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Game News BioWare Are Not EA's Bitch

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Cynic said:
Current Bioware fans

306328_10150300724614367_8101714366_7645672_2142723007_n.jpg

Abomination.jpg
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
The docs have made millions making video games. I doubt they are crying over crybabies online whining.
 

Coyote

Arcane
Joined
Jan 15, 2009
Messages
1,149
"Not that we're bound to it, but we think a lot more about the commercial elements than we used to," Zeschuk explained. "Way, way back, years ago, we didn't even consider those, we just made stuff. And some of the stuff we made, in retrospect, was kind of crazy, like MDK2 - that's just crazy!"

"We thought about commercial," interjected Muzyka.

"Yeah," chimed Zeschuk, "but not on a..."

"High level," finished Muzyka.

This reads a lot like that fake Bethesda interview posted a while back.

Muzyka revealed that he played Neverwinter Nights for three years after release. "I tried a lot of fan content," he said, "user-generated modules, made some myself - not very good ones."

Under a fake name?

"Yeah, I think so," recalled Muzyka.

"Muzyka?" quipped Zeschuk. "No one can ever recognise him!"

"Akyzum," riposted Muzyka, laughing. "No, no."

...Valine?

"Well, uh..." stammered Muzyka.

"Let's move on," Zeschuk quickly interjected.
 

WalmartJesus

Learned
Joined
Apr 26, 2011
Messages
294
Location
Jew York
Matt7895 said:
Zarniwoop said:
They do have a point, they've made shit games before EA got involved. The second worst piece of crap they ever shat out, Jade Empire, was unleashed on the unsuspecting world in 2005.

Jade Empire was one of their better games. I'd say third best, after ME2 and ME.

JE is actually an IP with potential.An ARPG set in a Ancient Chinese world is far more unique compared to Dragon Age's "generic" fantasy Setting.


And considering Jade Empire's focus on fast paced martial arts combat...


an "awesome button" might actually work in this case if a sequel were ever made.
 
Joined
Feb 19, 2011
Messages
385
sgc_meltdown said:

Excellent catch.

What you're seeing there is a partial eye morph, halfway between human (round iris and pupil) and reptilian (vertical slit pupil/iris). There's also quite a bit of skin morphing (roughness/discoloration).

I've observed that pretty much everyone in the media (TV, movies, music) is a shifter. Tooth morphing is also common and easy to recognize.

Edit:

Here's another example for comparison. Note that the whites of the eyes are not actually white, but green-yellow.

h2M6R.png
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
anomagnus is either the fanniest fanboi i've ever seen or is, in fact, a BW/EA employee. Maybe it's the same one that was pumping metacritic scores.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
Reptilian Shapeshifter said:
sgc_meltdown said:

Excellent catch.

What you're seeing there is a partial eye morph, halfway between human (round iris and pupil) and reptilian (vertical slit pupil/iris). There's also quite a bit of skin morphing (roughness/discoloration).

And it seems they have a limited number of templates. Compare the twins on the right to Sharleen Spiteri of the band Texas.

arton173-a9b41.jpg
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,834
WalmartJesus said:
JE is actually an IP with potential.An ARPG set in a Ancient Chinese world is far more unique compared to Dragon Age's "generic" fantasy Setting.
Jade Empire bombed and we really don't need to see any more of its racist yellowface Outlaws of the Marsh-ripoff setting.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
jade empire is wasted potential thickly wrapped in pretentious bullshit.
 

T-T

Novice
Joined
Feb 25, 2011
Messages
15
"The key," declared Muzyka, "is to never lose sight of the fact that, at the end of the day, we're making entertainment and art.

:retarded:



Fuck yeah! Art(TM) is so cool and new shit. I love it how mainstream developers sliding down the slope of mediocrity eagerly refer to their increasingly banal creations as art.

BiowE'Arte proudly presents:

Mass Art 2(TM)

Dragon Art 2(TM)

Art of The Old Republic Online(TM)

Mass Art 3: Gears of Art(TM)
 

Sacculina

Educated
Joined
May 13, 2011
Messages
389
The original print advertisement for Electronic Arts (1982?):

Can a Computer Make You Cry?

Right now, no one knows. This is partly because many would consider the very idea frivolous. But it's also because whoever successfully answers this question must first have answered several others.

Why do we cry? Why do we laugh, or love, or smile? What are the touchstones of our emotions?

Until now, the people who asked such questions tended not to be the same people who ran software companies. Instead, they were writers, filmmakers, painters, musicians. They were, in the traditional sense, artists.

We're about to change that tradition. The name of our company is Electronic Arts.

Software worthy of the minds that use it.

We are a new association of electronic artists united by a common goal—to fulfill the enormous potential of the personal computer.

In the short term, this means transcending its present use as a facilitator of unimaginative tasks and a medium for blasting aliens. In the long term, however, we can expect a great deal more.

These are wondrous machines we have created, and in them can be seen a bit of their makers. It is as if we had invested them with the image of our minds. And through them, we are learning more and more about ourselves.

We learn, for instance, that we are more entertained by the involvement of our imaginations than by passive viewing and listening. We learn that we are better taught by experiences than by memorization. And we learn that the traditional distinctions—the ones that are made between art and entertainment and education—don't always apply.

Towards a language of dreams.

In short, we are finding that the computer can be more than just a processor of data.

It is a communications medium: an interactive tool that can bring people's thoughts and feelings closer together, perhaps closer than ever before. And while fifty years from now, its creation may seem no more important than the advent of motion pictures or television, there is a chance it will mean something more.

Something along the lines of a universal language of ideas and emotions. Something like a smile.

The first publications of Electronic Arts are now available.We suspect you'll be hearing a lot about them. Some of them are games like you've never seen before, that get more out of your computer than other games ever have. Others are harder to categorize—and we like that.

Watch us.

We're providing a special environment for talented, independent software artists. It's a supportive environment, in which big ideas are given room to grow. And some of America's most respected software artists are beginning to take notice.

We think our current work reflects this very special commitment. And though we are few in number today and apart from the mainstream of the mass software marketplace, we are confident that both time and vision are on our side.

Join us. We see farther.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
The Codex blames everything for the decline, including itself.
 

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