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KickStarter Blasphemous - gorgeous looking religious horror metroidvania

ghostdog

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As someone who has visited most of Spain and has traveled to Andalusia recently, I have to say it's by far my favorite part of Spain.

Granada, Seville and Cordoba are fantastic cities with great cultural and historical sites and great food. The mix of the Western-Christian with the eastern culture is unique. Smaller cities like Ubeda and Cadiz were also very beautiful and Ronda was simply breathtaking.

Andalusians are the most friendly and likeable people in Spain. I could easily see myself living there.

It was great to play Blasphemous shortly after returning from Andalusia.
 

Latelistener

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Joined
May 25, 2016
Messages
2,624
Not too much into this kind of gameplay but holy shit this game's aesthetics are something else. They are just pure black metal or something, translated into a video game. Feels like home
Those guys have a sense of taste. While it was a completely different game with a different atmosphere, the Last Door games had it too.
 

Ivan

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Jun 22, 2013
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chevere! looks like the "final" patch version of the game. hopefully the devs will move on to their next project. I've been itching for my 2nd playthrough. awesome song in the trailer too!
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Damn, glad I've been kind of unintentionally waiting on this one. Looks like it'll be the perfect time to get it soon.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
Yep, it's one of the few things done by Spaniards that is actually good, unlike say the government system. Or the whole judicial system.

As for the game, it still looks awesome and much better than their previous game. I hope they fix these "instant death" traps some posters here mentioned.
 

Ash

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Joined
Oct 16, 2015
Messages
7,055
On sale on GOG, had to continue my indie spree. Good but not as good as Hollow Knight, Symphony of the Night or Salt and Sanctuary. Probably better than Bloodstained though. Spikes aren't really a problem. Game is lenient with them e.g enemies don't really knock you into them, you magnetise to the edge of whatever platform you're on when knocked by enemies.

Gameplay: Good. Doesn't stand out in any way though. It's very by the numbers and even then not executed exceptionally well like, say, Salt and Sanctuary was (which also didn't really do anything new). I won't go into gameplay detail because I value my time more than codex cool credits. Above all though, it's engaging and designed well, so it is respectable.
Art: Very good.
Music: eh it's ok. Thematically suitable but I've only heard one track so far that inspired anything in me.
Sound: very good.

Disclaimer: not finished yet. 40% progress or so. I absolutely recommend it, but as a low priority backburner game.
 

TheHeroOfTime

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Nov 3, 2014
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The artstyle of this game is so cloying to me. I guess it has to do with me being a andalusian spaniard who knows the references, having family who are cofrades and stuff. But man... this is like comerse una caja de polvorones en pleno verano. I’ll pass for now.

Well, I decided to give it a shot after the new DLC release. And it's great. I really love the new spanish dub, the villagers have an andalusian accent (From Sevilla) which fits pretty well.
 

Lyre Mors

Arcane
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Nov 8, 2007
Messages
5,437
Hmmm, after playing for about 5 hours now, it's kind of surprising to me the somewhat lackluster response the game got around here. Seems like one of the best metroidvania I've played in awhile. I definitely like it better than Bloodstained, and I enjoyed that a fair amount. I'm going to keep playing some more before I post any solid impressions here, but overall I've been impressed.
 

Boleskine

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Sep 12, 2013
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http://www.hardcoregaming101.net/blasphemous/

Blasphemous

Posted by Elliott Mack on October 18, 2020

Blasphemous23.png

Blasphemous - Windows, PlayStation 4, Switch, Xbox One (2019)



While there’s nothing inherently negative about the terms ‘Souls-like’ or ‘Metroidvania’, you could hardly say that the indie scene had experienced a shortage of either of these genres at any point in the last five years. One could happily play a hundred games that tried to do ‘Dark Souls but 2D’ with a bit of Symphony of the Night thrown in – which is fortunate for me, because that’s approximately how many are released each week – but in such a competitive market, the developer would have to nail absolutely everything in order to stand out; a cast, setting and plot with thematic consistency of tragedy, but not hopelessness. A satisfying and extremely replayable gameplay loop that’s reliably difficult, but not irritatingly so. And a world so beautifully broken that it manages to be awful and awe-inspiring at the same time. Enter Blasphemous.

Blasphemous is many things. Blasphemous is a hack and slash platformer with a few RPG elements thrown in. Blasphemous is an exploration of the self-fulfilling nature of extreme religious fervour. Blasphemous is a Kickstarter project backed by nearly ten thousand supporters that exceeded its $50,000 goal by more than quarter of a million dollars. But first and foremost, Blasphemous is just an exceedingly good game.



The aforementioned Kickstarter was launched in May 2017, touting the game as a “dark and brutal non-linear platformer” in which you “vanquish bloodthirsty creatures, the devotees of a twisted religion.” The developers, ‘The Game Kitchen’, had previously worked on The Last Door, a point and click adventure reminiscent of old LucasArts titles, but crammed full of psychological horror. So while this wasn’t their first title, an open ended Metroidvania was a pretty big departure from their last game. But their goal of $50,000 was met within the first 24 hours, and they went on to meet the requirements for an incredible seventeen stretch goals, including a digital comic, voice acting, hiring additional staff, and several new modes of play. Not all of these have been implemented yet at the time of writing, but as Blasphemous was only released in September 2019 across the PS4, Switch, Xbox One and PC, it’s understandable that they’re not finished adding content to the game, and undeniable that their Kickstarter campaign was a roaring success. Which is mostly fantastic, but given the game’s heavy religious imagery, if it had been a failure, one could have worked the pun ‘Smitey No. 9’ into this review somewhere.

Surprisingly for a game that’s so heavy on the story, Blasphemous doesn’t focus very much on the purportedly main character. You play as The Penitent One, the last surviving member of the Brotherhood of the Silent Sorrow after the rest of the gang came down with a bad case of deadness, courtesy of the gigantic warm-up boss you face after just a few rooms. You have a nice sword, a pointy hat (‘capirote’, for you hat enthusiasts,) and you’ve either taken a vow of silence or you’re just not the chatty type because The Penitent One never says a word. The land, Cvstodia, has entered an age of corruption following an event referred to as ‘The Miracle’, or sometimes more accurately ‘The Grievous Miracle’, and your mission to attempt to reverse this calls for you to make your way to the Cradle of Affliction. But first, you must fight three bosses to find three holy wounds needed to unlock the sacred door at the end of the Bridge of Three Calvaries, which takes you to a second area where you must fight three more bosses to gain three masks in order to…and so forth.

The story of The Penitent One isn’t the story of Blasphemous, though. The real story is of Cvstodia, the horrible place it has become, the fairly horrible place it used to be, and your attempt to fix things in spite of not really having many abilities that don’t involve stabbing. The worldbuilding is legitimately phenomenal, as every item you find has a description in the menu offering more information on characters, enemies, bosses, the land, and many of the unfortunate fates that befell people before, during and after the grievous miracle. And you’ll want to seek them out and read them because they’re genuinely interesting, as well as the source of most of the game’s themes.



Take one of the first bosses, ‘Our Lady of the Charred Visage’. She was a young woman so beautiful that sculptors based their statues on her, people brought her on processions, and her beauty was considered a gift or a miracle from God. Eventually, feeling guilty from all of this praise, she poured boiling oil down her face and left to join a convent. But while she survived, the wound she suffered never fully healed, and in time, the eternally burning, agonizing scorched wound was itself seen as a miracle and canonized by the church, rendering her actions pointless. Not only is this an interesting piece of lore and a way to explore themes such as the futility of extreme religious fervor, but it’s also based on an actual Spanish legend about María Fernández Coronel’s attempt to ward off the advances of King Pedro I of Castile.

The rest of the game reveals that the developers know their history. Their creative director, Enrique Cabeza, has specifically cited religious iconography from Spanish history as a source of inspiration for the art direction, with specific nods to Velázquez, Zurbarán, Murillo and Ribera, and especially the work of Francisco Goya, in particular the painting ‘A Procession of Flagellants’. Blasphemous is dripping in Spanish culture – no surprise, as The Game Kitchen are based in Spain – from its amazing pixel art to the extensive lore, and even something as simple as the names of the bosses, like Ten Piedad; translation, ‘Have Mercy’, which arguably you would be delivering by putting them out of their misery.

When it comes to the action, while there is an element of platforming involved, the combat is the main attraction, and most of the challenge of the platforming comes from avoiding or fighting your way through the enemies most likely to interrupt a crucial jump. You begin the game with a standard three-slash combo, a jump, the ability to parry and slide short distances, and a pretty small life bar. Your sword, ‘Mea Culpa’ or ‘My Guilt’ can be upgraded at altars that are scattered across the land, usually just after a boss fight, and by spending Tears of Atonement, Blasphemous’ currency, you can get new abilities like a slide-attack, downwards stab, or a projectile attack that costs some mana. Speaking of which, there’s a mana system to allow you to cast a variety of spells, and if you’re running low, you can sacrifice a bit of your health to give yourself some more magic power in a pinch.

But these are just the basics of one of the most satisfyingly customizable combat systems I’ve ever seen. There are so many things to equip and so many interesting effects they can give you, primarily in the form of rosary beads, which you can equip an increasing number of as long as you keep finding more knots of rosary rope. These trinkets, all with their own basic description and extended lore, range from providing extra defense against certain types of attack, to boosting your health or mana, but then there are the more unique abilities, like reducing the recovery time after a long fall, or occasionally refilling your bile vessels – flasks to recover health – upon destroying objects, or the most useful ability in the game; becoming immune to damage while using a bile vessel, which is practically mandatory if you want to heal during a boss fight.



There are also holy relics, albeit a much smaller number, and you can only equip three at a time, with effects such as allowing you to read the memories of any dead bodies you come across – which may warn you of upcoming traps – or protection from poison damage, or the creation of platforms of blood in certain areas. Blasphemous might be a game in which you return to the same areas a few times in order to reach items or hidden paths that weren’t available to you the first time, but the rewards for these are satisfying enough that it doesn’t feel like a chore. There’s also a variety of useful attack spells, and Sword Hearts which you can equip directly to the Mea Culpa, which unfortunately I didn’t use as they always seemed to increase one of your attributes at the expense of another, i.e. killing enemies heals you, but bile vessels are less effective, or making it harder to parry, but easier to critically counterattack when you do.

You’ll need all of these advantages if you want to survive the game’s beautifully brutal bosses. The fights are original, unnerving but not off-putting, and consistently strange, like the gigantic exhumed skeleton of an archbishop, held aloft by the arms of his otherwise unseen followers, or a man sentenced to death by burning at the stake, only to be granted immortal life by the miracle, leading him to be burned over and over until he gained some control over the fire. The boss fights are key to Blasphemous, which may lead one to think “Is that a giant blindfolded baby bleeding from the eyes and fighting the player alongside a demonic wicker worm?” It is.

The only issue, and it’s a minor one, is that the themes aren’t entirely clear. Blasphemous has two endings, which respectively further explore the themes of futility and the mindsets that lead to self-fulfilling prophecies, but it feels like something is missing, and in that regard, and only that regard, Blasphemous may not live up to its lofty ambitions.



Otherwise one of the most frequent complaints is prevalence of instant-death spikes around the world. In spite of its relatively high difficulty, the save-points in Blasphemous aren’t any further apart than you would expect from any other Metroidvania, so no death is likely to cost you too much time, and it’s important in a game like this that even when you’ve unlocked all of the health upgrades, mana upgrades, and are equipped with the deadliest spells, skills and relics in the world, you still need to be careful when moving around, especially in a world as eager to kill you as Cvstodia.

The Game Kitchen are also not finished with Blasphemous by a long shot, and have already released the free DLC ‘The Stir of Dawn’ earlier this year in August, which included new cutscenes, NPCs, dialogue, shortcuts, several New Game Plus modes with their own handicaps and advantages, five new visually stunning boss fights, and a new Spanish voice dub that was originally planned, but not implemented due to budget limitations, which are no longer an issue thanks to the game’s rampant and rightfully-earned success.

In conclusion, Blasphemous isn’t perfect, but it’s impressively close. With satisfying core gameplay, intriguing religious iconography that may as well coin the term ‘Christpunk’, and a fantastic soundtrack by Carlos Viola, it’s a must-play for fans of the genre, or fans of well-designed games in general.
 

cruel

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Sep 17, 2014
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The game is 50% off both on Steam and Nintendo Eshop, for anybody interested.

I tried the demo and liked it (even if I really don't like those kind of games), enough to buy the game. Atmosphere is really top notch, just hoping they won't try to test my reflexes too much.
 

NJClaw

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I finally bought it during the last sale, and I don't know how to judge the game: the art is beautiful and the atmosphere gripping, but the game itself is quite boring. The exploration is very basic and bland, and the combat is just there almost as an afterthought (its only redeeming qualities being enemies' concepts and visual design and the gory execution animations). I still haven't finished it, but I don't see how it could manage to improve its gameplay in the last part.

Still, I think it's well worth 10€ just for the aesthetics alone. Tens of years wasted looking for exotic cultures and beliefs to base videogames on, while the most metal tradition has always been under our very eyes all this time: Catholicism.
 

overly excitable young man

Guest
Exploration and combat are great fun from which follows that you must be attracted to male genitalia.

Would you say that Super Metroid exploration is bland too?
Would you say that Castlevania combat is there as an afterthought?

Of course you wouldnt but here you do, moron. :argh:
 

overly excitable young man

Guest
Just finished it.
Fucking great metroidvania and y'all suck ISIS dick!
 

NJClaw

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Except for the secret areas under the elevators, what is there to explore? You have many branching paths, but each path on its own is just a linear corridor with nothing to do except walking (where, at best, you have to face a very bland and simple platforming or combat challenge). You have four items that unlock new forms of movement or new areas/secrets, but usually these areas/secrets are just a single screen with an item in it. You get the "blood platforms" item very early in the game, and you have no reason at all to ever take it off, so that barely counts. The "growing roots" item could be cool in theory, but 90% of the times the root is just there to let you gain a single item and nothing else. The "poison" item can be used like two times, and, again, it only lets you take an item, it doesn't really unlock new gameplay challenges. The "abyss" item is the only cool example and I have no real complaints, but it's just ONE single redeeming aspect of the exploration in this game.

Combat is almost never engaging or challenging. You have three kinds of enemies: (1) require you to just spam attacks until they die, (2) require you to wait for their attack and block or evade and then spam your attack until they die, and (3) require you to attack, evade, and repeat. There's no challenge involved, and you almost never have to adapt your playstyle to the enemies/environment. Simply spamming the attack button gets you through more than half of the game. The optional arenas could be fun, but combat is so easy in this game that they are always over in a matter of seconds. Some bosses have fun mechanics, but most of the time the combat routine doesn't really change from what you have already experienced against regular enemies, because you can spam attacks and, if you remember to heal when your health is low, they can't really kill you before you kill them (there are a couple of notable exceptions to this, but that's what they are: exceptions in an otherwise boring combat system).

On the other hand, the art, atmosphere, and narration are 10/10 and completely redeem the entire game.
 

overly excitable young man

Guest
Except for the secret areas under the elevators, what is there to explore? You have many branching paths, but each path on its own is just a linear corridor with nothing to do except walking (where, at best, you have to face a very bland and simple platforming or combat challenge).
This is true but same would go for Super Metroid. Not all Metroidvanias have to be super complicated in that department.

You have four items that unlock new forms of movement or new areas/secrets, but usually these areas/secrets are just a single screen with an item in it. You get the "blood platforms" item very early in the game, and you have no reason at all to ever take it off, so that barely counts. The "growing roots" item could be cool in theory, but 90% of the times the root is just there to let you gain a single item and nothing else. The "poison" item can be used like two times, and, again, it only lets you take an item, it doesn't really unlock new gameplay challenges. The "abyss" item is the only cool example and I have no real complaints, but it's just ONE single redeeming aspect of the exploration in this game.
The items and their distribution are the main weakness of the game. That's right.

Combat is almost never engaging or challenging. You have three kinds of enemies: (1) require you to just spam attacks until they die, (2) require you to wait for their attack and block or evade and then spam your attack until they die, and (3) require you to attack, evade, and repeat. There's no challenge involved, and you almost never have to adapt your playstyle to the enemies/environment.
Dude. What are your fucking standards in regards to 2d combat!?
You can dash and block which already makes the game more complex than 95% of similar games.
What similar game has much more engaging combat that doesnt fall into one of your three listed options?
Hell, you even summed up every real time combat ever.

"Game is bad. All you do is jump and kill."
 

NJClaw

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This is true but same would go for Super Metroid. Not all Metroidvanias have to be super complicated in that department.
I'm not saying that they HAVE TO be super complicated in that department. All things considered, I enjoyed the game and I don't regret buying and playing it. Still, I think that adding elements to make exploration more engaging would improve the game. Even simple dangers and platforming challenges would suffice: the area where you have to jump around while avoiding the giant bell is fun, the pseudo-secret area where you have to jump between platforms while facing enemies in a very tight space is fun, the chalice that requires you to kill three different enemies around the world map is fun. I just think that there are too few interesting gameplay moments like these.

Dude. What are your fucking standards in regards to 2d combat!?
You can dash and block which already makes the game more complex than 95% of similar games.
What similar game has much more engaging combat that doesnt fall into one of your three listed options?
Hell, you even summed up every real time combat ever.

"Game is bad. All you do is jump and kill."
Come on, don't twist my words. The problem is not that all you do is jump and kill, but that you jump and kill always in the same way for the entire game. Your enemy can be a woman that uses a giant statue as a weapon, a strange creature hidden under a giant copper bell, a priest with a giant chandelier, a painting that comes to life, or a bas-relief that attacks you when you come near it, but you always face them with the same exact tactic.

Enemy variety is a perfect example of my criticism of the game: excellent with regard to the visual design, abysmal with regard to the gameplay they offer.

A similar game that handles both combat and exploration better, in my opinion, is Hollow Knight. Obviously not all games can be Hollow Knight, but the gap doesn't need to be this evident.
 

overly excitable young man

Guest
Of course Hollow Knight is much better than Blasphemous.
But holding all Metroidvanias to Hollow Knight standards is pretty unfair now considering that even classics of the genre cant catch up with its quality.
 

lightbane

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Of course Hollow Knight is much better than Blasphemous.
But holding all Metroidvanias to Hollow Knight standards is pretty unfair now considering that even classics of the genre cant catch up with its quality.

According to Roxor combat is pretty much jump + down + attack ala Ducktales though.
:troll:

I still have to play HK, but it does look cool, if a bit too inspired by Dark Souls IMO.
 

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