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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
Are you butthurting over Hitler's success? It's palpable! :lol:
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
Also, what sea said is exactly modern gaming in a nutshell. Ambitious settings, poor gameplay.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Hmm so I have progressed further. I am actually surprised at how better the shooting is in this game compared to the earlier Bioshock titles. It's far from being perfect, but you can feel the weapons actually deliver something. Other than that it's piss easy, even on 1999 mode. Ammo and health everywhere. I have 250 bucks and haven't bought anything yet.
 

grdja

Augur
Joined
Mar 20, 2011
Messages
250
Game set in underwater city where you never ever swim or dive.
Really? That, of all arguments you could use?

I thought Bioshock was good up until the point you kill dr. Steinman. The intro and medical pavillion were great, but right after that it goes vertical downhill, I've already tried to play this game three times but just can't get arsed to finish it. After the last attempt I'll probably never try it again.
That because it is the most absurd case of "not using the uber shiny expensive setting we are so proud of and all reviewers jizz about" syndrome.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Really? That, of all arguments you could use?

I thought Bioshock was good up until the point you kill dr. Steinman. The intro and medical pavillion were great, but right after that it goes vertical downhill, I've already tried to play this game three times but just can't get arsed to finish it. After the last attempt I'll probably never try it again.
The beginning of BioShock is great because of the discovery/learning phase as well as the fact that you have some survival elements built in - you have limited resources and enemies early on are fairly deadly. Problem is that it then enters shooter mode quickly after and gameplay turns into a joke because you are now rolling in supplies. If the game had gone on from Medical Pavilion and kept the focus on limited resources and scrounging, like System Shock 2, I could have easily forgiven the contrived and stupid story and shoddy shooting mechanics, because then you'd at least have some tension and suspense in there.
 

Roderick

Savant
Joined
Apr 27, 2011
Messages
415
How do you get ressurected using money? can someone explain that to me. I haven't played this
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Still confirming that 1999 mode is fucking easy. Money is not a problem since Elizabeth can give some to you, and even without her you can find money everywhere. Also, this guy couldn't reach me and hit me, and another guy got stuck in a wall:

 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Still confirming that 1999 mode is fucking easy. Money is not a problem since Elizabeth can give some to you, and even without her you can find money everywhere. Also, this guy couldn't reach me and hit me, and another guy got stuck in a wall:
Baldfaced lie. You don't need to lie to shamelessly gather KKK my friend. Just say: this game sux because it is too mainstream LOL! Like all the other hipsters on this thread.

There are some ways to exploit the AI that I have discovered, but so far, this game has been very challenging in 1999 mode. A couple of hours in, I've just barely managed to get about 500 dollars for the first time, and have just afforded one weapon upgrade so far.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
I have 1,200 bucks and died a couple of time, but it is still ridiculously easy, sorry. This is nowhere near the Impossible difficulty in SS2.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
I don't believe you know what the phrase "ridiculously easy" means. But hey, maybe you are really skilled in FPS. I'm more a representative of the regular FPS player. Granted, the game does seem to get slightly easier as I have progressed, which is good. Gives you the feeling that you are getting more skilled at your stuff, and that you're growing in power. Compared to other modern AAA FPS games, it's definitely very hard in 1999 mode.
 

grdja

Augur
Joined
Mar 20, 2011
Messages
250
The issue is, even if by some fluke of luck game is actually decent, it most certainly can't be the perfect flawless "bestest best of all bestestest things evah!". But it is proclaimed as such by all reviews and many fanboys. For that, it deserves to be ridiculed. As if the last 5 years of "bestest thing ever, instant goty" AAA titles haven't taught anyone anything.
 

Azarkon

Arcane
Joined
Oct 7, 2005
Messages
2,989
One of the better articles I read (PCG UK 2013-02) on it is how the violence is jarring. One moment you arrive in a floating city and walk amongst its inhabitants, seeing how they mingle and live and the next you're drained in blood murdering them by the dozen. Even the dev commented how you're basically a psychotic mass murderer when it really boils down to it but that it's hard for them as devs to bring that to light. Although he did say they tried to.

So, now I'm curious to see if they did and what to make of the article and that comment.

The violence is indeed jarring. The game up to the end of the first act plays the way an adventure / stealth game would. That is to say, you get the impression that it's primarily an exploration / enemy dodging / talking game, with a few set piece fights thrown in here and there.

Then suddenly, you grab a hold of a dude's head and slam him into a face grinder. After that, the body count rackets up so fast it doesn't even feel as though it's the same game. Now, one argument is that this jarring exposition was intentional - to show that beneath the late 19th century picturesque perfection, there was a hideous world of violence and darkness, which you wake up to. The problem with this is that the dude you're playing is not at all fazed. For him it's just another day on the job.

Then you reach Elizabeth, and she's this innocent liberal sweetheart who you have a normal conversation with after just having plowed through 100+ city guards in cold blood. Well, not cold blood because they were trying to kill you, but still. A person doesn't just go from killing 100+ people to acting as though nothing's happened and he's just on a rescue mission, but this is the sort of cognitive dissonance that's become standard in this genre. The devs know that DeWitt is no different from Comstock, but my problem with it is that they don't deliver on this. We don't get the impression that DeWitt is this psychotic killer, nor do we get the idea that he's a normal joe thrown into a very bad situation. Instead, we get DeWitt the action hero, and that's just not the player character we need in this game.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
So, the main character is the main villain and the girl he's trying to rescue is his daughter (who he had kinky sex with).

Truly, an unprecedented ending, GOTY 10/10 D1P
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
One of the better articles I read (PCG UK 2013-02) on it is how the violence is jarring. One moment you arrive in a floating city and walk amongst its inhabitants, seeing how they mingle and live and the next you're drained in blood murdering them by the dozen. Even the dev commented how you're basically a psychotic mass murderer when it really boils down to it but that it's hard for them as devs to bring that to light. Although he did say they tried to.

So, now I'm curious to see if they did and what to make of the article and that comment.

The violence is indeed jarring. The game up to the end of the first act plays the way an adventure / stealth game would. That is to say, you get the impression that it's primarily an exploration / enemy dodging / talking game, with a few puzzles thrown in here and there.

Then suddenly, you grab a hold of a dude's head and slam him into a face grinder. After that, the body count rackets up so fast it doesn't even feel as though it's the same game.

Then you reach Elizabeth, and she's this innocent liberal sweetheart who you have a normal conversation with after just having plowed through 100+ city guards in cold blood. Well, not cold blood because they were trying to kill you, but still. A person doesn't just go from killing 100+ people to acting as though nothing's happened and he's just on a rescue mission, but this is the sort of cognitive dissonance that's become standard in this genre. Deep down, the devs know that DeWitt is no different from Comstock, but because they have an obligation to deliver on the action and the violence, they let it go.

Funny they did acknowledge it in the article. The mention of the protagonist being basically a psychotic mass murderer was the one they made. Do wonder if they address the dissonance later on as they mention.
 

Azarkon

Arcane
Joined
Oct 7, 2005
Messages
2,989
One of the better articles I read (PCG UK 2013-02) on it is how the violence is jarring. One moment you arrive in a floating city and walk amongst its inhabitants, seeing how they mingle and live and the next you're drained in blood murdering them by the dozen. Even the dev commented how you're basically a psychotic mass murderer when it really boils down to it but that it's hard for them as devs to bring that to light. Although he did say they tried to.

So, now I'm curious to see if they did and what to make of the article and that comment.

The violence is indeed jarring. The game up to the end of the first act plays the way an adventure / stealth game would. That is to say, you get the impression that it's primarily an exploration / enemy dodging / talking game, with a few puzzles thrown in here and there.

Then suddenly, you grab a hold of a dude's head and slam him into a face grinder. After that, the body count rackets up so fast it doesn't even feel as though it's the same game.

Then you reach Elizabeth, and she's this innocent liberal sweetheart who you have a normal conversation with after just having plowed through 100+ city guards in cold blood. Well, not cold blood because they were trying to kill you, but still. A person doesn't just go from killing 100+ people to acting as though nothing's happened and he's just on a rescue mission, but this is the sort of cognitive dissonance that's become standard in this genre. Deep down, the devs know that DeWitt is no different from Comstock, but because they have an obligation to deliver on the action and the violence, they let it go.

Funny they did acknowledge it in the article. The mention of the protagonist being basically a psychotic mass murderer was the one they made. Do wonder if they address the dissonance later on as they mention.

Yeah, I thought about it a bit and was too hasty on the reply. I do think the devs are trying for a dissonant effect here, but my problem with it is in my edit - ie the DeWitt character just doesn't fit the role he's been put in. But then again, I haven't finished the game, so haven't reached the TWISTY TWIST yet.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
By the way, almost needless to say, Bioshock infinite has truly an astounding art direction, it's pretty not just because of technically strong graphics, but also because of the immense work that has gone into creating every scene. Sound design is also top notch. I wonder what budget they spent on using so many famous songs. So far, I've hear Air (by Bach, if I remember correctly), Requiem: Lacrimosa, girls just wanna have fun(!) and amazing grace.
 

grdja

Augur
Joined
Mar 20, 2011
Messages
250
So, the main character is the main villain and the girl he's trying to rescue is his daughter (who he had kinky sex with).

Truly, an unprecedented ending, GOTY 10/10 D1P

If there is truly pedo wincest in this game than that surely explains all the 11/10 reviews.
 

Azarkon

Arcane
Joined
Oct 7, 2005
Messages
2,989
That's just standard fare for Bioshock. The psychosexual dimension of this franchise follows a pattern, a very obvious one.
 

Gelbvieh

Educated
Joined
Mar 22, 2013
Messages
142
Divinity: Original Sin Torment: Tides of Numenera
How do you get ressurected using money? can someone explain that to me. I haven't played this
Service-based economy?

It's still worth talking about a lot more than other games. It's fun. Could be best game ever, not finished yet. I joined Friday.

8GzLc.gif
Idk, I'm not convinced gauging my value as a person by how long I've been around you is the way to go here. ;)
 

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