MerchantKing
Learned
- Joined
- Jun 5, 2023
- Messages
- 1,697
1. Bioware and its consequences.have been a disaster for the crpg genre. They have greatly increased the life popularity of rpgs for of those of us who play on consoles, but they have destabilized the genre, have made gameplay unfulfilling, have subjected character building to indignities, have led to widespread psychological suffering (in SDG's house to financial suffering as well) and have inflicted severe damage on the natural world. The continued "development" of the genre by Larian will worsen the situation. It will certainly subject human beings to worse games and inflict greater damage on the genre, it will probably lead to greater degredation and simplificiation, and it may lead to increased development of Visual Novels mislabeled as rpgs even in desktop players.
2. Bioware may survive or it may break down. If it survives, it MAY eventually achieve a low level of degredation and simplificiation of the genre, but only after passing through a long and very painful period of adjustment and only at the cost of permanently reducing crpgs beings and many other games to engineered products and mere corporate slop. Furthermore, if Bioware survives, the consequences will be inevitable: There is no way of reforming or modifying the genre so as to prevent it from depriving the genre of its foundations and good gameplay.
3. If Bioware breaks down the consequences will be very good. But the bigger its influence grows (such as through Larian and Obsidian) the more negligible the results of its breakdown will be, so if it is to break down it had best break down sooner rather than later.
4. We therefore advocate a revolution against the Bioware emulation within the genre. This revolution may or may not make use of violence; it may be sudden or it may be a relatively gradual process spanning a few decades. We can’t predict any of that. But we do outline in a very general way the measures that those who hate the Bioware should take in order to prepare the way for a revolution against that form of "crpg." This is not to be a marketing revolution. Its object will be to overthrow not the marketplace but the degraded and CYOA oriented standards currently attributed to "rpgs"
2. Bioware may survive or it may break down. If it survives, it MAY eventually achieve a low level of degredation and simplificiation of the genre, but only after passing through a long and very painful period of adjustment and only at the cost of permanently reducing crpgs beings and many other games to engineered products and mere corporate slop. Furthermore, if Bioware survives, the consequences will be inevitable: There is no way of reforming or modifying the genre so as to prevent it from depriving the genre of its foundations and good gameplay.
3. If Bioware breaks down the consequences will be very good. But the bigger its influence grows (such as through Larian and Obsidian) the more negligible the results of its breakdown will be, so if it is to break down it had best break down sooner rather than later.
4. We therefore advocate a revolution against the Bioware emulation within the genre. This revolution may or may not make use of violence; it may be sudden or it may be a relatively gradual process spanning a few decades. We can’t predict any of that. But we do outline in a very general way the measures that those who hate the Bioware should take in order to prepare the way for a revolution against that form of "crpg." This is not to be a marketing revolution. Its object will be to overthrow not the marketplace but the degraded and CYOA oriented standards currently attributed to "rpgs"
5. In this thread we give attention to only some of the negative developments that have grown out of Bioware. Other such developments we mention only briefly or ignore altogether. This does not mean that we regard these other developments as unimportant. For practical reasons we have to confine our discussion to areas that have received insufficient public attention or in which we have something new to say.
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