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KickStarter Black Geyser: Couriers of Darkness - Tales of the Moon Cult expansion on the way

Cryomancer

Arcane
Glory to Ukraine
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Messages
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Frostfell
You can do good storytelling and tactical combat with any of those rulesets , or any popular one ,any less known OSR , even 4E . Pathfinder kingmaker success is on its story telling and powertrip not at all related to the ruleset, this rtwp game stray far way from the original ruleset and has hardly anything in common with pathfinder.

This I strongly disagree.

Pick one of my favorite spells like Finger of Death. CR 10 creatures like a Giant flytrap can soak 3 finger of death spell, failing the save 3 times in PF2E. While in 1E, Finger of Death casted at lv 15 can OHK a Giant flytrap. Being a necromancer in this two editions is a completely different experience. Even Gothic 3, when they changed from rune magic to ancient magic, the experience of being a caster changed a lot. Changing the game mechanically have a lot of impact in the gameplay. Tomb of Horrors played in 5E is vastly different than Tomb of Horrors played in 4E which is vastly different than the original Tomb of Horrors. Which is insanely brutal.

Making an analogy with FPS games, GM6 Lynx in Arma 3 can OHK a soldier with the best body armor inside an armored vehicle at 1000m with no problem. In Dirty Bomb(Fel-ix), it can't pierce anything and you need multiple shots to kill someone. You can't say that the sniping experience is the same in both games despite both being using the same weapon in a shooter. Or with cars in a racing game. Driving the same car in NFS and in GT can be completely different experiences.

In this particular game, once they changed the spells to scale with your level, casting stooped being worthless except for summons and become way better. A single variable alteration changed the game experience. I know cuz I played when snowball only dealt 3~7 damage and played recently when it scales with your level.

TL;DR - Mechanics matters a lot.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
Actually game isnt half bad , technically no problem slowdown or crashes, a miracle in this days and age. Art style and presentation is good, although that dwarf warrior seems missing his pants and wearing iron plated long socks....Nothing to scream genious either ,character creation classic and ok with vancian magic but so far all of it feels way too generic , especially after reading GRRM and glen cook books i guess.

33440742.jpg
 

Jermu

Arbiter
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Joined
Aug 13, 2017
Messages
1,644
Finished EA in 17 hours. Group between lvl 9-11.

Few more thoughts:
-You cannot see some of the status ailments from portraits such as silence OR quite often character refuses to cast spell and just run to the clicked area.
-There is about 25% chance when you try to cast spell to party member by clicking their portrait you don't cast spell but instead change portrait position. This is quite tilting considering how often this happens.
-95% of quests are kill x number of stuff, find item y and shit like that. Think there was only 2 quests which needed some thought process
-Spells are generally quite bad but summoning is very useful/op. Think Im mainly going to use debuff/heal/summoning spells.
-Enemies rarely change targets which means that you can just kite harder enemies with 1 bait character.
-Difficulty seems to pick up later in the game died only 2 times.

-When you try to click and drag any area inside the rectangle so you can select area of party members it just moves the log below it. Another tilting thing.
BJcG0MS.png


Also my main character is templar which dont use charisma for casting. Charisma is (not suprising) dump stat for pretty much for every character. Other one is supernatural.
 
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Jermu

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Jermu

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Skipping most non named houses and not clicking every container saves around 50% of playtime. Also talking to npcs which are not named is pointless since they all have the same dialogues aka Morrowind style. I still have not done 3 side quests but other than that done all the quests and explored every area.
 

Jermu

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Also talking to npcs which are not named is pointless since they all have the same dialogues aka Morrowind style.

Yeah like any other RPG

Indeed the point I was trying to make is how my playthrough "only" took 17 hours since every area has has like 10-50 npcs but only 0-4 are worth talking to.
 
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razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
Finished EA in 17 hours. Group between lvl 9-11.

Few more thoughts:
-You cannot see some of the status ailments from portraits such as silence OR quite often character refuses to cast spell and just run to the clicked area.
-There is about 25% chance when you try to cast spell to party member by clicking their portrait you don't cast spell but instead change portrait position. This is quite tilting considering how often this happens.
-95% of quests are kill x number of stuff, find item y and shit like that. Think there was only 2 quests which needed some thought process
-Spells are generally quite bad but summoning is very useful/op. Think Im mainly going to use debuff/heal/summoning spells.
-Enemies rarely change targets which means that you can just kite harder enemies with 1 bait character.
-Difficulty seems to pick up later in the game died only 2 times.

-When you try to click and drag any area inside the rectangle so you can select area of party members it just moves the log below it. Another tilting thing.
BJcG0MS.png


Also my main character is templar which dont use charisma for casting. Charisma is (not suprising) dump stat for pretty much for every character. Other one is supernatural.

is that a musket the red robe figure carrying?
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
Wow. Nice imitation of BG's item descriptions, while keeping it consistently fugly. Quite an accomplishment.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
You can tell it's a sign of incoming quality when the testing build has been repeatedly updated on the day of release.
6uD0vry.png


It was a bad idea to hold back the rest of the content from EA. I'm not sure why devs insist on doing this, even in the very minor chance someone gets spoiled or whatever it won't stop people from buying your game. A more thoroughly tested game is likely to attract more buyers, not less...
 

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,569
Location
Deutschland
And it's out! 1.0 Update downloading now. 4.9 GB.

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Black Geysers Officially Launches
Begin your adventure and be corrupted by greed

9296d59e03afcdc8d4aa7b7598ff724ffdd2102b.png


Ho there, adventurers!

After years of development, a hugely successful Kickstarter campaign, and over 6 months of Early Access, Black Geyser officially launched into 1.0 today. In that time, we've worked incredibly hard to implement your feedback and improve on the things that matter to you.

What We've Improved

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Black Geyser's most requested improvement.

We've vastly improved load times to significantly improve the speed at which you can enter and exit buildings and zones. We continue to work hard on improving these even further.

8b9147bee074d5029c0552ca9e1d0648cad8ed3d.png

You suggested, we delivered.

Our tutorial wasn't perfect, and Black Geyser was difficult to start out in. We've overhauled the tutorial, cleaned up our signposting and given players much more help through its opening hours.

59d0260b5f22d3f87f5c6797391f2ee76087544d.png

Magic lacked spark.

You right highlighted that casters were far too weak compared to other classes in Black Geyser, so we completely reworked their abilities and balance to significantly improve their potency.

19c4e407adae701e7d8b5cec8a2bfce4c7d8b53f.png

You wanted even more content and we were happy to oblige.

Black Geyser was already a large game, but when it comes to old-school CRPG's, we agree you can never have enough. We've implemented all new quests, Chapter 3 of the core story and made significant improvements to plenty of others.

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Hitting like a wet noodle is never fun.

Many players raised concerns that their characters and their abilities weren't scaling properly, leaving them feeling far too weak against ever tougher enemies. We've fixed this, so you'll feel much stronger as you explore the wilds of Yerengal.

3d025e54f729d2474c2629d2ef740b73dabb5ea7.png

Everyone should be able to play Black Geyser.

Mac & Linux support were important for us and our community, and never more so than with the Steam Deck having arrived (we have hopes!). We're pleased to say Black Geyser is now available on both.

ad6a2f7cac7d73282defe3799909acd593440d24.png

We want our encounters to be tactical and challenging.

We've added all new boss mechanics and unique encounters to
Black Geyser
. These are designed to make fights much more tactical, while ensuring greater difficulty for those who choose to seek out these enemies.

a27def0014fb2bb0b354f472e839f571ced6b92f.png

Wrap up warm for these cold spots.

You can now explore the northern frozen harbour of Freynagar, separated from the city by a huge ice dome, or take a trip to Amanuel's Hoard, the seaside fort owned by the greediest man in history. These new zones come with a cold warning.

07da2c598c5fc977bfa52ae7173191fd55032bf0.png

Love to make potions? Its got much better

Our crafting wasn't as intuitive as it could be, and it was too time consuming. We've streamlined the process, implemented automated recipes (have the items in your inventory? You'll be able to craft at the press of a button) and refined the process by making it much more accessible.

Final Thanks

Finally if you've missed it, we've a launch trailer below!


Thank you to everyone who has been on this journey with us and don't worry, we're not finished yet. We've plenty of updates on the horizon. For all those diving in for the first time, be sure to stop by our Discord and chat by the fire.

The Black Geyser Team
 
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Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,002
Location
Frostfell
59d0260b5f22d3f87f5c6797391f2ee76087544d.png

Magic lacked spark.

You right highlighted that casters were far too weak compared to other classes in Black Geyser, so we completely reworked their abilities and balance to significantly improve their potency.
]

I will play as an wintermage first. Then necromancer after the end of work day.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,634
if it sucks

I liked this game more than Solasta and BG3. But less than Kingmaker. Since you like 5E, IDK how much you will gonna like it.
Ruleset is not the most important part in a rpg, you start to worry me.
I think that it is very important. If Pathfinder Kingmaker where made in PF2e, it would be way worse. If was made in D&D 4e, would be unplayable.

D&D 4e is probably the most perfectly-designed RPG system for a turn-based video game anyone could ever ask for. So, naturally, nobody ever made it into one.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,002
Location
Frostfell
if it sucks

I liked this game more than Solasta and BG3. But less than Kingmaker. Since you like 5E, IDK how much you will gonna like it.
Ruleset is not the most important part in a rpg, you start to worry me.
I think that it is very important. If Pathfinder Kingmaker where made in PF2e, it would be way worse. If was made in D&D 4e, would be unplayable.

D&D 4e is probably the most perfectly-designed RPG system for a turn-based video game anyone could ever ask for. So, naturally, nobody ever made it into one.

4e is too gamey, fells more like WoW in tabletop than an actual proper RPG.
 
Self-Ejected

MajorMace

Self-Ejected
Patron
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Souffrance, Franka
There are impressions itt already, you'll have to wait a few days for feedback on the endgame, I suspect.
 

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