I hope this game turns out to be more than just about combat. Everybody seems to focus on this one aspect of RPGs, while the rest suffers.
Mine too, but RPGs have so much more to offer than just combat, and it seems such a waste to focus only on this aspect.I, for one, am glad the industry seems to have shifted gears towards a combat focus. Some of my favourite RPGs are combat centric.
Well, it's Obsidian. I cannot imagine a free reign Avellone/Ziets collaboration game not having a good story. Also Tim Cain is also good at creating settings (Fallout,Arcanum).Almost every update about P:E mechanics we've had so far was about combat or sub-systems serving it (resting). It astounds me how much effort is put into getting this one aspect of the game right and I'm wondering how awesome a game we could get if other parts were perfected the same way.
When I read about games such as Expeditions Conquistador or Legends of Eisenwald, I don't really see them as RPGs, but rather as strategy games with stats and dialogues, just as Mass Effect games are shooters with stats and dialogues (I could argue about ME1).
So it is a story-driven strategy game with stats and dialogs?I can't say much about Expeditions: Conquistador, didn't get a chance to play it yet, but hey, what would in your opinion make our Legends of Eisenwald more RPG? To me, a strategic game is more like HOMM. Many keep calling our game a strategy, ok, now with stats and dialogs, but it's really not, there are just a few strategic elements. Moreover, while combat does play an important role but it's more story driven actually.
Why? Both are more about traditional RPG combat elements and Choose Your Own Adventure stories than they are about their strategy elements. They share a lot more similarities than differences.MicoSelva said:I may have rushed with putting Your game into the same bag as Expeditions: Conquistador.
In any case, Daedalic being an adventure games developer, I'm fairly certain they will give us a fleshed out story, and not just a faint excuse to throw battles one after the other (or so I hope).
Well, story-driven yes, strategy - not really But anyway, I got really curious about your RPG template and would love to hear your opinion about our game and more details about your template. During our Kickstarter campaign last year I learned here on Codex quite a bit about CRPG, thanks to many here. But who knows, maybe I can learn something more? I still have lots to learn about games - both as a player and as a developer.So it is a story-driven strategy game with stats and dialogs?
I may have rushed with putting Your game into the same bag as Expeditions: Conquistador. I'll take a closer look at it and see if it fits my RPG template (and if not, I'll try to explain why).
EDIT: do I get beta access if I preorder now?
This is the first time I've been called (or rather implied to be) an oldfag on The Codex. /single manly tearIt's one thing that newfags keep trying to engage in the faulty discussion of what an RPG is. They can be easily forgiven. It's another entirely when oldfags who should know better do.
Don't be silly, Grunker. If we don't put games in appropriate genre drawers, how will we know which games should RPGCodex (note the RPG part) cover?
Note: the above was a joke.
I agree that trying to make games fit a specific genre can be silly sometimes, but if a developer states his game belongs to a specific genre, it should be carefully examined for validity, or we will end with RPGs being games about riding on a horse and killing things with a sword, to paraphrase the classic.
Paused at 3:01.
1. "Rangers are excellent range fighters (...) experts in melee combat."
2. Every text on character creation screen, except one line about traps and another about wilderness, concerns combat.
*sigh*
I don't see the problem either. In RoA/Drakensang Elves could be experts in combat, magic and melee all at the same time.
How about a Codex interview with these guys?
They mentioned in an interview that they will not. Low-budget Euroshovelware ya know.Hopefully towns will be more than the one static screen they've shown.