Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

agentorange

Arcane
Patron
Joined
Aug 14, 2012
Messages
5,256
Location
rpghq (cant read codex pms cuz of fag 2fa)
Codex 2012
Elizabeth is a liberal shitcunt.
So the flying city has racial segregation. Apartheid. Like they're trying on buses in Sweden at the moment.
She goes "why do they have separate bathrooms for blacks?" or something. God and you can't shoot and kill her.

Wow, tackling problems of the modern age through the medium of science fiction? This man Levine is truly the most creative and original mind of our generation.
 

Gelbvieh

Educated
Joined
Mar 22, 2013
Messages
142
Divinity: Original Sin Torment: Tides of Numenera
^ I don't even know what your point is there. He should express himself with empty deodorant bottles? Through the medium of sign language? In the present tense?


Game is definitely consolised all to shit. Most of that is just Bioshock: the Return though.
  • Way too easy with a mouse? Check.
  • [F] and [Space]? Check.
  • Checkpoints? FUUUUU-Check.
  • Can't die? Check.
On that last one - It is indeed a Ken Levine game. I've never been so surprised!
The achievements are what's killing me right now though. 5/75 Pistol kills! 80/200 moneys (I think it's actually 800/2000)! Did that kill seem fun? Well, we'll let you know the next 9 times you do it!
Plus the collectibles are all on counters as well. Idk if it's just because I'm special but if I know that there's X number of tape recorders in the game and it tells me every time I pick one up, I'm now completing the game by percentages. Because you just know they're going to be evenly spaced. Totally imershun-breaking.


Great game, loving it.
 

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,407
Shadorwun: Hong Kong
No discussion about what Elizabeth's sweat tastes like yet? I am disappoint. Bio(ware)tards > Bio(shock)tards.
 

Gelbvieh

Educated
Joined
Mar 22, 2013
Messages
142
Divinity: Original Sin Torment: Tides of Numenera
Eh, if we only talked about things no one else ever talked about, we couldn't say a whole lot about anything. Nothing ever ends a topic. Not saying BSI 'discusses' this stuff, but I'm OK with it being in there, even if the execution is a bit tacky (like some characters are from the future/a side dimension, oh fuck I hope that doesn't turn out to be the plot).

I do agree with you though, insofar that usually games are just so knuckledraggingly retarded that whenever something is about more than blowing things up it's automatically a masterpiece. Game journalists must never read/watch film/TV/ show interest in anything, either that or they have some amazing meds.


Edit:
:rage:
Serves me right for funding THE DEATH OF PC GAMING etc etc.

Also I don't have Smell-O-Vision or more advanced models installed, soz.



Ahhhhh, disabled Steam Overlay. Phew.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
My point was that reviewers are hailing as a modern masterpiece of social commentary, when the concept of tackling race issues through sci-fi has already been done, better, in other mediums.

A lot of gaming media types seem obsessed with how games emulate other mediums, rather than how they are as games. I swear to god it seems like half the time most gamers and gaming journalists don't even like video games at all.
 

Multi-headed Cow

Guest
Ron_Paul_Its_Happening.gif


OH GOD UNPACK FASTER STEAM! FASTER!
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
From PC gamer of all places...

http://www.pcgamer.com/review/bioshock-infinite-review/2/

The final new element in Infinite’s fights relates to Elizabeth, the woman you’re here for. She can open ‘tears’ in space that lead to alternate universes. In combat, those universes seem to be full of heavy weapons, medkits, and turrets that are mysteriously on your side. She can only do it at predefined points: you see a ghostly image of the various things she can bring in at different spots, and you press ‘use’ on one to order her to make it real.
So she's the 2013 version of crates from yesteryear.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
These guys are truly masters of their art; I am beginning to hate this game even before official release. You can fill Willy Wonka's factory with all the sugar coating on these articles.
So, when will gaming have its Citizen Kane moment? Forget that. When will anything else have its BioShock Infinite moment?
I don't know how else to tell you that this is the game videogames were made for. It’s the game every other designer wishes they could make. It’s a watershed moment for our industry, and I’d be hard pressed to tell you that anything that came before is better. More so, however, I can’t imagine that anything else, in my lifetime, will top this.
If you can make it through the game without being emotionally affected - or even experiencing a bit of an existential crisis - you need to check your pulse immediately.

Never change Professional Gaming Journalism, never.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Wow. These reviews lead me to believe that his game is literally God himself, descended from the heavens.
 

Multi-headed Cow

Guest
Played a few hours so far. Unlocked 1999 mode and have been playing on that. I'm mostly enjoying it but I do have to say that 1999 mode is shit. It's hitscan weapons VS hitscan weapons, with NPCs that have as much bullet sponge HP as the player or more. Your shield recharges so slowly that it's not terribly useful in combat so you have to lean heavily on plasmids to give yourself an edge. On top of that, each death costs you $100 which at this stage in the game is a hell of a lot of money. Money which you also wanna spend on the occasional upgrade. Level design IS more linear than Bioshock 1 so far (A line with a few little side rooms mainly. Whereas Bioshock had a fair number of levels that were relatively open. Your objective would only be in one place, but the level itself was vaguely circular) and enemy AI is pretty poor. Having a challenging time due to the HP bloat and relatively large (Sometimes 5ish? I guess?) number of enemies it throws at you at once.

10/10 game of forever!*

*Honestly I am enjoying it, but I'm also one of the only people on the Codex who liked Bioshock 1 (And 2) and I sure as shit wouldn't recommend it to anyone who didn't like those. It's certainly Bioshock, so I'm content.

Edit: Oh yeah. Gaem haev potato http://cloud-2.steampowered.com/ugc/864963324216093990/494A2FAE133545640046757EC08315914E98370C/
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I played about 2 hours. Few things really annoy me so far:

- Mouse all fucked up, just like last Bioshock. How can they not get this shit right? Bottom sensitivity way too slow, one notch up way too high. Also when you use iron sights it fucking auto-targets enemies like you're using a god damn control pad, even CoD turns that shit off on PC. WTF?

- Took me over an hour to get to combat... it's a video game, not a god damn virtual museum.

- Hard mode just adds stupid enemy HP bloat, as Cow says above. Turned it off, playing on normal.

- Way more linear than Bioshock so far, and that's saying something.

Still, also as Cow said, I expected more Bioshock and basically got that. The story and world are fascinating.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
It's nearly impossible to get more linear than Bioshock 1.

Bioshock gave you open areas with linear goals. This game is literally a corridor with small rooms to the side from time to time. Think Crysis versus Crysis 2.

At least so far.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom