Somberlain
Arcane
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Sorrow games indeed suffer from an excessive amount of meh abilities. That's funny because those games do have plenty of unique and interesting powers but they kinda get drowned by all the near identical projectile attacks and other more banal ones. You'll probable end up not even trying most of the powers because of the bloat so you'll miss some of the good stuff.
Another thing I hope the balance well or Bloodstained is long-range vs. short-range attacks. One of my few complaints about Ecclesia is how melee glyphs seem weak compared to ranged ones. You die in OoE a lot easier than in the other games so you'll want to be really careful about not getting hit. Melee attacks should be really powerful since you are in constant danger while using them, because enemies damage you just by making contact.
This is highlighted further on hard mode where you take even more damage and some enemies move at double speed, so you'll really want to keep your distance. And of course you got magic glyphs like Nitesco and Acerbatus that basically double as melee and ranged attacks which makes pure melee glyphs even more obsolete, aside from certain bosses that are particularly weak to hammers etc.
Another thing I hope the balance well or Bloodstained is long-range vs. short-range attacks. One of my few complaints about Ecclesia is how melee glyphs seem weak compared to ranged ones. You die in OoE a lot easier than in the other games so you'll want to be really careful about not getting hit. Melee attacks should be really powerful since you are in constant danger while using them, because enemies damage you just by making contact.
This is highlighted further on hard mode where you take even more damage and some enemies move at double speed, so you'll really want to keep your distance. And of course you got magic glyphs like Nitesco and Acerbatus that basically double as melee and ranged attacks which makes pure melee glyphs even more obsolete, aside from certain bosses that are particularly weak to hammers etc.