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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Morgoth

Ph.D. in World Saving
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Stalker did some things pretty well, but was overall a letdown, no thanks also to the immense hype it got.

Bioshock actually I cared to finish, because there was a story structure there, Stalker was just one big mess. Like a SP MMO.
 

Cowboy Moment

Arcane
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Stalker was a letdown, a poor man's MMO, while Bioshock revolutionized the FPS genre.

Honestly, if I didn't know better, I'd assume you were trolling me.
 

Morgoth

Ph.D. in World Saving
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I haven't said that Bioshock "revolutionized" the FPS genre, but it certainly gave the genre a new impetus. That's why games like Prey 2, Dishonored and many more are getting funded, because there's an actual demand for these kind of shooters.

Meanwhile In Ukraine, another fucking Mutant-Zombie-PA shooter gets canceled.

"Miri, we ran out of Vodka, how we will survive next month now?"
 

Cowboy Moment

Arcane
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I finally realized why this felt so familiar.

It's the same as reading Volourn's posts in threads about Bioware games. The only thing you're missing is the Roofles.
 

Wyrmlord

Arcane
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Feb 3, 2008
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28,904
If you are talking about Shadow of Chernobyl, do remember that you speak of a game where blindly following the main quest leads you into a troll ending with your character being defeated, while following extremely subtle clues allows you to open up a separate, alternative hidden main quest that ends in the real ending of the game.

This is the kind of thing we expect from Daggerfall, Deus Ex, and Fallout, not from any typical game.

BioShock is not in the same class. None of this implies BioShock is a bad game for this reason, but such degrees of subtlety, ignoring the noise, filtering tiny bits of useful information, and piecing them to find a solution to a complex problem is rarely implemented in games. When a game does achieve that, it is of a superior class. BioShock - be it good or bad - is not in that weight class.

(And to be a major graphics whore, BioShock was an ugly ugly game. Shadow of Chernobyl, with a wasteland of rotting industrial sites and sewage filled waters, was beautiful. Despite being a full year older.)
 

Achilles

Arcane
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Sep 5, 2009
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3,425
Bioshock's gunplay was atrocious. One "would you kindly" plot twist does not a good game make.
 

Metro

Arcane
Beg Auditor
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Aug 27, 2009
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27,792
Other than that, the atmosphere factor goes down like there's no tomorrow after the medical pavilion. Fontaine's Fisheries is crap, boring corridors everywhere.

That's where I stopped playing, too. Just couldn't go on.
 

zerotol

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Bioshock had an awesome awesome atmosphere.

For the first or so hour. I remember liking Bioshock up until after beating the crazy plastic surgeon. After that it all pretty much went downhill, not to mention how I kept going 'OH NO YOU DIDN'T' nearly every 10 minutes, when I was noticing all the shit that was shamelessly bastardised from SS2. And after those 9736987346983746 predictable (and 1 not predictable) plot twists happened all in ONE cutscene, I decided it's fucking enough.

It had a very good level again later on, where you had to do assignments for a mad theater maker. The big daddy escort ending was beyond retarded though.
 

Tel Velothi

Cipher
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May 12, 2011
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beneath a lonely desert sun
As far as I remember, you couldn't even DIE in Bioshock (1 and 2) - I mean WHAT THE FUCK?

Suprisingly, it wasn't so bad, because I really tried not to get killed (plus there was spawning mobs and I had to preserve ammo), but anyway... I could just die and spawn endlessly at Vita Chambers and kill everything with malee weapon - I just didn't, because it would be beyond retardation. Guess I LARPed too much (foreboding atmosphere had something to do with it).

Oh, and the "good" ending of Bioshock 1 must be the worst ending I have ever seen in any game. Ever.
 

Zarniwoop

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Shadorwun: Hong Kong
As far as I remember, you couldn't even DIE in Bioshock (1 and 2) - I mean WHAT THE FUCK?

Suprisingly, it wasn't so bad, because I really tried not to get killed, but anyway...

Same as in SS2, and that was an awesome game. Then again when SS2 came out (1999 lol) it was still pretty novel, unlike now.
 

potatojohn

Arcane
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Jan 2, 2012
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You could die in S22, either before finding the QBR machine on each level, or if you ran out of nanites.
 

Zarniwoop

Closed for renovation
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Shadorwun: Hong Kong
Yeah forgot about the nanites... maybe they'll have those in the super-hardcore 1998 mode of Infinite.

edit: Like potatojohn said, the respawning used up some nanites each time and you would die when you ran out.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Don't forget to deactivate the Cyborg Conversion Chamber...
 
Joined
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15,534
SS2 actually had difficult enemies and the Wrench wasn't almighty unless you were supremely good. If you ran out of ammo or your gun broke you were in for serious pain until you found more, so trying to live off of respawns would have you dying or using up half your healing supplies every 3 or 4 enemies. In Bioshock you could clear half the level with the wrench easily then respawn and clear the other half easily.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
I tried to play Bioshock a number of times, and always quit soon after dr. Steinman. The gameplay is mediocre at best and the engine somehow has the ability of being worse than the usual bad UE game, yet still I like the beginning, if only because the atmosphere in the initial part and in the medical pavilion is really great. Steinman is also a very good character, I'd say he's better than Ryan. Then what comes next? A fuckton of big daddies, whose sole purpose is simply to force you to spend your ammo and provisions so that you can't go around full of all sorts of bullets and medkits. This should be avoided by having more loot scarcity, not by putting them at every few corners in each chapter. I never got this big daddy thing, actually. Did they really thought this battles would be fun? Because, it really wasn't, every time I saw a new big daddy I was like "ohhh shit, not again, please, not again". I know you're supposed to used the environment against them and all that but this also wasn't fun or too effective. Maybe against the drillers, but not when you fight the Rosies (the ones with the big ranged weapons). In the end, the whole "smart man's FPS where you have to think and use the environment to set traps to defeat the big daddies" is a big lie, because the only viable strategy to beat Rosies efficiently is to exploit their passive stance and set obvious, retarded traps on their path like a billion of flammable barrels or similar stuff. Seriously, I spent like an hour trying to think of any good way to use the environment like the gigantic hype machine told me it was possible, but there's nothing like that, this is pure marketing bullshit, you just put explosives around.

The best tactic is upgrading the Frozen Wrench and Wrench Attack speed and just beating everything to death while it's frozen. It's the win tactic for just about everything.
 

Hamster

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Codex 2012 Grab the Codex by the pussy Codex USB, 2014
I still think 1998 was like 2 years ago sometimes.
Yes, i feel the same. Seems like the time of BG2, Fallout and Arcanum was just a few years ago, and then i realise that it was 14 years ago. Fuck, average gamer kid today was not even born at that time...
 

sea

inXile Entertainment
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May 3, 2011
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5,698
The best tactic is upgrading the Frozen Wrench and Wrench Attack speed and just beating everything to death while it's frozen. It's the win tactic for just about everything.
Doesn't work on the higher difficulties. Big Daddies and some normal enemies have too much health to break down before thawing, and your wrench does no permanent damage when you're smashing a frozen enemy.

You could die in S22, either before finding the QBR machine on each level, or if you ran out of nanites.
Also, in BioShock, the damage you do during one "life" persists, so the same enemies will be dead and will still be worn down. I'm not 100% certain but I remember System Shock 2 respawning and healing enemies upon each death, so you couldn't just exploit the system to wrench away everything.
 

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