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Black Mesa - legendary vaporware Half-Life remake finally out

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
ah, so it is still a demo? i was kinda perplexed when i jumped into that teleporter to Xen only to arrive at the end credits.

if it is unfinished, call it a demo, not a "full release".

also it is good enough for what it is.
It's an Episode 1.
HL's structure got upgraded to next-gen too.
:troll:
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Hey, if they wanted to finish it in this decade it was either leaving out Xen or nothing at all.
 

CorpseZeb

Learned
Joined
May 3, 2011
Messages
947
Location
RP-3
Come on, "Black Mesa" was (and still is) an hobby project, so bitching about long time of development is just unfair. Besides, making a mod of that giant size must be a lengthy thingie (most HL mods are just a few map glued together, especially the never ones, times of Azure Sheeps or They Hunger or Timeline or Eye of the Darkness are long gone...)
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,062
Project: Eternity Wasteland 2
3. Difficulty is generally increased, to the point where I toned it down to medium at later stage.

HAH! N00B!:dance:




In other news:

If the sven guys or anyone else for that matter creates a coop mode for multiplayer.

Then stuff like the manual loading the TOW launcher could come to good use.

Or similar, having more physical and mechanical interaction might give coop some interesting scenarios.


Instead of everyone shooting blindly and killing rescue objectives.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Come on, "Black Mesa" was (and still is) an hobby project, so bitching about long time of development is just unfair. Besides, making a mod of that giant size must be a lengthy thingie (most HL mods are just a few map glued together, especially the never ones, times of Azure Sheeps or They Hunger or Timeline or Eye of the Darkness are long gone...)

Don't worry, I'm not complaining. At most I'm making a little fun at their expense.
I appreciate the work they did with it.
 

Roderick

Savant
Joined
Apr 27, 2011
Messages
415
Very well done remake, but Half Life just isn't that good. i'm playing this i'm on the surface tension chapter (just trying to finish it, for the sake of finishing it mostly) but i'm somewhat bored.


I Wish a remake like this was done for Bloodlines
 
Joined
Feb 11, 2007
Messages
2,952
A really good effort. I was pleasantly surprised with the difficulty of some parts of the game - those marines can kill you very quickly on hard difficulty. There are problems of course, but I look forward to what the team can do with Xen.
 

GeorgeWood

Educated
Joined
Oct 8, 2012
Messages
53
Location
Maryland
I still remember how better the Half Life 2 was than the original. Just you wait until you get on one of those airboat things. What a joy. Then you really feel like James Bond, and ready for action. Actually, the whole game feels like a futuristic version of James Bond movie. Man, that really made me feel as Sean Connery from ''You Only Live Twice.'' The game also has a survival horror elements a.k.a Resident Evil. Like when you meet one of those zombie things. Just you wait to see one of those things, and chills will go down your spine.

One thing is that there could have been more imaginative boss fights like from Super Mario World 2.

About the original, graphically it reminded me of Goldeneye for N64. Blocky human figures. What the heck. Why do they bothered to port the game to PS2, why did it felt like from 98? The original Half Life really is similar to Goldeneye, since the most of the time you are inside a huge base.
Also for the first 2 hours or so, everything you do is progress through these corridors while fighting against these crab things that look like facehuggers. Hello, Valve? Why do you continue to rip-off Alien?

And for the boring beginning, Valve get's some major points down for that one. At least they could've fixed the start of the game while porting, threw in some airboat action, imaginative boss fight's, but no, eveyrthing I felt was the sour taste in my mouth that the Goldeneye left.

Bottom line, Half Life 2 eats Half Life 1 for breakfast.
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
The guns were definitely pretty great but I agree that the enemy reactions were a bit lacking. I dunno, something about the camera movement and stuff in most Source games tends to mean gunshots lack impact. Feels like you're just firing hitscan rays and not bullets at enemies.

I totally agree with this for Half Life 2, but I like the way it's handled in Day of Defeat (recoil forces guns/view up) and Counter Strike (spread/spray/bursting is satisfying). I think the problem with HL2 is the automatic guns all use cones of fire that don't really change based on what you do, so there is neither a feeling of precision or of impact. One of the things that annoys me about Global Offensive is that the gunplay feels closer to the HL2 style.
 

CorpseZeb

Learned
Joined
May 3, 2011
Messages
947
Location
RP-3
I still remember how better the Half Life 2 was than the original. Just you wait until you get on one of those airboat things. What a joy. Then you really feel like James Bond, and ready for action. Actually, the whole game feels like a futuristic version of James Bond movie. Man, that really made me feel as Sean Connery from ''You Only Live Twice.''

... but one of the best point of HL1 was, you are not a Bond, Bourne or other BDSM master, but a humble ph. doctorate. Sort of reluctant hero, one grind of sand in the great, yet unknown scheme. HL2, imho, destroys that unique feeling, making Gordon almost messianic character. And that is always lame.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Re-released? To my knowledge it was never actually released on Steam in the first place. These fuckers move at a slower pace than VD.
 

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