Machocruz
Arcane
Welcome to Fanboy Game Design Town, you must be new here.The one thing that does irk me is how so many of these games are tethered to Daddy Dark Souls. You have your flasks, you have your bonfires, you have the lone and mute wanderer facing a brutal and harsh world, you have lore via item descriptions and even "You Died" or "You Vanquished ___" screens. It's a bit of a shame in the case of Blasphemous because I think the presentation is very engaging and strong enough to stand on its own without having to resort to Dark Souls fluff. Obviously I'll keep playing it because I really enjoy what I'm experiencing but it does disappoint me that such a strong premise with such a great visual atmosphere feels inclined to piggyback. I think this game could have stood on its own and maybe have shown other indie developers out there you don't need to reduce your work to being a wannabe.
But no, there's a ton of this shit going on in game development, indies especially. Rampant. It's bad enough every other crowd funding presentation begins with Our Game Is Like Souls/Earthbound/Fallout/Some 90s FPS/etc. At least I can understand being like "Fallout is one of the best RPGs ever. They don't make them like that anymore. But I'm going to." Or "I like Mega Man. I'm going to make my own Mega Man." That's a general outline, and obviously there is a market for spiritual successors and clones.
But it's ? to me copying down to specific details. Bonfires? Nothing amazing that needed to be recast in several other games. Is that what people were hooked on? The ostentatious names...Our Lord and Savior Jesus Sanchez. Tina the Private Dancer of Thunderdome. Why not just Zombie Baby or something like that? To their credit, such names fit the religion motif. But it's obvious they got the idea from Souls, not real world texts or culture. Just think of all the ways they could have gone with different things but didn't because they had to emulate their idols. Any one of us could have come up with a dozen ways to do a player death screen.
I'd be thinking about what is the crux of DkS. It's not "You Defeated"