That because it is the most absurd case of "not using the uber shiny expensive setting we are so proud of and all reviewers jizz about" syndrome.Really? That, of all arguments you could use?Game set in underwater city where you never ever swim or dive.
I thought Bioshock was good up until the point you kill dr. Steinman. The intro and medical pavillion were great, but right after that it goes vertical downhill, I've already tried to play this game three times but just can't get arsed to finish it. After the last attempt I'll probably never try it again.
The beginning of BioShock is great because of the discovery/learning phase as well as the fact that you have some survival elements built in - you have limited resources and enemies early on are fairly deadly. Problem is that it then enters shooter mode quickly after and gameplay turns into a joke because you are now rolling in supplies. If the game had gone on from Medical Pavilion and kept the focus on limited resources and scrounging, like System Shock 2, I could have easily forgiven the contrived and stupid story and shoddy shooting mechanics, because then you'd at least have some tension and suspense in there.Really? That, of all arguments you could use?
I thought Bioshock was good up until the point you kill dr. Steinman. The intro and medical pavillion were great, but right after that it goes vertical downhill, I've already tried to play this game three times but just can't get arsed to finish it. After the last attempt I'll probably never try it again.
How do you get ressurected using money? can someone explain that to me. I haven't played this
Baldfaced lie. You don't need to lie to shamelessly gather KKK my friend. Just say: this game sux because it is too mainstream LOL! Like all the other hipsters on this thread.Still confirming that 1999 mode is fucking easy. Money is not a problem since Elizabeth can give some to you, and even without her you can find money everywhere. Also, this guy couldn't reach me and hit me, and another guy got stuck in a wall:
One of the better articles I read (PCG UK 2013-02) on it is how the violence is jarring. One moment you arrive in a floating city and walk amongst its inhabitants, seeing how they mingle and live and the next you're drained in blood murdering them by the dozen. Even the dev commented how you're basically a psychotic mass murderer when it really boils down to it but that it's hard for them as devs to bring that to light. Although he did say they tried to.
So, now I'm curious to see if they did and what to make of the article and that comment.
One of the better articles I read (PCG UK 2013-02) on it is how the violence is jarring. One moment you arrive in a floating city and walk amongst its inhabitants, seeing how they mingle and live and the next you're drained in blood murdering them by the dozen. Even the dev commented how you're basically a psychotic mass murderer when it really boils down to it but that it's hard for them as devs to bring that to light. Although he did say they tried to.
So, now I'm curious to see if they did and what to make of the article and that comment.
The violence is indeed jarring. The game up to the end of the first act plays the way an adventure / stealth game would. That is to say, you get the impression that it's primarily an exploration / enemy dodging / talking game, with a few puzzles thrown in here and there.
Then suddenly, you grab a hold of a dude's head and slam him into a face grinder. After that, the body count rackets up so fast it doesn't even feel as though it's the same game.
Then you reach Elizabeth, and she's this innocent liberal sweetheart who you have a normal conversation with after just having plowed through 100+ city guards in cold blood. Well, not cold blood because they were trying to kill you, but still. A person doesn't just go from killing 100+ people to acting as though nothing's happened and he's just on a rescue mission, but this is the sort of cognitive dissonance that's become standard in this genre. Deep down, the devs know that DeWitt is no different from Comstock, but because they have an obligation to deliver on the action and the violence, they let it go.
One of the better articles I read (PCG UK 2013-02) on it is how the violence is jarring. One moment you arrive in a floating city and walk amongst its inhabitants, seeing how they mingle and live and the next you're drained in blood murdering them by the dozen. Even the dev commented how you're basically a psychotic mass murderer when it really boils down to it but that it's hard for them as devs to bring that to light. Although he did say they tried to.
So, now I'm curious to see if they did and what to make of the article and that comment.
The violence is indeed jarring. The game up to the end of the first act plays the way an adventure / stealth game would. That is to say, you get the impression that it's primarily an exploration / enemy dodging / talking game, with a few puzzles thrown in here and there.
Then suddenly, you grab a hold of a dude's head and slam him into a face grinder. After that, the body count rackets up so fast it doesn't even feel as though it's the same game.
Then you reach Elizabeth, and she's this innocent liberal sweetheart who you have a normal conversation with after just having plowed through 100+ city guards in cold blood. Well, not cold blood because they were trying to kill you, but still. A person doesn't just go from killing 100+ people to acting as though nothing's happened and he's just on a rescue mission, but this is the sort of cognitive dissonance that's become standard in this genre. Deep down, the devs know that DeWitt is no different from Comstock, but because they have an obligation to deliver on the action and the violence, they let it go.
Funny they did acknowledge it in the article. The mention of the protagonist being basically a psychotic mass murderer was the one they made. Do wonder if they address the dissonance later on as they mention.
So, the main character is the main villain and the girl he's trying to rescue is his daughter (who he had kinky sex with).
Truly, an unprecedented ending, GOTY 10/10 D1P
Service-based economy?How do you get ressurected using money? can someone explain that to me. I haven't played this
Idk, I'm not convinced gauging my value as a person by how long I've been around you is the way to go here.It's still worth talking about a lot more than other games. It's fun. Could be best game ever, not finished yet. I joined Friday.