sea
inXile Entertainment
- Joined
- May 3, 2011
- Messages
- 5,698
I appreciate the effort, but this was exactly how they marketed the first BioShock. I wouldn't be surprised if this wasn't directly inspired by the "Give Me Deus Ex" option in Human Revolution, which probably led to a number of additional sales. I'll wait and see how this actually impacts the game.
Being forced to make upgrade choices from a limited pool of resources, forcing specialization to survive = good. Being forced to conserve ammunition and deciding whether to take an encounter on or try to get around it some other way = great. Weapons with significant strengths and weaknesses, as well as enemies who may be resistant or immune to certain types = better. No glowing objects, quest arrows, and so on = fantastic.
However, I have a hard time believing they'll actually be bothering to balance the game for this mode, or even going this far... from what it sounds, you'll have limited save slots and no respec option. That's a step in the right direction but it's still not exactly what I'd call "old school mode", more like "slightly less idiotic mode." Cutting out features and adjusting item drop rates makes a difference, but only if the game has been designed with that in mind.
For what it's worth, I liked BioShock. The intro and first few levels were excellent because resource management still mattered at that point and you weren't a super-human killer, it had excellent atmosphere and some pretty memorable characters. The shooting sucked, though, and the plot was a whole lot of nothing - well-told (before the endgame), but way too simple for its own good. Infinite looks like it could be really damn impressive based on what they've shown, but I doubt 2K will have the guts to be truly adventurous with the design.
Being forced to make upgrade choices from a limited pool of resources, forcing specialization to survive = good. Being forced to conserve ammunition and deciding whether to take an encounter on or try to get around it some other way = great. Weapons with significant strengths and weaknesses, as well as enemies who may be resistant or immune to certain types = better. No glowing objects, quest arrows, and so on = fantastic.
However, I have a hard time believing they'll actually be bothering to balance the game for this mode, or even going this far... from what it sounds, you'll have limited save slots and no respec option. That's a step in the right direction but it's still not exactly what I'd call "old school mode", more like "slightly less idiotic mode." Cutting out features and adjusting item drop rates makes a difference, but only if the game has been designed with that in mind.
For what it's worth, I liked BioShock. The intro and first few levels were excellent because resource management still mattered at that point and you weren't a super-human killer, it had excellent atmosphere and some pretty memorable characters. The shooting sucked, though, and the plot was a whole lot of nothing - well-told (before the endgame), but way too simple for its own good. Infinite looks like it could be really damn impressive based on what they've shown, but I doubt 2K will have the guts to be truly adventurous with the design.