Tagaziel
Scholar
Yes. You are.
So I'm guessing you enjoyed Bioshock: Infinite?
So I'm guessing you enjoyed Bioshock: Infinite?
Too bad his game is utter shit. He should also, criticize the press for praising his gameHe's a pretentious dick. He's also right 99% of the time about games.
Granted, BI:I is undoubtedly lacking in exploration with respect to bioshock, the difference isn't huge. in BI:I the levels are much more open and wide, wider corridors, if you will. Bioshock had a maze of tiny corridors, which gives the illusion of more exploration options, but doesn't really provide it. That being said, as I said, bioshock 1 does have more exploration. But BI:I has plenty of rewards for those who explore every level thouroughly.
The no-fuck-up thing was present ever since System Shock and its regeneration chambers, which were little more than a slap on the wrist. Infinite in 1999 mode does a fine job of limiting resources and the number of times you can come back from the dead.
Fighting can be a bitch, though. Especially when Handymen come into play. Loved the challenge.
Is linear = bad?
The thing about SS regen chambers was that you had to activate them and there was only one per floor. It was permadeath if you hadn't activated it and I remember quite fondly the mad dashes to activate them. Their placement and the fact that some monsters respawn made them quite a bit less convenient compared to the Infinite ones (which seem to regenerate the player pretty much right at the thick of things).
The Handymen were somewhat difficulty but they really seemed like a cheap version of Big Daddies.
Is linear = bad?
There's a difference between linear and tunnel. Some of my favorite shooters are linear, like FEAR for example, but they do a decent job of having larger areas with different points of entry, which makes combat and exploration more fun. Infinite is mostly a straight line, which is what disappointed me.
Oh, and screw the skyhooks/rails. Good idea that is used all of 5 times in the entire game and most of them they're nothing more than slightly more flexible jump pads that let you get between islands in an AWESOME BRO kinda way. The rest of the times they're just used in cutscenes. What a waste.Playing now, I got past Shantytown and am at the Bull's Den or whatever it's called. This story is fucking stupid.
Let's think about this for one second.
Why am I even playing this game? Is there even a story here? What am I doing? Why? What's going on? Why are we taking part in this pointlessly convoluted dimension-hopping crap in order to procure tools for a gunsmith so he can make guns so we can get our airship back so we can leave? Do you realize how pointless and drawn-out this all is? Wait, why didn't we just, like... find another airship? Or better yet, go back the way we came to Columbia in the first place? And don't tell me it doesn't work, and there's no other way back, because we didn't even try to see if it was possible or have a dialogue line to explain it's not.
- We need to leave Columbia
- To do this we procure an airship
- Because of Booker's incompetence we get the airship stolen by the Vox
- The Vox say we'll get the airship if we give them weapons for their uprising
- We go to Fink Industries to get the weapons from a gunsmith
- On the way, Fink tries to "employ" us
- After learning that the gunsmith was imprisoned by Fink (who has a private jail because he's a big ol' meanie or something), we go to Fink's club to get the gunsmith out
- During this time Fink sends one, two, three waves of dudes at us and says that he wants us to become his head of security after we butcher them all (??????????)
- We eventually reach the gunsmith's cell and find that he is dead
- The two travelers appear out of nowhere and give us a hint that we can see into an alternate universe
- We step into the alternate universe and find that the gunsmith isn't dead
- We leave and fight our way past respawned waves of police (???????) to get to the gunsmith
- In the gunsmith's office we find in this reality he is "crazy" or something because he's suffering from interdimensional herpes
- We learn from his wife his tools were stolen by the police, so we go to Shantytown to get them back because we deduce this might solve his herpes problem (?????????)
- Inside Shantytown we slaughter yet more police officers who inexplicably recognize and try to kill Booker based on their callouts during combat, even though he shouldn't be in this universe and thus they shouldn't know who he is
Wait, why is Elizabeth suddenly suffering from Emo Teen Girl Syndrome and crying about how we must think she's a freak in a contrived effort to elicit sympathy for her character? Wait, she knows the Songbird? She speaks to it? Wait, what the hell is the Songbird anyway? Why is this apparently important "character" in the story (or at least backstory) suddenly mentioned out of nowhere? So is it like the final boss? Or is Elizabeth really friends with it? Does it talk to Elizabeth? Does it cuddle her? Why would she cuddle a giant bird? How does it even get into her tower? It's too big!
oh fuck my brain just died