Ventidius
Arbiter
- Joined
- Jul 8, 2017
- Messages
- 552
I finished this back on Tuesday and I have to say, this is probably the best of the Kickstarter games and probably the only one that actually lived up to the hype. Unlike Pillars of Eternity, this game delivers exactly what was advertised: it is a classic-style Metroidvania through and through. Unlike Wasteland 2, it is not a mediocrity, it is a very good game in its own right regardless of everything else (including how one ranks it in the Castlevania catalogue).
Unlike Divinity: Original Sin, it is not unfinished. Yes, the game runs a bit out of steam during the late mid-game and late game, but the dip in quality was not as bad as I expected, and there are plenty of elements that keep things interesting, such as the bosses which, if anything, only get better. There are also more environmentally interactive mechanics that are introduced (invert, underwater movement, Reflector Ray, etc.) that make it fun to go back to previous areas and see what new pathways can be unlocked. Level design does get weaker, but even then you have not only the Oriental Sorcery Lab (one of the best levels in the game), but you get to explore the true extent of previously visited areas such as Livre Ex Machina and the Forbidden Underground Waterway, which is pretty cool.
Despite the fluctuations in quality, I can't say that the later parts of the game felt overall half-baked. To be sure, a couple of areas could perhaps have been more fleshed out, like the Secret Sorcery Lab, or the post-Gebel areas. The latter, in particular, were rather uninspired and felt pointless. In fact, I think they could have easily been cut out altogether, as the game already has a respectably large world with an amount of content that is impressive in the context of an indie game. I only wish that the teleport Shard had been introduced earlier to have more of a chance to mess around with it. A wasted opportunity.
Anyway, this was a pleasant surprise, as I had been skeptical of Kickstarter for some time. In fact, until I played Bloodstained, I thought KS was for the most part an abject failure that didn't directly produce anything of much worth (leaving aside hypotheses of how it may have indirectly influenced the industry at large). Bloodstained really shows the difference that dedicated craftsmanship can make even in the context of limited resources.
Unlike Divinity: Original Sin, it is not unfinished. Yes, the game runs a bit out of steam during the late mid-game and late game, but the dip in quality was not as bad as I expected, and there are plenty of elements that keep things interesting, such as the bosses which, if anything, only get better. There are also more environmentally interactive mechanics that are introduced (invert, underwater movement, Reflector Ray, etc.) that make it fun to go back to previous areas and see what new pathways can be unlocked. Level design does get weaker, but even then you have not only the Oriental Sorcery Lab (one of the best levels in the game), but you get to explore the true extent of previously visited areas such as Livre Ex Machina and the Forbidden Underground Waterway, which is pretty cool.
Despite the fluctuations in quality, I can't say that the later parts of the game felt overall half-baked. To be sure, a couple of areas could perhaps have been more fleshed out, like the Secret Sorcery Lab, or the post-Gebel areas. The latter, in particular, were rather uninspired and felt pointless. In fact, I think they could have easily been cut out altogether, as the game already has a respectably large world with an amount of content that is impressive in the context of an indie game. I only wish that the teleport Shard had been introduced earlier to have more of a chance to mess around with it. A wasted opportunity.
Anyway, this was a pleasant surprise, as I had been skeptical of Kickstarter for some time. In fact, until I played Bloodstained, I thought KS was for the most part an abject failure that didn't directly produce anything of much worth (leaving aside hypotheses of how it may have indirectly influenced the industry at large). Bloodstained really shows the difference that dedicated craftsmanship can make even in the context of limited resources.