.
 

LeStryfe79

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I'm sure it would be decent for $5. The problem is that it gets a 95% because its shit easy and panders to the generic sensibilities of hipsters who can't play games. I know, in the next game they should have Ella Fitzgerald sing Metallica! COOL!
 

Captain Shrek

Guest
How much of the sky hook rail movement is actually player controlled?
 

Bony

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He's taking advantage of a niche and we're just lucky to be in that niche.
Fargo and Obsidian are just milking fans right now with all those MCA, Ziets tiers etc.
 

Azarkon

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Oct 7, 2005
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I agree, it's fucking creepy. She looks like a 10 year old with those huge eyes of hers, yet she is dressed as, and has the face and body of a woman in her 20s. What the fuck?

Doesn't take a game reviewer to figure out the two things that make Bioshock tick -

Retro America
Lolis

About the first, it is a Bioshock game; it shares the same vision and the same themes. Sure, he's gone and made racism a bigger deal here than it was in Bioshock 1&2, but the same theme of dystopia, eugenics, retro American nostalgia / criticism, and a protagonist motivated by saving lolis is there. These games have never disguised the idea that the US was a pretty shitty country ideologically by the bleeding heart liberal standards of today - all the while waxing poetic about the artistic and technological achievements of that bygone era.

That's what's so great about Bioshock's world building. The tensions and contradictions within the psyche of longing, which exists in today's disconnected metropolitan splurge as a sort of 'white guilt.' A throwback to the pompous greatness of the gilded age of Western colonialism, filled with utopian bombasity and the atrocities committed under its flag. The genius of Ken Levine is that he found out about this period and managed to make a franchise out of it before others did. Shame to the rest of the gaming industry for being so myopic that they rather make a billion games about the Allies vs. the Nazis than one game about the period immediately before it, when the Allies were themselves 'Nazis.'

About the second, Bioshock was the first Western game I've ever played that explicitly had a Japanese anime style pedophilic vibe about it. The whole big brother-little sister thing, which they took to maximal effect in Bioshock 2 w/ Eleanor and her psychosexual daddy complex, is back in force in Infinite. The old art design of the Elizabeth character straight up says it, and the analogy to make here is with Emily from Dishonored. Both Dishonored and Bioshock were created as spin offs of the old Thief and System Shock - and in Levine's case he was literally the designer of both of those games - and I have to regret not playing them myself for a deeper look into why these games all follow the same narrative / psychosexual hook.
 

hiver

Guest
Brian Fargo ‏@BrianFargo5m
You must be on cloud nine today @IGLevine ...Your role in games will be cemented in history now buddy.
He doesnt say exactly what kind of cement.

Cement shoes maybe?

Also, yeah... RPS "what i think" doesnt paint such a bright picture of it. Many ups and downs in coherence and several lackluster features.
 

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