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KickStarter Blasphemous - gorgeous looking religious horror metroidvania

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,084
I hope it's as solid as Salt & Sanctuary. I'm not expecting it to be as masterful as Hollow Knight.

It's not. Sorry.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,487
Location
California
Bump ^^^

Finished the demo in 40 min or so. Found some secrets and two powers. Boss fight was p. cool as well. Enemies hit p. hard, nice to see.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,487
Location
California
200.webp

full report to follow.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,487
Location
California
Impressions after 5/6 hours:

This definitely feels a lot more like the classic Castlevanias from the NES/SNES than the Igavanias. While there is a sizable interconnected open world, areas aren't gated by abilities. Much like the progression of Dark Souls prior to Anor Londo, you have free reign to explore the different zones before you can proceed to an ultimate destination (not sure if this is the "final area"). Platforming is fine, but I do find the ledges to be quite sticky. There are instant death spike traps that are annoying, but nothing like the bullshit from the old Castlevanias with enemies knocking you off platforms.

Presentation: gorgeous animation, I love the running animation, it's the little things that count

Combat: Some of the best death animations I've ever seen make combat a great joy. Lots of neat variety with monsters and well thought out enemy placement.

Environmental Hazards: there's a zone with high winds that makes for fun platforming sections, toxic areas in sewers that will tempt and murder unsuspecting players

More classic Castlevania than Igavania, more "basic" gameplay than Hollow Knight (no fancy platforming or air dashing here). Definitely enjoying my time and looking forward to finishing this and clearing the map. Also, this isn't punishingly difficult either, I would say medium with some boss fights swinging more to the Hard side, but not by a whole lot.

Some screens (will need gifs to show off the delicious death animations):

Secrets Galore
5B13BC587938777264B816A0BAFE1D163D6846BE

like Dark Souls, you can be a bitch and request help with bosses. Don't be a filthy casual.
1168CE71714ACE6FFAF9CC9D8CE0B7FB6ADB97A7

gorgeous backgrounds
FC353EA8FCDB015C7613AB528216C8642BAE6067

ditto
282C4006E173CEF7338226BEF82B166D6A5C950D
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,954
Looks like a lot of fun, and absolutely beautiful. Would have purchased and been playing already if I didn't have a couple other games I'm focused on at the moment.

Look forward to reading more impressions!
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,802
Visuals are utterly beautiful, controls are perfect, but the level design is kinda boring, although I'm not too far in. Also much easier than I expected
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,135
Location
Kingdom of Bohemia
Codex+ Now Streaming!
I'm not into platformers or pixel art, like, at all but I've been watching a random video for about 30 mins now and strangely can't stop. Love the aesthetics and the ambient OST is one of the best things I've heard in a while.

Such shame I don't enjoy metroidvanias despite being a giant Souls fan. It's like you wanna fuck but your dick just doesn't get up.
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,802
To be honest it feels more soulslike than metroidvania, but so far Salt & Sanctuary was better in terms of gameplay
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,802
So 2d soulslike is a whole genre now, eh?

Let me guess, there's no real story, only some cryptic bullshit imitating DS approach.

Story is cryptic to the point that I have no clue whats really going on, despite lots of really neat voiceover
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,290
Location
Retaken Potato
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
So 2d soulslike is a whole genre now, eh?

Let me guess, there's no real story, only some cryptic bullshit imitating DS approach.

Story is cryptic to the point that I have no clue whats really going on, despite lots of really neat voiceover
I was afraid this might happen. Pretentious "cryptic by design" approach.
I like DS oneiric BS, but that's because it comes from a genuine place. You can't easily replicate being an autistic jap, who just sucks at communicating the story so much he kind of creates his own style.
 
Joined
Aug 10, 2012
Messages
5,894
I knew nothing about this game and was just blown away. It has the best pixel art I've seen in a long, long time. Gameplay is fine, not up to Hollow Knight standards but again, it's not trying to be. It's much simpler.
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,802
The art is definitely on another level, great looking, very crisp, not too little and not too many details and very much wedded to its theme

I do wonder if people from a Christian background find the iconography in the game offensive?
 
Joined
Jan 16, 2017
Messages
137
Whoah! What a weird approach to andalusian catholic motives! Many are general catholic ones, but the details are clearly inspired by Seville religiosity.

The iconography is bit too excessive for any person that know minimally Seville Semana Santa to the point that general focus seems more on make a (blasphemous) parody of those religious traditions than made a fun hack&slash with Seville religious traditions as mere inspiration for the fantasy world. There is an overabundance of references and actual existing motives: religious clothes including the capirotes, those huge baroque relicarios, those little ones with blood? on the UI, the women crying faces carved on rocks are inspired by the different crying virgin Mary images that people worship fervorously as if they were different entities, the baroque architecture motives, I think I identified one of the most iconical Marian invocations in a "regeneration altar"?, the weird giant head monster with half face full of wax (from wax candles), the religious parades inspired music, etc.


To be honest andalusian Semana Santa is impressive but kinda creepy for foreigners (specially kwanzanians):

nazarenos-sevilla.jpg


58e7e4ffc6b1e-b914-bf0d-a462.jpg




nazareno_abc.jpg



Some random Malaga guy on the left

banderas-copia--620x349.jpg




Those game altars (mana or vitality regeneration?) are inspired by this:


macarena.jpg


and this

DaDDe2rXcAAfGpm.jpg


This custodia-relicario is the inspiration for the "hat" that appears on some monsters head:

Custodia-relicario_de_la_Santa_Espina._%28Sacrist%C3%ADa_mayor_de_la_catedral_de_Sevilla%29.JPG



I'm going to buy right now on GOG this marvelous weirdness for my rarities collection.
 
Last edited:

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,487
Location
California
Reached the first ending in 10 hours (thorough exploration). I imagine clearing the map and doing x y z to unlock the "true" ending would add a few more hours to it. All in all I had a great time. I still think spike floors are bullshit, I learned to fall better to avoid sticking to ledges, and the game continues to have gorgeous art and satisfying sound and death animations. Another successful kickstarter story. Holler if you run into any secrets you can't quite reach.

who the fuck thought it was good idea to place a death pit so close to the exit/entrance
CB4C79504F7F0F9F604E658A474CFD9A1A111A2F

teleportation & new threads
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DMC devil gates
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love love love the running & jumping animation
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gorgeousity made flesh
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