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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Stop ruining my mood to enjoy this game you losers. I must rely on this game until Eador: Masters of the Broken World comes out which is 4 weeks later.

Didn't play Bioplop 2 because the first game was terrible and incredibly boring once you got over the neat setting. Now all this "OMFG ITS AN EXPERIENCE NOT A GAME MY SOUL IS JIZZING" hogwash I keep reading from these throat shitting faggots who make it embarrassing to play video games has pissed me off. I suddenly loathe this game. Fuck every single one of you in this topic who bought this stupid game and want to discuss it, and will talk about it for 50 pages to come. You are the worst and I hope Prosper rapes your mothers, then animates it. In extreme detail.

IvfxpwP.gif
Too many hipsters on this thread. Don't you have a coffee shop to go and read a book by Dostojevskij in?
So, does 1999 mode actually force players to concentrate on certain builds (like permanent decisions when picking skills/abilities/upgrades) ...or was Levine full of shit?

It gives enemies more HP and damage, anf makes your health regeneration slower. For true ZOMFG HARDCOER GAEMARZ only.
There is HP regeneration? To me it seems to have much incline with respect to other recent FPSes playing the 1999 mode. You have to use your resources wisely and tactically, and they are not abundant at all. No saves (prevents save scumming). No cover based shooting. No map. Also, I have no idea what he is talking about when it comes to HP bloat. The game so far has been punishing as hell.
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
I hope Bioshock Infinite can become popular in Japan. Then I can soon start fapping to hentai Elizabeth doujinshi. I find her very hot.

Start torrenting it now...and wtf, 15.5 GB???? Are, you, fucking, kidding, me? And to make it worse, all 3 DVD files are separately compressed. Which means I'll need another 16 GB to decompress the files, and then another 16 GB to actually install the game. This is insane.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
I've heard it takes ~6 hours to finish it completely :lol:

I can understand that in some extreme-low budget Alpha Prime for 0.99€ (which is a neat game by the way), but come the fuck on, 70€ full-game AAA+++ GOTY title.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
How about an insecure male protagonist with a D-cup and a low cut.

If you know what I'm saying.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Bioshock 1 had some free roaming. That's a fact. Saying that it is linear is a lie.

Have you given Bioshock Infinite a 10/10 yet?
I'm not reviewing that game. I try to avoid these overhyped AAA games (Tomb Raider, Bioshock etc). Not because I wouldn't like them, but because it feels like wasted time. There are other, more interesting titles I can focus on.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,173
So from what I can see, even in 2013 with $200.000.000 Ken Levine cannot make decent character models.

Also the less-bribed AAA reviews indicate that the story becomes completely retarded after a point.

I liked Bioshock up to a point because of the unique atmosphere, but I could stomach half-assed FPS and "RPG" mechanics only for so long. Even so, my final verdict for it would be favorable if it wasn't for how lame the actual story was when the lure of the setting wore off.


So, has anyone here actually finished the game ?
 

Captain Shrek

Guest
You can:
  • Accelerate/Decelerate
  • Turn around
  • Jump onto others/further down yours (ie if you're coming down or up to a curve)
  • Also you can hit iron sights to autotarget enemies, which is poo but then again otherwise would be p. much impossible to target at the speeds you're going sometimes.
I think that was it?

[

:thumbsup::bro:
 

grdja

Augur
Joined
Mar 20, 2011
Messages
250
Bioshock, unique atmosphere? Game set in underwater city where you never ever swim or dive. Where after the initial couple hallways you go to the "thematic" areas that are 100% pure rip off of ship decks from SS2. Where the "awesome" gene modded enemies all look and sound as disfigured drunk hobos?

Stop supporting the decline. All that BS made me and inspired me to do was attempt to play SS2 again (didn't manage to work on my WinXP instal of that time, even with all the compatibility mods and fixes).
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
Is there anyone on the internet that says this is good while Bioshock was bad? 'Cause Bioshock is like chewing raw cotton as hard as you can
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
So, first impressions.
The menus are atrocious, they're pretty but they take forever to change. They are also very consolized. You can turn off a majority of handholding things and even change the field of view, but even on max it's still pretty meh. You can't bind some keys (Enter in particular). You can unlock the 1999 mode right away, which I did.
The game is beautiful, that's for sure. I really dig the artistic direction, it's better than Bioshock's. The introduction in Columbia is pretty meh but a particular part looks like a shoot-out to Thief. You are on rails, like you cannot even jump over a large majority of obstacles. This doesn't bode well. I'm still at the beginning of the game so I haven't done any shootin' yet.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
And no go-here compass that bioshock had! I was afraid that bioshock infinite was going to be a cutscene fest. But it has not been that so far at all. In terms of gameplay mechanics, this game sure has done away with most if not all of the decline of FPS games in this decade! So far I'm very positively surprised.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
What I don't get about all those 11/10 reviews is that not one is articulating the actual amazing stuff that supposedly BS:I has in abudance... All I can see/hear is the blank statements of cult following not information. Back to MoTB.
Yeah that's the funny thing. I wonder if there is some sort of embargo on plot details, but the whole THIS GAME WILL AMAZE YOU mantra is bullshit unless they can give some evidence about it. What's amazing? How? Why? These aren't reviews, they're just masturbation and presenting incredibly positive opinions (possibly the most positive for any game in the last 10 years) with absolutely fuck-all to substantiate them other than vague emotional appeals.

I removed the game from inventory, guess we'll see what's so "amazing" about it in a little while.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Game set in underwater city where you never ever swim or dive.
Umm...so?

Where after the initial couple hallways you go to the "thematic" areas that are 100% pure rip off of ship decks from SS2.
What? :lol: You really say that a spaceship deck and underwater city built in 1940' style is similar? Are you high?

Where the "awesome" gene modded enemies all look and sound as disfigured drunk hobos?
Again... So what? What would you want? Resident Evil type monsters?

Bioshock was not a perfect game but stop pulling shitty excuses out from your ass, just to prove that it was a bad game.
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
What I don't get about all those 11/10 reviews is that not one is articulating the actual amazing stuff that supposedly BS:I has in abudance... All I can see/hear is the blank statements of cult following not information. Back to MoTB.
Yeah that's the funny thing. I wonder if there is some sort of embargo on plot details, but the whole THIS GAME WILL AMAZE YOU mantra is bullshit unless they can give some evidence about it. What's amazing? How? Why? These aren't reviews, they're just masturbation and presenting incredibly positive opinions (possibly the most positive for any game in the last 10 years) with absolutely fuck-all to substantiate them other than vague emotional appeals.

I removed the game from inventory, guess we'll see what's so "amazing" about it in a little while.
Can't spoil the game bro, so would you kindly fork 60 dorrah/euros on this game to find how awesome it is?
 

grdja

Augur
Joined
Mar 20, 2011
Messages
250
Duuude. Have you forgotten Bioshit completely or what. You had pure clear cut "thematic areas". Agricultural, recreation, industrial, administration... blah blah blah so on. In a wild free libertarian utopia city you get structured and separated dedicated areas for everything. Please tell me how is that not direct copy paste of SS2 ship decks design.

Also, if you remembered all Bioshock announcements and blurbs fro period before Irrational kicked the bucket and was bough by 2K (and maybe also from before Levine started reading Ayn Rand), yes we were expecting weird fucked up mutants that are barely recognizable to have once been human.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
The hipster's butthurting over this game's success is palpable!:lol:
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Umm...so?
It would have made for a more interesting game for one, considering nobody seems to have done anything cool with underwater stuff this generation at all. Modern games seem to have this tendency of presenting amazing worlds that are creative and awe-inspiring, and then do absolutely fucking nothing with them mechanically, except turning them into generic shooting galleries. Seriously, the last game with interesting underwater sections I played was uh... Zelda: Majora's Mask? Fuck that was an awesome game, why are we even talking about Infinite?

What? :lol: You really say that a spaceship deck and underwater city built in 1940' style is similar? Are you high?
BioShock had almost literal copy-paste of System Shock 2's decks, if not quite directly then in spirit. It was a theme park of all of System Shock 2's ideas done in almost exactly the same order. That's not to say there weren't differences but it was certainly "heavily inspired" by that game.

Again... So what? What would you want? Resident Evil type monsters?
Wow, that actually would have been pretty cool. More interesting than fighting hobos, at least.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
OK, so I did not remove it from an inventory last night. Here are my (useless?) impressions an hour into the game.

Non-combat:
The world and story are pretty intriguing so far. And I think it's semi-ballsy on their part that combat doesn't break out until like 30+ minutes into the game (assuming you don't rush past all the things to see). So far it is very linear, though. You can go off the obvious main path a little bit and you're rewarded with money/health pots/mana pots/audio diaries/world design to consume but you can never stray far. The quest compass is much improved over other games. There is no quest marker floating on your HUD, there is no compass showing your direction, there is no visual indication of where you need to go at all by default. You can press a button and a little arrow will appear on the ground for about one second showing which way to go before disappearing. That being said, I doubt it'll be possible to very much get lost anyway. Immershun-breakers like searching trashcans for loose change and health potions are abundant.

Combat:
I set it to Hard but did not enable 1999 mode. The initial combats are actually fairly challenging. Before I quit to go to work, I spent the vast majority of the time with <20% health and I was pretty desperate to scrounge for supplies. Also, the first Vigor you get costs 100% of your "Salt" to cast so I was always scrounging for refills, too. That being said, it's not challenging in an intellectual way. It's just that there were up to 5 enemies running at me with guns/knives and they happened to do a lot of damage. Also, I don't have Elizabeth yet and I suspect the difficulty will ease up significantly with her around to throw me supplies.

1-hour verdict:
I want to keep playing, fully aware of the tangible popamole.
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
Umm...so?
It would have made for a more interesting game for one, considering nobody seems to have done anything cool with underwater stuff this generation at all. Modern games seem to have this tendency of presenting amazing worlds that are creative and awe-inspiring, and then do absolutely fucking nothing with them mechanically, except turning them into generic shooting galleries. Seriously, the last game with interesting underwater sections I played was uh... Zelda: Majora's Mask? Fuck that was an awesome game, why are we even talking about Infinite?
ARMA 3: better than Zelda :troll:
 

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