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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

sea

inXile Entertainment
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I appreciate the effort, but this was exactly how they marketed the first BioShock. I wouldn't be surprised if this wasn't directly inspired by the "Give Me Deus Ex" option in Human Revolution, which probably led to a number of additional sales. I'll wait and see how this actually impacts the game.

Being forced to make upgrade choices from a limited pool of resources, forcing specialization to survive = good. Being forced to conserve ammunition and deciding whether to take an encounter on or try to get around it some other way = great. Weapons with significant strengths and weaknesses, as well as enemies who may be resistant or immune to certain types = better. No glowing objects, quest arrows, and so on = fantastic.

However, I have a hard time believing they'll actually be bothering to balance the game for this mode, or even going this far... from what it sounds, you'll have limited save slots and no respec option. That's a step in the right direction but it's still not exactly what I'd call "old school mode", more like "slightly less idiotic mode." Cutting out features and adjusting item drop rates makes a difference, but only if the game has been designed with that in mind.

For what it's worth, I liked BioShock. The intro and first few levels were excellent because resource management still mattered at that point and you weren't a super-human killer, it had excellent atmosphere and some pretty memorable characters. The shooting sucked, though, and the plot was a whole lot of nothing - well-told (before the endgame), but way too simple for its own good. Infinite looks like it could be really damn impressive based on what they've shown, but I doubt 2K will have the guts to be truly adventurous with the design.
 

WalmartJesus

Learned
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Maybe for Fallout 4, Todd and Pete will take the idea of New Vegas' "hardcore mode" from Obsidian and rename it "1997 mode"...
 

Zarniwoop

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Shadorwun: Hong Kong
I've just thought of something... If you're playing a game from 1998 or before, does "1999 mode" make it more popamole instead?

And likewise, will they include a "2025 mode" in new games, where you just press A to win the game and all the DLC?
 

MetalCraze

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How Bioshock Should Have Ended

"Today is a sad day for all of gaming fans as Ken Levine announced that Irrational and Take2 went bankrupt and are closing their doors. That's right, no more Bioshock folks"
 

Menckenstein

Lunacy of Caen: Todd Reaver
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How Bioshock Should Have Ended

"Today is a sad day for all of gaming fans as Ken Levine announced that Irrational and Take2 went bankrupt and are closing their doors. That's right, no more Bioshock folks"

More like:
"Today is a sad day for all of gaming fans as Ken Levine was crushed under the weight of his own ego. The dispirited team at Irrational Games has enacted their mass suicide pact (as outlined in their employement contract) and 2K Games has shuttered the studio for good."
 

thesoup

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I don't think anyone is still naive enough to take Levine at face value. By "anyone" I of course mean anyone who played SS2 or any good game and then BioCock.
 

Morgoth

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Ken Levine > Yes Men

Be glad he isn't the corporate-piloted designer drone that designs a game according to marketing input. Yes, he has a healthy Ego, but that's necessary for his position and better than being a copy & paste designer that only likes himself to be surrounded by "Yes-Sir Men", a'la Lucas Arts or BioWare.
 

thesoup

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He's not "the corporate-piloted designer drone that designs a game according to marketing input"? Since when? Hint: the "choice" in Bioshock was there because of publisher, i.e. marketing input. edit: Or was it the tacked on alternate endings? Or maybe both.

He was announcing Bioshock as the second coming of Christ. He said he's gonna break all FPS tropes and redefine the genre, AI, character interaction, storytelling, etc., yet all of that was seen elsewhere and done better elsewhere. I wouldn't have mind had he merely exaggerated like everyone who wants to sell their game does, but he straight out lied Toddler style about everything in the game. There was not one creative or original input in that game, save for the setting.
So no, he doesn't have a healthy ego. He's a hack and an asshat, no better than every other retardo designer who should sell used cars instead.
 

Morgoth

Ph.D. in World Saving
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He's not "the corporate-piloted designer drone that designs a game according to marketing input"? Since when?

It was his choice all along. He made the smart decision to make Bioshock mainstream suitable, he knew that was the only way or else his firm gets shut down. You see that all the time in the industry. If you're commited to sell your company to a publisher, you better make sure to know how they tick and what their longterm goal is. Isn't really that hard to grasp, isn't it?


He was announcing Bioshock as the second coming of Christ. He said he's gonna break all FPS tropes and redefine the genre, AI, character interaction, storytelling, etc.,

Well, wasn't it? FPS used to be straight-forward experiences until Bioshock came along, which offered exploration, a unique setting, strong characters (debatable bla bla), more sophisticated AI (not everything attacks you on sight; power of manipulating the battlefield etc.) and of course an actually competent story that goes beyond "American Marines fuck yeah!". What's not to like? For 2007 standards, it surely deserved it's high praise.

I wouldn't have mind had he merely exaggerated like everyone who wants to sell their game does, but he straight out lied Toddler style about everything in the game. There was not one creative or original input in that game, save for the setting.

Oh, "save for the setting". That's like, one of the most important aspects? And where did he ever exaggerate?

So no, he doesn't have a healthy ego. He's a hack and an asshat, no better than every other retardo designer who should sell used cars instead.

Peter Molyneux, VD etc. are hacks. Levine actually has quite an impressive portfolio.
 

thesoup

Arcane
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Why did you dissect my post like that? It's retarded. People never learn. Sigh.

Well, anyway...
Nope, Bioshock was in no way, shape or form unique, revolutionary or innovative. Its only saving grace is the setting which doesn't make up for the terrible shooting mechanic, the derpy non existent "rpg elements", the recycled story and bastardized everything from SS2. That may have been a great achievement for '07., but being less shitty than other shit is still shitty. Fuck, SS2 and Deus Ex outdid Bioshock in every possible way save the graphics; eight and seven years before.

Also, I explicitly said he never exaggerated; he straight out lied about virtually everything.
This pretty much sums it up.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Morgoth: Bioshock was massively downgraded from its original ambitious vision. This is fact. It was one of the first games to be famously damaged by "focus testing" and such nonsense.

The game does look better in retrospect, compared to the mainstream shooters we've gotten since then.
 

MetalCraze

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Be glad he isn't the corporate-piloted designer drone that designs a game according to marketing input.

That's why Bioshock Infinite is as cinematic as possible. That's Ken going against all the mainstream gaming alone.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
When I think about it, Bioshock is a lot like Deus Ex: Invisible War.

Yes and no. DX:IW didn't turn out the way it did because of focus testing. The designers just had some really bad ideas from the get-go.
 

Cowboy Moment

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Well, wasn't it? FPS used to be straight-forward experiences until Bioshock came along, which offered exploration, a unique setting, strong characters (debatable bla bla), more sophisticated AI (not everything attacks you on sight; power of manipulating the battlefield etc.) and of course an actually competent story that goes beyond "American Marines fuck yeah!". What's not to like? For 2007 standards, it surely deserved it's high praise.

Stalker was released earlier that year, did everything you mention better (with the exception of characterisation I guess, although the military announcer guy in the Cordon still has more character than almost anyone in Bioshock).

Also, Stalker had some real innovation as far as first-person shooters go, as opposed to Bioshock, where almost everything Levine hyped turned out to be smoke and mirrors, and the actual gameplay consisted of blasting the same three types of hp-scaled enemies for the entire game with whatever weapon you just hit max ammo for.
 

Morgoth

Ph.D. in World Saving
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Stalker? Don't make me laugh. I couldn't stomach listening to this retared Russian acccent all the time.

And you forget one important thing: Bioshock was accessible, Stalker was not. That's why the Stalker devs are now on the brink of bancruptcy, because nobody is interested in their boring and amateurish games.

And let's better not start how much Stalker was hyped, and how little it delivered.
 

Morgoth

Ph.D. in World Saving
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I already got that bastard on my ingnore list. Normally I don't put poeple on ignore lists as I think dealing with a bunch of idiots is part of the Codex, but boy, Skyshit is just beyond rescue. The Tschernobyl accident must have caused permanent brain damage to him as a baby.
 

Cowboy Moment

Arcane
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Messages
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So you do agree that Stalker was better than Bioshock at everything else?

And, of course Bioshock is more accessible. In turn, Modern Warfare is more accessible than both of them, which is why it sells so well. I don't really see how that matters for the purpose of your argument.
 

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