chestburster
Savant
![Illiterate](/forums/smiles/titles/illiterate.gif)
- Joined
- Jul 2, 2012
- Messages
- 711
Sarcasm detection fail. Someone could say that the art style of FEAR is boring, but I don't know if it is more of a problem of art style or is more of a problem of they cutting/paste assets because they didn't had the budget.
It's a deliberate choice of art direction.
A typical slum scene in FEAR 1 looks like this: --That "cold" color palette might look "boring" but is perfect to invoke the isolation and "fear."
![Slums_Alma.jpg](http://cf.shacknews.com/shack_images/sshots/fear/Slums_Alma.jpg)
A typical slum scene in FEAR 3 (with derpier developers) looks like this: --The yellowish "warm" tint and the random stuff with random colors (like the green bottles and the red box) may not be "boring" but do NOT help a bit with the horror element. Hence, bad art direction.
![fear3_gamescom_sm.jpg](http://pnmedia.gamespy.com/ve3d.ign.com/VideoThumbnail/August2010/Trinity/fear3_gamescom_sm.jpg)