Can he play anything else though? :DI mean, yeah, but he just plays Snake in here.The only good thing in this trailer is David "Snake" Hayter.
Can he play anything else though? :DI mean, yeah, but he just plays Snake in here.The only good thing in this trailer is David "Snake" Hayter.
It looks too much like Aria of Sorrow. The game feels like it's being made by people who ignored every other Metroidvania released in the past 10 years.I played the demo, it was pretty fun. Reminds me of Aria of Sorrow especially.
I find the graphics to be strangely pleasant to look at.
Guyver?Can he play anything else though? :D
I'm a Castlevania fan but it just feels like he's making Symphony of the Night 2018. Not sure where the hype/interest is coming from.
It looks too much like Aria of Sorrow. The game feels like it's being made by people who ignored every other Metroidvania released in the past 10 years.
torrent file full of viruses?if you google the following phrase "nyaa bloodstained preview" what you find might surprise you.
torrent file full of viruses?if you google the following phrase "nyaa bloodstained preview" what you find might surprise you.
"It's just like the old games" is no excuse to neglect any kind of innovation. The Castlevania games you mentioned (with the exception of Dawn of Sorrow, which was a direct sequel) all had a new, characteristic mechanic.I'm a Castlevania fan but it just feels like he's making Symphony of the Night 2018. Not sure where the hype/interest is coming from.
Because Symphony of the Night 2018 is exactly what I want? I love the Igavania gameplay formula. Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia were more of the same too, just with a few new ideas and design directions here and there. All great stuff. I haven't had a new game of this sort in nearly 10 years. Bloodstained is looking to return to Igarashi's Symphony of the Night kitchen sink design roots but with the Sorrow games' soul system and the intricacies of Portrait of Ruin's combat -- hopefully it'll measure up to Order of Ecclesia's level of challenge as well.
It looks too much like Aria of Sorrow. The game feels like it's being made by people who ignored every other Metroidvania released in the past 10 years.
Don't see why that's a problem. I don't want Igarashi to try to ape Hollow Knight; I want him to make the sort of game he has a proven track record of making brilliantly. There's room for different takes on the Metroidvania formula in the market, and there's certainly been no proper Castlevania replacement in the intervening years since Konami gave it the axe.
I want innovation because I like games.New map layout, new enemies, and new items are innovation enough. If you want innovation go play with some motion controls or some other trendy shit designed for people who hate games.
I too care for innovation, but I don't mind if it's incremental. I don't like when developers try to reinvent their own wheel by radically moving from their peak on the design landscape (which is what I would worry about happening if I saw Iga borrowing from other contemporaries). Oftentimes it portends a move down the slope rather than up even if there is a more global optimum to be found further along that direction. It's sort of a "go big or go home" concept, but with the added caveat that a game designer with hard-set design priorities is likely to be somewhat myopic about the view from their current vantage point, and thus unlikely to take the necessary bold strides to find a new peak. Sorry if I'm stretching out this visual metaphor too much, but it's one to which I'm quite partial when it comes to thinking about game design philosophies."It's just like the old games" is no excuse to neglect any kind of innovation. The Castlevania games you mentioned (with the exception of Dawn of Sorrow, which was a direct sequel) all had a new, characteristic mechanic.I'm a Castlevania fan but it just feels like he's making Symphony of the Night 2018. Not sure where the hype/interest is coming from.
Because Symphony of the Night 2018 is exactly what I want? I love the Igavania gameplay formula. Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia were more of the same too, just with a few new ideas and design directions here and there. All great stuff. I haven't had a new game of this sort in nearly 10 years. Bloodstained is looking to return to Igarashi's Symphony of the Night kitchen sink design roots but with the Sorrow games' soul system and the intricacies of Portrait of Ruin's combat -- hopefully it'll measure up to Order of Ecclesia's level of challenge as well.
It looks too much like Aria of Sorrow. The game feels like it's being made by people who ignored every other Metroidvania released in the past 10 years.
Don't see why that's a problem. I don't want Igarashi to try to ape Hollow Knight; I want him to make the sort of game he has a proven track record of making brilliantly. There's room for different takes on the Metroidvania formula in the market, and there's certainly been no proper Castlevania replacement in the intervening years since Konami gave it the axe.
Although I don't think it would be enough. What Igavanias need is better enemy design; actual challenging enemies instead of walking lootbags. Mirror of Fate did it well.
Bloodstained: Ritual Of The Night has been delayed until 2019 and its Vita version cancelled. The game was expected last year but got delayed in March of 2017, at which time the Kickstarted project similarly announced a cancellation of the Wii U version, so this all feels a bit like déjà vu.
That's only because OoE is 10/10, right?The only IGA game I'd rate in 8/10 territory is SotN.