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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,968
This thing has gorgeous colors. Pity about the game part.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,003
Bioshock was the first Western game I've ever played that explicitly had a Japanese anime style pedophilic vibe about it.

How is Japanese anime pedophilia vibe different from a simple pedophilia vibe?

Look at the picture below: the style, the face, the eyes, the body, the uniform doesn't have a lot in common with anime. But I give you that, the entire Little Sisters diversion was completely retarded.

BioShock-2-First-Impressions.jpg
 

Azarkon

Arcane
Joined
Oct 7, 2005
Messages
2,989
Bioshock was the first Western game I've ever played that explicitly had a Japanese anime style pedophilic vibe about it.

How is Japanese anime pedophilia vibe different from a simple pedophilia vibe?

Look at the picture below: the style, the face, the eyes, the body, the uniform doesn't have a lot in common with anime. But I give you that, the entire Little Sisters diversion was completely retarded.

BioShock-2-First-Impressions.jpg

It isn't about the art style. It's about the overall trope they're using.

The design of the Little Sisters, from concept to behavior to the whole plotline of Bioshock 2, was to make them as cute / childish as humanly doable - and then to subvert it all with violence and psychosexual tension. This is the first time I've seen this done in Western games, but it's standard fare in Japanese games. This is not to say that the Japanese came up with it, because you know, Nabokov and all. It is, however, to say that, when it comes to video games, the trope is one I stereotype with the Japanese because of how overused it is in their pop culture.
 

hiver

Guest
From PC gamer of all places...

http://www.pcgamer.com/review/bioshock-infinite-review/2/

The final new element in Infinite’s fights relates to Elizabeth, the woman you’re here for. She can open ‘tears’ in space that lead to alternate universes. In combat, those universes seem to be full of heavy weapons, medkits, and turrets that are mysteriously on your side. She can only do it at predefined points: you see a ghostly image of the various things she can bring in at different spots, and you press ‘use’ on one to order her to make it real.

If this isn’t sounding contrived yet, I’m not explaining it properly. These tears are the very heavy hand of the level designer offering you a menu of choices, and they often make the fights feel staged. You can only open one at a time, but that decision is almost always an easy call: of course you want the turret. When you need health, opening the medkit tear is just one more press of the ‘use’ key, then you can bring the turret back. These things might as well be part of the level.


Elizabeth herself is nice. I liked her. If you were hoping for something more – perhaps even the fabled Strong Female Character™ – you might be disappointed.
When you’re together, she’s relegated to the role of caddy, limited to passing you a new weapon when you run out of ammo, and only ever using her own abilities when you command her to.

And when you’re separated, the plot repeatedly underscores how helpless she is without you. Again, this is not unusual in videogames, it’s just that the sublime introduction to Infinite’s story led you to expect more from it.
You do have a handful of really lovely character moments with her. But the few times that she does something of her own free will, the significance of the act is undermined by the plot’s broken logic, and so is the chance of building a more interesting relationship.



The worst culprit is the ending. The plot’s final emotional sting is an action that just doesn’t seem like it would achieve anything. It seems to be assuming some new rule about how this world works – but since those rules were never established, any drama that hinges on them feels arbitrary.
That completely deflates the ending’s potentially enormous impact. And not just for me: two other reviewers and I discussed it at length, trying to come up with a compelling version of the logic, and none of us could find one.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
The funny thing is the review is actually quite critical and really only praises the graphics, but they still gave it a high score and pulled the line about the game being "extraordinary" out of nowhere at the end. So I'd say it was less bribe money and more a case of "oh god I want to keep my job please don't fire me."
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
they gave it 91/100.

That's pretty low!

The funny thing is the review is actually quite critical and really only praises the graphics, but they still gave it a high score and pulled the line about the game being "extraordinary" out of nowhere at the end. So I'd say it was less bribe money and more a case of "oh god I want to keep my job please don't fire me."

Exactly. It's rarely a case of outright bribes and more of the fact that every mainstream (and even some non mainstream) reviewer is wholly dependent on publishers for their livelihood.
 

hiver

Guest
Yeh, well, at least they provided some real info on how the game actually plays instead of just plastering cheap PR shit all over.

This was a nice part too:

At one point, your solution to a simple logistical problem is the equivalent of setting off an atom bomb to clear a cobweb.
So when anything bad happens from then on, you’re thinking, “Boy, it almost seems like setting off that atom bomb was an insane, unnecessary and irrational thing to do.”

You don’t set off an atom bomb. That was a metaphor.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,440
Location
Jersey for now
So, it caters to the lowest common denominator of faux-intellectual morons ala. Sascha Gray?
Good, good to know I will never ever ever play this game nor remove it from inventory.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,895
Location
California
PC Gamer is the shittiest of all these sites. They represent perfectly the new generation of PCtards, the ones that haven't played any of the good games and stick around only because the PC have good graphics.

Also, for them, every single game ever made to other systems suck, up until the point a PC port is announced. Then it's instantly a modern masterpiece that deserves 10/10 because it's released on the glorious PC master race.

This is pretty spot on.
 

WalmartJesus

Learned
Joined
Apr 26, 2011
Messages
294
Location
Jew York
PC Gamer is the shittiest of all these sites. They represent perfectly the new generation of PCtards, the ones that haven't played any of the good games and stick around only because the PC have good graphics.

Also, for them, every single game ever made to other systems suck, up until the point a PC port is announced. Then it's instantly a modern masterpiece that deserves 10/10 because it's released on the glorious PC master race.

Yeah, it's quite comical seeing these chodes on other forums act superior to Xbawks tards for being able to play *insert press X to win game* in a higher resolution.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Elizabeth is a liberal shitcunt.
So the flying city has racial segregation. Apartheid. Like they're trying on buses in Sweden at the moment.
She goes "why do they have separate bathrooms for blacks?" or something. God and you can't shoot and kill her.
 

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