All I neededPeople wanted 2D metroidvania.
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All I neededPeople wanted 2D metroidvania.
There is a romhack ongoing to replace those portraits unsurprisingly.Hirooka's artstyle is very good, it was a much needed change after the downright dreadful DoS/PoR art. Nothing will replace Kojima's extremely lavish style but Hirooka did a very good job.
People wanted 2D metroidvania. Got 3D meh.
Hopefully at least gameplay will be good.
Pretty sure the gameplay will be a floaty mess.
Platforming has always been garbage in castlevania games anyways. It's just a bunch of pixel jumps and memorizing the troll spawns of enemies near gaps. It's not like a good platformer with sustained action and tests of skill. The older castlevanias are like 60% walking along empty rooms doing nothing because you can't run and the levels are padded as fuck, or whipping the same enemy 12 times because it's stunlocked but won't die any time soon. They survived on excellent music and atmosphere. Basically the proto graphic whore game for consoles.
SoTN at least rewards exploration and changes up the gameplay frequently, even if the challenge is mostly down to your luck with where you went first and what gear you stumbled into. Sorry it has like 2 long corridors in an immense and incredibly varied map.
Platforming has always been garbage in castlevania games anyways. It's just a bunch of pixel jumps and memorizing the troll spawns of enemies near gaps. It's not like a good platformer with sustained action and tests of skill. The older castlevanias are like 60% walking along empty rooms doing nothing because you can't run and the levels are padded as fuck, or whipping the same enemy 12 times because it's stunlocked but won't die any time soon. They survived on excellent music and atmosphere. Basically the proto graphic whore game for consoles.
SoTN at least rewards exploration and changes up the gameplay frequently, even if the challenge is mostly down to your luck with where you went first and what gear you stumbled into. Sorry it has like 2 long corridors in an immense and incredibly varied map.
That stuff is just wrong. Almost nothing takes more than 4-6 hits to kill in Castlevania NES games, except bosses, and most things don't take more than 1-2.
I mean, that'd be true if the enemy did anything except soak up hits. The guy uses holy water in the video but it's entirely wasted, the things can't even fire back at you. I'm just giving people some truth instead of the bullshit 'castlevania was the greatest platformer ever made!!!one' shit that gets slung around by people that wouldn't know decent gameplay if it bit them in the ass. Plenty of decent platformers back then, castlevanias generally weren't among them (I'd make an exception for 3, which did some cool shit with alternate routes and multiple characters.)
I mean, what exactly is great about the first castlevania? The awkward controls full of invisible recovery frames and janky stair climbing? The bosses that either wrecked your shit or stood still and died without ever fighting back? The enemies that posed no threat at all and were just there to delay you, or the enemies that were there to get free kills on anyone that tried to jump over bottomless pits without waiting 3 seconds first? The incredibly linear level design that almost never offers any alternate route at all and forces every single run to be played in the exact same way? Megaman, Mario, Ghouls n Ghosts and plenty more shit all over Castlevania. But Richter was edgy and cool while mario is a dorky cartoon guy that fights mushrooms, so who cares about gameplay, right guys?
He's pretty clueless about the later games though. At the end of the CV1 vs. CV2 video he is basically saying that Igavanias are shit because they are all about gearing and leveling until you are invincible and you can just brute force your way through everything. That's a legit complain for Symphony, Aria and Harmony but not at all true for the later games. He's saying that while showing footage from Portrait of Ruin and Order or Ecclesia where the strongest enemies can kill you with a few hits even when you have the absolute best defensive gear and some grinded levels.
I mean, that'd be true if the enemy did anything except soak up hits. The guy uses holy water in the video but it's entirely wasted, the things can't even fire back at you. I'm just giving people some truth instead of the bullshit 'castlevania was the greatest platformer ever made!!!one' shit that gets slung around by people that wouldn't know decent gameplay if it bit them in the ass. Plenty of decent platformers back then, castlevanias generally weren't among them (I'd make an exception for 3, which did some cool shit with alternate routes and multiple characters.)
I mean, what exactly is great about the first castlevania? The awkward controls full of invisible recovery frames and janky stair climbing? The bosses that either wrecked your shit or stood still and died without ever fighting back? The enemies that posed no threat at all and were just there to delay you, or the enemies that were there to get free kills on anyone that tried to jump over bottomless pits without waiting 3 seconds first? The incredibly linear level design that almost never offers any alternate route at all and forces every single run to be played in the exact same way? Megaman, Mario, Ghouls n Ghosts and plenty more shit all over Castlevania. But Richter was edgy and cool while mario is a dorky cartoon guy that fights mushrooms, so who cares about gameplay, right guys?
That's a general issue with Egoraptor. His brain just kind've falls out of his skull when he tries to talk about any game released after 2001, and yet he likes to still pretend he knows what he's talking about when bringing them up.He's pretty clueless about the later games though. At the end of the CV1 vs. CV2 video he is basically saying that Igavanias are shit because they are all about gearing and leveling until you are invincible and you can just brute force your way through everything. That's a legit complain for Symphony, Aria and Harmony but not at all true for the later games. He's saying that while showing footage from Portrait of Ruin and Order or Ecclesia where the strongest enemies can kill you with a few hits even when you have the absolute best defensive gear and some grinded levels.
Rondo of Blood, Castlevania 3 are filled with alternative routes that lead to alternative/secret levels. Dracula X has some too. Bloodlines has some alternative routes depending on which character you are playing as. It's again pretty clear that your familiarity with the classic series is dubious at best. And Richter was not edgy or cool until Symphony of the Night came along. In Rondo of Blood he was a typical 80's/90's anime good guy hero.
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"Edgy and cool"
I honestly don't get the hardon people get for the SotN style.