Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
Launch trailer:
At the least the trailer actually shows the battles as they are in the game; most of the other screenshots shown so far have nothing to do with what's in game. You can see the big siege battle at 0:55.
Please elaborate. How grimdark is it? I assume you play the German version. Does it suffer from the usual amateurish writing prevalent in German games?
Naurim and Zurbaran sold Takate into slavery, he escapes, heads up his own tribe, is seduced into following your promises of a glorious death (his tribe just disappears), and joins up with his old group with barely a comment. Now he just wants to die for some reason (I never found out why because his dialogue bugged out early and he started repeating the same line infinitely).
Naurim made money selling drugs and cheating his partner Niobe (who you're supposed to recognize like she's a major character), but Zurbaran arranges for his lair to get raided by Niobe's toops on your orders (this is not shown, but heavily implied). Later Niobe joins your camp and Naurim barely minds her being there while Zurbaran falls in love with her. They begin a tender relationship or he brutally manipulates her, depending on YOUR CHOICES.
Zurbaran was never a noble, but actually a slave. He has been recaptured into slavery by his former mistress and then sold to somebody else for a single copper coin. The protagonist knows all about this after never meeeting him before and having been locked in a dungeon with nothing but a book for four months (presumably it was the BG1 art book).
Your general is a follower of the god of carnage, who all your companions are convinced will eventually betray you (I assume he will in the final battle, but his stats suck anyway). You can have him kill, torture, maim various people on your behalf, which also makes him like you more. On the flip side, it's supposed to (!) make Niobe like you less, but you could just torture her into compliance.
In general, Naurim's and Takate's dialogues were heavily bugged, and Zurbaran never got a buff he was supposed to get (think DA:O style stat buffs for progressing through a relationship, although they seem to jump straight from 0/3 to 3/3), so I'm sure I've missed out on a ton of background knowledge.
The main protagonist is unsure if she's mad or dying or both, and is possibly being poisoned as well. It doesn't feel especially urgent though, since you can always see how many locations are left on the map and how long the story is still going to continue for.
There's also an early "twist" that's pretty meaningless, is never used to its full potential, and remains the only interesting story development until possibly the end battle.
Basically the main plot is "go to Mengbilla and kill the bad guy". It's barely enough for 18 hours.
Naurim made money selling drugs and cheating his partner Niobe (who you're supposed to recognize like she's a major character), but Zurbaran arranges for his lair to get raided by Niobe's toops on your orders (this is not shown, but heavily implied). Later Niobe joins your camp and Naurim barely minds her being there while Zurbaran falls in love with her. They begin a tender relationship or he brutally manipulates her, depending on YOUR CHOICES.
Zurbaran was never a noble, but actually a slave. He has been recaptured into slavery by his former mistress and then sold to somebody else for a single copper coin. The protagonist knows all about this after never meeeting him before and having been locked in a dungeon with nothing but a book for four months (presumably it was the BG1 art book).
Your general is a follower of the god of carnage, who all your companions are convinced will eventually betray you (I assume he will in the final battle, but his stats suck anyway). You can have him kill, torture, maim various people on your behalf, which also makes him like you more. On the flip side, it's supposed to (!) make Niobe like you less, but you could just torture her into compliance.
In general, Naurim's and Takate's dialogues were heavily bugged, and Zurbaran never got a buff he was supposed to get (think DA:O style stat buffs for progressing through a relationship, although they seem to jump straight from 0/3 to 3/3), so I'm sure I've missed out on a ton of background knowledge.
The main protagonist is unsure if she's mad or dying or both, and is possibly being poisoned as well. It doesn't feel especially urgent though, since you can always see how many locations are left on the map and how long the story is still going to continue for.
There's also an early "twist" that's pretty meaningless, is never used to its full potential, and remains the only interesting story development until possibly the end battle.
Basically the main plot is "go to Mengbilla and kill the bad guy". It's barely enough for 18 hours.
By the way, with the mandatory quest prerequisites on the final mission, there are really barely any side quests to speak of. I think the average player would clear at least 90% of the map as part of playing the main quest and unlocking the paths to the final areas. There really aren't a lot of different paths through the overland world either.
The other quests are either "exhaust the dialogue options" or "let your bad dudes pillage this town" (no alternate quests for good guys, which at least spares you some combat).
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