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Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
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So okay first sorry for not posting more updates on the game but I thought it would be better to just gather up a few screens from the game and just post my thoughts but I do remember reading thise when browsing the thread and made note to check it out when I got there but I could not find anything Jon Irenicus like at all but I did come across this wtf is it anyway riight before the final battle of the game like wtf right? It is a mystery.
Having released our latest update we're pleased to say that a key community requested component has been added: Pass Time.
The Pass Time feature allows your party to wait an arbitrary amount of time, rather than time passing in real-time. It's particularly useful when you need to wait due to a quest or want to change the time of day (day or night) and you don’t want to visit an inn. Like anything in Black Geyser, it's down to you whether you choose to use this, or avoid it completely.
Besides this we've made additional improvements to brewing and drying, enemy encounters, loot and sounds. As always, you can visit our stream of update notes here.
Patch Notes
New feature: Pass Time
Jade is now properly bound to the wheel
Several items (including throwing weapons) were rebalanced to be stronger
Quest items can no longer be transferred to a container in the loot window
Comparison tooltips now correctly show the Base Block Chance in both sides
Lower interruption chance is now marked with green in comparison tooltips
Completed quest filter checkbox now retains its setting
Month names and historical year established
The Brewing & Drying UI now has correct sound effects
Hitting Sir Dalnor no longer makes whole Isilbright hostile
Added camera shake to Blood and Ice Elemental hits
Alenar no longer takes more than one enerant bark from party
Increased damage of ordinary and plagued ghouls
Second level of Alastor now has correct Blood Elemental version
Mistress Tyrenne and her acolytes now attack the party after dialogue
Fixed the price of Duskmarble and Star-Spangled Greatshield
Fixed Teamster dialogue after ambush
Claudio and Bonitia are now present in their house all the time
Removed gold loot from Abyssal Hunters at Grandmaster Argos Agelas
Crimson Wraith XP value increased to 500
Summoned Wights now have the proper undead specific immunities
Fixed the race of Wights and Posessed Robes (from Wraith to Revenant)
Krag has now a soundset that fits his personality
Tenebrous Grove travel marker added to minimap
Added loot to many Crimson Crossing containers
Iwor now holds a giant hammer instead of a spiked club
1. I made a dorf highlander / cleric (basically a crushmaster-zealot) and have been breezing through shit like butter. Got some berserk and waylay and starting spells, not much else. Is that normal? Although I am thinking that I could have been even more stronger had I gone fighter / cleric instead to specialize in two-handed axes (are there any?), stacking fighters bonus for twohanders, dorfs bonus for axes and get heavy armor on top of all that. Am I right in this assumption?
2. I notice that if I remove shield then my block chance goes back to zero - which isnt nice because I was planning to switch to two-handers at first opportuniteh. I cant block / parry with a weapon?
3. Any way to raise stats after initial char creation? lvl 3 and nuffin' so far.
4. I came across this dorf companion who is basically a carbon copy of my char sans the cleric part. Do I take him along? Do the companions eat my xp? the game tells me that since I am multiclassed, I will level slowly.
any other hints / advise you might have, throw them my way.
1, only two handed swords, staves, bows, staffslings are two handed. No 2 handed hammers or axes. Double edged axe exists but it is 1 handed as well.
2, you can parry with weapons yes. Block is given by armor and shield only I think
3, no base stat increase and no respec in this game, BUT items can lif them while you wear them in equip slots actually
4, multiclass MC is strong I heard but you need all xp you get for that, so they will eat yes, but also for party-based rpg play the game has an innovative feature partly coded by my bf called Party Level-Up, with cohesion and diversity perks but NOT WOKE PROPAGANDA STUFF so ITS SAFE to choose / use
Just got dizzy in Elden Ring and started playing my black geyser bi-sex wintermage and I named her Girl PoweR-PG lovely name isn't it.
1. Whoever came with the idea of not having two-handed battleaxes, clubs and hammers while having dwarves in the game, is a retard. Incidentally, the only other developer I know who came up with a similarly retarded idea is also a German [autist].
I get the PoE cloning angle, but it wasn't really necessary to come up with your own retarded decisions in the character creation, such as counter-intuitive multi-class options. I want my dorf templar-fighter-highlander = crushmaster run!
2. so basically if I want to make an optimal two-hander dude, I need both heavy armor and tons of dexterity not to get hit. Genius.
3. And nobody had the bright idea to mention that during character creation? Like, your attributes are set and you cannot improve them through leveling.
4. I read that gibberish 5 times and still dont understand what on earth are you on about. What diversity/cohesion/wokeness? who asked anything about that?
In short, you are every inch a retard I recall you were when you first graced us with your presence. Never change <3
Yeah the only retard who actually found your rant worth for answering. Don't forget this you colonialist-turned-communist-turned-wokeliberal. *SIGH* Also my bf is coder. He designs nothing, so don't talk to me about design or I'll think you are an oaf and I'm not going to be the only one there I'm afraid.
2. Nope. Two handed weapons are great for parrying I think. Parrying or blocking, both prevent you from getting your ass hit.
4. Party Level perks can actually increase your characters stats so it isn't gibberlish. You are welcome.
hehehe black geyser chased two influencers into total desperacy and fury today :D :D :D This game is evillllllll ( okay one of them playd on Insane Difficulty so do not be afraid to support this game none theless)
I actually finished it, I was close dropping it at the end of act 2 but it slightly improves act 3+4. There is some nice (non-linear) exploration going on in the middle part of the game, few half-decent combat encounters the rest is pretty trashy. The limitation of the dev team clearly shows in all parts, and not in a lovingly janky way. Also, not only are the loading time outrageously long, for some reason they seem to deliberate want you to load new areas as often as possible. In one instance, you have to pass two loading screens before entering a dungeon, in between nothing but a tiny empty cellar. In settlements they placed most NPCs in buildings, instead of moving some outside etc.
I started a couple of times, and ended quitting around the first city. It was okay, and had a decent BG1 vibe, but 'm waiting for load time improvement and the DLCs.