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Blood West - immersive stealth horror FPS set in a wicked Wild West

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
 

Fedora Master

STOP POSTING
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Ghoultown are cool
The game seems lame though
Also
1701620938144.png
 

Tyranicon

A Memory of Eternity
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I heard some OG Thief comparisons. If this is even 20% as good as Thief it'll be an automatic

:d1p:

I guess I'll try this out on release and see if those comparisons are justified.
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Oh cool! I was going to say there's no reason not to play it now but the full release is in just a couple days? Awesome. Looking forward to a fresh playthrough with the various rebalances since May.
 

Zlaja

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Blood West
Weird West
Hard West (2)

three Wests enter, one West leaves.

It's getting harder and harder to differentiate between all these titles that end with 'West'. Wish the devs would get a bit more creative in the naming department.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
Oh cool! I was going to say there's no reason not to play it now but the full release is in just a couple days? Awesome. Looking forward to a fresh playthrough with the various rebalances since May.
I asked on steam forum, you can even start now. Since 1.0 will add the final stretch of content and mostly bugfixes, you should be able to smoothly transition from EA to 1.0.

Unless you no life this game and played all EA content in less than 48 hours
 

Jenkem

その目、だれの目?
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Oh cool! I was going to say there's no reason not to play it now but the full release is in just a couple days? Awesome. Looking forward to a fresh playthrough with the various rebalances since May.

Oh cool! I was going to say there's no reason not to play it now but the full release is in just a couple days? Awesome. Looking forward to a fresh playthrough with the various rebalances since May.
I asked on steam forum, you can even start now. Since 1.0 will add the final stretch of content and mostly bugfixes, you should be able to smoothly transition from EA to 1.0.

Unless you no life this game and played all EA content in less than 48 hours

yeah the last patch already had gameplay balances in it, the revamped perk system and adding some things (like beds) to episode 1 and fixing up what was in the game before chapter 3 on full release.. the only thing that aren't in the game are cheevos which they said will be out w/ 1.0 if you care about them, not sure if retroactive or not. I'll probably just wait until 1.0 since it's only hours away at this point and I'm in no rush
 

Tyranicon

A Memory of Eternity
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I'm only an hour in but I like it so far. Plays like some sort of Thief + Dark Souls in a western setting. More Dark Souls than thief though.

Like the other comments I've read, it seems that stealth isn't all that necessary, especially since ammo is relatively plentiful. I ended up switching to soulslike luring tactics more than stealth. Clearing the church was much easier after that.

You can abuse the rest mechanic to reset merchant inventory and stock up on ammo.

Dying gives you these annoying curses that you have to do a certain task to undo. But so far I've only received the sneak kill task, which is super easy even with the stealth penalties because headshots 1-hit kill most of the weaker mobs, and it counts as a sneak kill as long as they're not alerted.

You don't really lose anything on death (that I've noticed) but it respawns some enemies. Resting does the same. I think the curses are the main death mechanic.

Story and the bonfire characters are kinda lame. But overall a good first impression.
 

Modron

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Yeah West of Loathing pretty fun, Shadows of Loathing isn't quite as well done but still pretty good. I don't know if that's just because it was my second exposure to his style or what.
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Yeah West of Loathing pretty fun, Shadows of Loathing isn't quite as well done but still pretty good. I don't know if that's just because it was my second exposure to his style or what.
I agree with Shadows Over Loathing being less fun.
Must be the lack of spittoons.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
Like the other comments I've read, it seems that stealth isn't all that necessary, especially since ammo is relatively plentiful. I ended up switching to soulslike luring tactics more than stealth. Clearing the church was much easier after that.
Idk if i suck at the game (but yeah i only played about less than an hour) but i kept dying and simce some enemies repsawn every death/rest i have to conserve ammo by stealthing or melee-ing.

But fun game so far. I just did the cave spirit quest you get from the first npc you meet.
 

Tyranicon

A Memory of Eternity
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Like the other comments I've read, it seems that stealth isn't all that necessary, especially since ammo is relatively plentiful. I ended up switching to soulslike luring tactics more than stealth. Clearing the church was much easier after that.
Idk if i suck at the game (but yeah i only played about less than an hour) but i kept dying and simce some enemies repsawn every death/rest i have to conserve ammo by stealthing or melee-ing.

But fun game so far. I just did the cave spirit quest you get from the first npc you meet.

If you keep at it, you'll get used to it how the game works. Basically Darksouls-type git gud, but this game is easier than most fromsoft stuff once you learn how its mechanics work.

There's a few useful tricks that'll basically trivialize the first chapter:

  • You can outrun every single enemy in the first area. You can also run (slower) backwards. This means you can just run->turn around and shoot-> run.
  • It's just faster to lure enemies and kill them than sneaking.
  • Completing a curse task will heal any full (3/3) curse effects. So if you find yourself at 1 full curse and 2/3 another one, it's worth it to just die and complete the curse before healing.
  • Like I said up top, merchants have an endless amount of ammo, they just need to be reset by resting. I stock up whenever I don't mind enemies respawning.
  • A rifle as the main weapon and a sawed-off as your secondary is IMO the easiest way to play the first chapter. Prioritize headshots.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Anyone else experiencing this weird delay on sound effects?
Gunshots, foodsteps, etc. -effects feels to be playing fraction of a second later than they should.
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Played for a few hours and the game is.....ahh mixed bag. The gameplay is trash,the setting is cool,the exploration is cool also open world deus ex style. What kills the game is the retarded no save enemy respawn garbage souls like mixed with the hit detection. In a game where you focus on head shots and precision aiming,you should expect to have a decent accuracy and not you just missing because reasons. The hit boxes are one of the worst i have seen in a fucking game lol. Also enemy do love to clip trough walls and just shoot you dead lol.

It is real shame how shit the combat is.
 

DemonKing

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Dec 5, 2003
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I played a bit last night and it definitely had some Thief vibes. Would probably have been better if they didn't go for the Dark Souls style enemy respawns but I guess they were a bit worried about length otherwise.
 

fantadomat

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I played a bit last night and it definitely had some Thief vibes. Would probably have been better if they didn't go for the Dark Souls style enemy respawns but I guess they were a bit worried about length otherwise.
There is a way to disable it with an artefact. I found it somewhere around the ford area. Maybe it was in the safe on normal level building beneath the barracks or in the big monster caves behind the fort,the ones that lead to the tower with the quest item.

Also did anyone find where you get keys?
 

HoboForEternity

LIBERAL PROPAGANDIST
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Steve gets a Kidney but I don't even get a tag.
The game finally flows well when you can afford to buy non shitty weapon. Maining a rifle and a knife for secondary, and i dont die in few seconds in combat anymore it started getting fun. The enemy respawning also became less annoying and they just became resources. The enemies are pretty fun too. 5 ish hours in.
 

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