This game is literally a corridor with small rooms to the side from time to time.
Bioshock 1 had some free roaming. That's a fact. Saying that it is linear is a lie.
Make sure you turn off mouse acceleration. It'll still be kinda twitchy but that MASSIVELY helps.- Mouse all fucked up, just like last Bioshock. How can they not get this shit right? Bottom sensitivity way too slow, one notch up way too high
Supposedly, but in the areas I've seen thus far it hasn't come into play much. And even the areas I've seen that are mid-late game (From video) it looks like there are a few "Arena" style spots with multiple floors with skylines to boogey around on, but an arena is all it is. Keep in mind this is just from a bit of video I've watched and around 2 hours played. IIRC Bioshock 1 didn't start having more open levels by this point either.This game is literally a corridor with small rooms to the side from time to time.
Wasn't the whole point of it that it took gameplay onto a vertical plane and thus opened shit up?
Cow.Played a few hours so far. Unlocked 1999 mode and have been playing on that. I'm mostly enjoying it but I do have to say that 1999 mode is shit. It's hitscan weapons VS hitscan weapons, with NPCs that have as much bullet sponge HP as the player or more. Your shield recharges so slowly that it's not terribly useful in combat so you have to lean heavily on plasmids to give yourself an edge. On top of that, each death costs you $100 which at this stage in the game is a hell of a lot of money. Money which you also wanna spend on the occasional upgrade. Level design IS more linear than Bioshock 1 so far (A line with a few little side rooms mainly. Whereas Bioshock had a fair number of levels that were relatively open. Your objective would only be in one place, but the level itself was vaguely circular) and enemy AI is pretty poor. Having a challenging time due to the HP bloat and relatively large (Sometimes 5ish? I guess?) number of enemies it throws at you at once.
10/10 game of forever!*
*Honestly I am enjoying it, but I'm also one of the only people on the Codex who liked Bioshock 1 (And 2) and I sure as shit wouldn't recommend it to anyone who didn't like those. It's certainly Bioshock, so I'm content.
Edit: Oh yeah. Gaem haev potato http://cloud-2.steampowered.com/ugc/864963324216093990/494A2FAE133545640046757EC08315914E98370C/
You can:Cow.
Answer my earlier question. The skyhook motion, is it player controlled? As in can you JUMP and latch onto one and change direction speed etc?
It's still worth talking about a lot more than other games. Imo it's hyperbole to call it the best game ever made (I'm not finished yet, who knows ), but it's not bad either.Hatred, Anger, Freudian slip?; small fat man
It's still worth talking about a lot more than other games. It's fun. Could be best game ever, not finished yet. I joined Friday.
So, does 1999 mode actually force players to concentrate on certain builds (like permanent decisions when picking skills/abilities/upgrades) ...or was Levine full of shit?
You can move the slider with the mouse somewhere between first and 2nd notch. The level design is atrocious so far, it doesn't feel like a world at all, more like a set of props.- Mouse all fucked up, just like last Bioshock. How can they not get this shit right? Bottom sensitivity way too slow, one notch up way too high. Also when you use iron sights it fucking auto-targets enemies like you're using a god damn control pad, even CoD turns that shit off on PC. WTF?
She's there so you can stare at her bloody period rags.So what's the point of the jailbait chick in this game? Is she a walking quest compass or do you need to protect her?
- Also you can hit iron sights to autotarget enemies, which is poo but then again otherwise would be p. much impossible to target at the speeds you're going sometimes.
Bioshock 1 had some free roaming. That's a fact. Saying that it is linear is a lie.
She's there so you can stare at her bloody period rags.
What.
What?
You think I'm joking?
So they left out the sniffing fetishists? Fuck Ken Levine.She's there so you can stare at her bloody period rags.So what's the point of the jailbait chick in this game? Is she a walking quest compass or do you need to protect her?
What.
What?
You think I'm joking?
They even have a scale attached to it.Dude, why would they even want to keep that?
THE FUCK