Im talking about consequences of the mission, also losing a member of your team in not a MEANINGFUL consequences because your can always replace him with a new one and nothing much changes in the story.
So the choice is bad because i didnt entirely alter the progression of the game?
Thats what I mean when I say you have low standards and shit taste in games, Kaiden and Ashley were bland and boring characters.
I chose to think they were grounded and normal. And it was much needed after all the strange shit you had going on both in the plot and in your own ship. You fail to grasp the value of normal people in an fantastic tale, but you fail at so many things this isnt surprising.
Talk about being delusional fanboy.
We are talking about a same thing, they wanted to create a dramatic event, you claim its a coincidence they put in the center of it two of your romantic interest, what Im saying they did it intentionally for cheap emotional engagement.
Half the crew was a romantic interest, these were the only two soldiers in it under your command. Nice try tho, you almost make an argument worth a shit, thats a first.
So let me explain again if you have if you have a two choices, one to save few and one to save many its easy/natural to choose to save many especially when you dont have any real connection to characters in question. Next part on sentence was how to bypass this problem.
So how in your mind was this sentence me demanding the scene be a non choice, when it was nothing more then explaining the problem with the scene, please explain?
Except the planet wasnt under your command, it wasnt your responsability, those people were. The whole choice as framed as you being in charge of them, it would have lost all meaning if you were just picking between saving a planet or saving your banging buddy. The choice you propose adds less to the narrative and manages to bypass the only part of the decision that is hard "who do i send to die. Who do
I kill? These people put their lives on my hands."
That was mostly just my rant about poor and limited way Bioware deal with offering choices and delivering consequences. My point was that the limited choice of that scene prevents any real meaningful impact on the story making everything pointless. You choose between the two people who will die, but the mission will be a success no matter what you choose. Giving you a option to abandon the mission to save companions with negative consequences on the story would be a logical third option in that scene.
Sure, more impactful choices would be better, if thats your whole point its fucking retarded. I can come up with deeply impactful choices too, why cant you side with saren? why cant you just quit the military and spend your last days dancing at the bar?
Its a nice exercise in "what ifs" but it isnt relevant to the discussion at hand, and neither is the point you are trying to make.
But it doesnt impact anything, you get someone else to follow you
Sounds like an impact to me.
few people mention it and thats it.
Sounds like an impact to me.
Hardly a meaningful consequence especially for someone like me who didnt care at all about the character.
If you are playing a storyfag game with poor gunplay for the story but dont manage to care for the story why the fuck are you playing? are you retarded?
Bioware did alternative paths few times in their games, they could have here if they wanted but they didint.
I think its a little more complicated than "they just didnt want to make more content"
Why, because to them that scene was nothing more then a forced dramatic moment to add some emoshun to the game.
The logic doesnt follow. At the end of the day they commited to this choice far more than any other choice in the game.
Two soldiers I dont care about, truly a difficult choice.
Really doesnt matter if you care about your soldiers or dont, the fact is you sent one to die. Narratively speaking that meant something, it had an impact, but at the end of the day it was just one more casualty of war.
Also Im sure you know that if something is popular it doesnt mean its good.
Fair point
You now sound like PoE apologist.
No i dont, PoE did nothing competently
Wasting time driving in Mako on a randomly generated maps and doing fetch quests to inflate game time?
As far as i know they werent randomly generated. And they were rarely fetch quests too. Tho some of them were shit, like getting the krogan armor, or helping the woman get rid of her criminal sister if i remember correctly.
I agree that there are some interesting bits in the ME lore and I agree that its obvious that it shows that many people enjoyed working on the game. Yet I still find the story and the characters bland and boring, Mako nothing but a chore just like almost all side quests, Citadel was interesting at start but you really get tired of white corridors and elevators, I hated combat in every game and overall the game was too underwhelming
Adjust expectations, this wasnt a work of art or anything, it had some interesting lore, mostly lifted from sci fi shows. it had a few interesting characters. The quarians were good, so where the krogans. I liked the citadel and the truth behind the keepers, which made me appreciate the quest at the start of the game when an NPC has you spying on them. Little details like that.
Thing is you cant really say this is mediocre, when theres so much mediocre games lying around, games like sword coast legends or bound by flame or the myriad of stuff that isnt outright hated. It is certainly one cut above most games.
Now I dont care you or anyone else enjoying this game, I know I enjoy many shitty games despite them being shitty. But I do have a problem with people claiming this is a well written game with a great plot, thats its better then other shit so that makes it good, saying it deserves to be placed on Codex top 70 RPG list. Im sorry if anyone make any of those statements I will call them autistic.
Its a well written game, the plot is nothing new, ancient evil wakes up, you need to stop it! But i liked how it was approached, the main quest has you gathering information, going to ancient places and trying to reconstruct the past, it was certainly good enough. Plus just on the space opera novelty it scored some points. We get medieval fantasy RPGs every other week, this was certainly refreshing back then and it would probably be better recieved today than it was back then, especially after ME3 and MEA, or Mars: war logs, or Technomancer. Compared to those this game is pretty cool.
As for the top 70, youd be hard pressed to find 20 RPGs that could be considered great, and its mostly a popularity contest anyway.