racofer
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Thanks, Osama.
That's HL2. HL1 has almost none of the "cutscene masquerading as not-a-cutscene" bullshit.
HL2 had more, but HL1 had it first.Again, the box puzzle and physics shit was HL2.
No, Doom on Ultra-Violence is moderately challenging.HL1 on Hard is moderately challenging if not one of the more difficult singleplayer games, especially Blue Shift and Opposing Force. What are you comparing it to that you think its easy?
HL2 is where Valve dropped the ball and made the whole thing a fucking carebear game.
Name one, single player FPS, better then Half Life 1(classics like Doom, DN3D aside)WTF is all this fuss about HL. Seriously, it's just a painfully mediocre FPS. I got totally bored somewhere in the middle of HL2 and quit, never to return.
HL2 had more, but HL1 had it first.
I remember a plenty of immershun in HL1, especially at the beginning. Xeno is the only part of the game with almost none of that.
No, Doom on Ultra-Violence is moderately challenging.
Who gives a shit what idiots praise it for? Does a reviewer whose job it is to fellate games change what a game actually is? No.
HL1 certainly didn't have it first, so you're wrong there.
Who gives a shit about idiots, who need animated cutscenes and interruption of gameplay, to pay attention to the story?
Which FPS had it first?
Yes. Haven't finished it either, but I think I lasted longer than in HL2. Fun at first, but quickly got repetitive and boring.Quick question, have you played the original?
STALKERName one, single player FPS, better then Half Life 1(classics like Doom, DN3D aside)
Pretty much. The decline of the FPS genre wasn't really about other games copying Half-Life but more about games trying to copy Half-Life and getting it horribly wrong. HL1 mainly used scripted events to convey information about the story and the setting without stopping the action and breaking the pacing of the game, later games did the exact opposite and basically dictated the whole pacing through scripted events. HL1's levels, while not as open as in many earlier shooters, were generally not just straight corridors (which is what we get today) but often included alternative routes, backtracking and larger areas with multiple objectives (Blast Pit being one example), all the while feeling like actual locations with some specific purpose. The story itself is also extremely simple, it's just executed very effectively, like the soldiers finally entering the facility and starting to shoot scientists instead of trying to save them – there's no unneeded exposition involved there and the whole thing is over in a matter of seconds, yet it completely changes the complexion of the story.Blaming Half Life for creating the modern FPS environment is like blaming Nietzsche for inventing Nazism.
Even HL2 got some of these aspects wrong, as even though it didn't really have any more of a plot than HL1 did, it occasionally drowned the player in exposition (probably because they wanted to show off with their character animations rather than tell a story, I think), and its levels were generally much more straightforward.
STALKER
Pretty much. The decline of the FPS genre wasn't really about other games copying Half-Life but more about games trying to copy Half-Life and getting it horribly wrong.
If there is a genre I've never been very good at then it is the FPS. Sorry guys, that doesn't mean all RPGs aren't shit - FPS is just worse. In the end I'm just happy the arena shooter died.
So? STALKER is not Polish.Location: Potatoland
Close enough for it to feel like home. Didn't disagree that there were better games than HL to nominate, just pointing out that your specific choice was rather suspect considering that they aren't really comparable games. STALKER is a modern shooter in an open world, HL is an Arena shooter in a fairly closed environment that merely has a modern setting.So? STALKER is not Polish.
Again, not really comparable.Also System Shock (both), Deus Ex, Rainbow 6, Project IGI, hell - even Crysis (until aliens appeared).
Don't rate the HL series then. HL series is 50% shit, everything after HL:Blue Shift (and arguably HL:BS isn't too amazing either). HL1 is an exceedingly good shooter though.Seriously HL sersies is not that good. Yeah, it did introduce some new mechanics, but in the end it all went down to old same pew-pew action with cheezy as fuck story.
I remember when HL1 was coming out. The cool shit was graphics, animations, weapons, interesting enemies, soldier AI and atmosphere. It was pretty much all incline.
HL2 on the other hand...
Rainbow 6 I don't know what you are talking about since there are like 30 of them, and all the ones I've played are complete crap.
I agree about the arena shooters though (like Unreal Tnmt, Counterstrike, etc). They could die in oblivion.
is the best shooter ever made.
I agree about the arena shooters though (like Unreal Tnmt, Counterstrike, etc). They could die in oblivion.
You're out of your mind and so is JC for brofisting that. HL2 is the best FPS ever made? Give me a break.is the best shooter ever made.