The Jester
Cipher
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- Mar 1, 2020
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Misfits of Isilmerald
Ho there, adventurers!
Our current update introduces three misfits you will be able to recruit as companions. Think twice before you accept such a person into your party!
Jade, the Necromancer
Jade was a child of the city with indifferent, borderline neglectful parents working in Isilbright’s sprawling bureaucracy. Her fascination with both dead things and magic was born with the death of her pet squirrel, Mindy. Jade did her best to bring Mindy back to life, first through failed attempts at homemade magic involving really large candles and inexpertly drawn symbols, later by gutting the tiny corpse and installing a crude armature alongside its skeleton.
Jade did get over the loss of Mindy, mostly, but never lost her desire to see the dead come back to life, in any form and preferably by her own hand.
Her chosen profession has unfortunately hurt her prospects of ever having a love life, since necromancers are typically isolated loners, if not by their own choice, then by everyone else’s.
Phimm
Phimm is a true loudmouth. A master of fake smiles, gambles and drama. Once he was a cypher in the city of Isilbright, but that walk of life never really fit him. His travels took him all over Isilmerald and beyond, one of his favorite stamping grounds being the Garden of Delights. The colors and hustle of the Garden never ceases to amuse him.
Phimm is a man of words, one of rather chaotic nature. While he is more than likely to talk himself out of sticky situations, he is also very likely to cause mentioned sticky situations. If there is place for a jibe or a – preferably – in appropriate joke, nothing will keep him from saying it. He is also a talented player of cards. Phimm made it a personal goal in life to challenge and best the greatest gamblers and cardsharpers of Yerengal.
Sea Hag
Not much is known about Sea Hag. Her past is veiled in darkness, even to herself. She was born among the tides of the Zarndur Sea, swept ashore by the deep blue waves. She used to be a mortal before, but her old self now lies on the seafloor along with the ship she sailed. Her path is guided by Omeyrenon, the god of seas. The deity guides her on a journey quite mysterious to her. Nevertheless, she follows devoutly.
Sea Hag is a somewhat contradictory character, an attribute she came to accept and understand. She was given the magical powers of a druid by the god of seas, but she is also undead. Many will shun her for this state, and she often needs to prove her benign nature until she is trusted. She is particularly easy going and open about her knowledge, and will gladly share it with those in need of it.
That's all for today! See you again next week!
Inbefore Isilbright gets annexed by Isilmerald and the Fjeldegugs have to vote in a referendum on whether they want to live together with the Rillows.
Lol still more interesting than Torment 2 or BG3 :DNew updateish: https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness/posts/3141235
Misfits of Isilmerald
Ho there, adventurers!
Our current update introduces three misfits you will be able to recruit as companions. Think twice before you accept such a person into your party!
Jade, the Necromancer
Jade was a child of the city with indifferent, borderline neglectful parents working in Isilbright’s sprawling bureaucracy. Her fascination with both dead things and magic was born with the death of her pet squirrel, Mindy. Jade did her best to bring Mindy back to life, first through failed attempts at homemade magic involving really large candles and inexpertly drawn symbols, later by gutting the tiny corpse and installing a crude armature alongside its skeleton.
Jade did get over the loss of Mindy, mostly, but never lost her desire to see the dead come back to life, in any form and preferably by her own hand.
Her chosen profession has unfortunately hurt her prospects of ever having a love life, since necromancers are typically isolated loners, if not by their own choice, then by everyone else’s.
Phimm
Phimm is a true loudmouth. A master of fake smiles, gambles and drama. Once he was a cypher in the city of Isilbright, but that walk of life never really fit him. His travels took him all over Isilmerald and beyond, one of his favorite stamping grounds being the Garden of Delights. The colors and hustle of the Garden never ceases to amuse him.
Phimm is a man of words, one of rather chaotic nature. While he is more than likely to talk himself out of sticky situations, he is also very likely to cause mentioned sticky situations. If there is place for a jibe or a – preferably – in appropriate joke, nothing will keep him from saying it. He is also a talented player of cards. Phimm made it a personal goal in life to challenge and best the greatest gamblers and cardsharpers of Yerengal.
Sea Hag
Not much is known about Sea Hag. Her past is veiled in darkness, even to herself. She was born among the tides of the Zarndur Sea, swept ashore by the deep blue waves. She used to be a mortal before, but her old self now lies on the seafloor along with the ship she sailed. Her path is guided by Omeyrenon, the god of seas. The deity guides her on a journey quite mysterious to her. Nevertheless, she follows devoutly.
Sea Hag is a somewhat contradictory character, an attribute she came to accept and understand. She was given the magical powers of a druid by the god of seas, but she is also undead. Many will shun her for this state, and she often needs to prove her benign nature until she is trusted. She is particularly easy going and open about her knowledge, and will gladly share it with those in need of it.
That's all for today! See you again next week!
This is from one of their latest updates:Is the GOG release date of 31st March real or is that just some old thing hanging around that the diversity hire at GOG is too stoned to update?
At the moment, we are not able to tell more about the launch date, but we will do this in one of the aforementioned updates as soon as we can. Our Steam page is under construction and will be published in March. Stay tuned!
Imagine a world that his has the better chance to be released than realms beyondHoly shit, this isn't vaporware, yet?
You will be judged on release!I am proud to say i am one of the backer bringing this masterpiece to life
I am proud to say i am one of the backer bringing this masterpiece to life
It lacks turn based combat, so no.Holy shit, this isn't vaporware, yet?
Of course you are, otherwise you wouldn't be on the Codex, since apparently it's a Black Geyser: Couriers of Darkness fansite:I am proud to say i am one of the backer bringing this masterpiece to life
Tools of the Trade
Ho there, adventurers!
The numerous adventurers of Yerengal are trained in a wide range of talents to aid them on their journeys – and your party is no exception. The skills discussed below are among those that can be employed by them.
Pray, Dream, Commune
Keepers of lore, wisdom, of divine and spiritual secrets. Commonly called priests, they are some of the few who get to communicate with the gods and spirits of Yerengal. They all have their own ways of achieving this. Clerics pray to their deities, druids dream about the Green Mother, and shamans will commune with the spirits of the land. No matter the method used however, these supernatural beings will sometimes bestow their blessings upon those who ask. They have their own secretive ways though, and the reason behind why any blessing was given can rarely be known by the priests.
Blessings can affect a priest character in many ways. Some will enhance their protection against the elements, or increase the effects of their spells, while some may send animals to aid them in battle when they are attacked. It is only up to the gods and spirits to decide what happens.
Arcane Studies
Wizards are true masters of the arcane arts, no matter which path they take. Some of the spells they learn are more mentally and physically taxing – they are called Elevated energy-level spells. Through deepening their studies, they prepare and train their minds to better withstand the strain caused by casting these more complex spells.
Specializing a wizard this way will allow them to cast their Elevated energy-level spells more often, and memorize them in greater number.
In addition to scroll-based learning, wizards can also choose a couple of spells at level-up
Finding and Disarming Traps
Shady faces, scoundrels and thieves know the ins and outs of life among the shadows. Sites of break in or infiltration are often protected by traps to fend off burglars, but the best will of course know how to get around them.
Thieves and swindlers can specialize themselves into seeking out and neutralizing traps. As long as it has mechanical components, a well-trained outlaw will find it. There are however traps that are fully magical in nature. For those, one will need help from a wizard.
A mechanical trap detected by an outlaw character (not on screen)
Command Company
Army generals, cunning mercenaries, the heroes of legends. They are hardened in the real thick of the fight, and become naturally attuned to commanding a group. Their imposing presence strikes fear into the hearts of their enemies, and strengthens the resolve of their allies.
Those with this ability to lead can train and drill their allies to follow different tactics during combat. Knowing the right strategy for the right situation can mean the difference between life and death.
Some tactics will enhance the group’s ability to quickly engage combat and end the battle quickly, while others will make them fight more efficiently during the night, or against undead enemies.
Using the Command Company skill
There are still a few Enerants left to defeat for us, but we will return soon – stay tuned!
Ehrm, excuse me, ENERANTS.Those ents are cute