Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 16,213
I would be fine with this except it's often not your mistake, but some cheap enemy spawn trigger you couldn't have seen that is unavoidably going to send you into a bottomless pit. I've got nothing against the jump physics themselves though; they make perfect sense and only feel unintuitive if you've been playing other platformers with their controlled jumps. Mind you, it's not like Castlevania's jumping is realistic either; you get an insane amount of hangtime to make jumping attacks easier to pull off. Just an interesting style variation is all.I love the jumping controls in some Castlevanias where you have to commit to the jump and own up your mistake.
But I dunno why you'd want to play any of the early Castlevania games over say, Mario 3 or Ghouls and Ghosts (which has the same sort of jumps but much better weapon variety and tighter difficulty) let alone Metroid or Megaman series, never mind the later offerings like Demon's Crest, EVO, Shinobi series, and a ton of other more obscure ones.