SumDrunkGuy
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This was the last great game I played. I loved this shit. So good it made everything I played afterwards taste meh
Now it’s time to pay it forward as both publishers team up once again to merge the worlds of Kingdom: Two Crowns and Bloodstained. The Kingdom Crossover includes a new area that captures the beautiful, modern pixel art aesthetic of Kingdom.
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Within the Kingdom area, you will encounter a new boss that, once defeated, will grant the new Archer Familiar Shard. This familiar will follow you throughout your adventures and attack enemies from a ranged distance. Level up the shard to get more powerful attacks!
They just released Classic Mode, so almost halfway.Where is this game on the post-release content roadmap? I've had it sitting in my GoG account for over a year now, but everytime I check it out it seems like some new content update is just around the corner.
1986 Mode Discovered!
A hidden mode within the free Classic Mode Update has been discovered!
The recently released Classic Mode hides a secret...within the update is a more difficult mode called “1986”.
Classic Mode is an homage to the classic games of yesteryear, when games were 8-bit and controllers were analog. One mistake and you’re sent back to the beginning of the level with one less life to lose. Lose enough and it’s Game Over.
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1986 takes things to a new level by restricting Miriam’s abilities within the mode.
* No Backflip
* No Backstep
* No Slide
* Mid-air control is reduced
* Cannot jump off stairs
* Cannot jump on to stairs
* Extended whip is not available
* Cannot stand/crouch mid whip animation
Reducing Miriam’s abilities requires your own skills to be sharp as a sword to reach the end. The mode still has three difficulty levels to choose from, so you may want to start off on easy to get used to the controls.
To access the mode, head to the Extra Modes menu.
MAIN MENUEXTRA MODE
CLASSIC MODE
On the Classic Mode launch screen, enter the following code:
(X or Square)(B or O)
When you have successfully entered the code, “1986” will appear at the bottom of the screen. Starting the game will reveal Miriam in a new red outfit. This lets you know that you’re playing 1989 Mode.
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We hope you enjoy 1986 Mode!
Where is this game on the post-release content roadmap? I've had it sitting in my GoG account for over a year now, but everytime I check it out it seems like some new content update is just around the corner.
Anyways, I'm having fun so far, but I'm also beginning to suspect it's guilty of that shitty trope of "THE INTENDED DIFFICULTY ONLY UNLOCKS ONCE YOU'VE BEATEN THE GAME TWICE!!!!!" which I really hate.
There is, but most of them come pretty late in the game.I also have to say that playing this after having played Hollow Knight quite extensively I do wish there were more mobility focused options/abilities. Miriam plays like a real clod in comparison to The Knight.
To be blunt, if the (lack of) difficulty is your major problem with Bloodstained (as it was for me) I'm not sure why you're so excited for SotN. SotN is a great game in many ways but "adequately challenging" is not among them.I think I will stick with it to the good ending, it's not bad; it's just not delivering on its potential. Also apparently SOTN is available on the IOS store, so I'm treating Bloodstained as an aperitif to playing that on my AppleTV.
To be blunt, if the (lack of) difficulty is your major problem with Bloodstained (as it was for me) I'm not sure why you're so excited for SotN. SotN is a great game in many ways but "adequately challenging" is not among them.I think I will stick with it to the good ending, it's not bad; it's just not delivering on its potential. Also apparently SOTN is available on the IOS store, so I'm treating Bloodstained as an aperitif to playing that on my AppleTV.
How's the nightmare difficulty on Bloodstained though? Is it enough to make things challenging? I didn't bother playing through it again so I only experienced the normal mode.No. SotN has its difficulty and balance issues, but they mostly only become present later in the game, once you get Katana, spammable soul steal and others. Bloodstained becomes a joke early and the base difficulty isn't even remotely challenging to begin with, outside of some bosses. SotN also keeps you on your toes with constant new enemy types, whereas bloodstained starts rehashing heavily, meaning you know how they are going to behave. Furthermore SotN also has slightly more testing level design. clock tower w/swarms of medusa heads, also some scary enemy types like atomos in the marble gallery whn your low lvl. Just not a thing in shitstained. Furthermore it only takes one simple fix (apply hardtype mod) to make it into a much more challenging game and overall bordering a masterpiece all around, whereas shitstained is quite irredeemable.
"Game balance is all over the place. I found the tutorial moderately challenging (for a tutorial), the Zangetsu fight quite challenging, and everything since then has been a complete and total cakewalk."
the clock tower w/swarms of medusa heads
Again those kind of things are present at least since aria of sorrow, and you're not supposed to wait like this, item consumable already exist for such case. Just because the game does not punish for taking a strategic dumb in a middle of a level does not mean that it's a shit mechanic. It probably also serve to prevent softlock.I'll add that since all attacks outside of basic melee are tied to mana, most notably the OP ranged shit, and mana passively regenerates, I can easily see the game turning into degenerate trash gameplay wherein you'll be waiting around for the mana to regenerate all the damn time so you can spam the OP ranged attacks. It is that or die and lose up to 30 mins of progress when you're in a pinch, so why wouldn't you?
Haven't done nightmare, but first boss can kill you in 4 hit or less in hard.How's the nightmare difficulty on Bloodstained though? Is it enough to make things challenging?
I'm going to be honest : i played on SotN for the first on my phone trough emulation, and thought about doing the real thing quickly, because as expected the control scheme is a disaster on phone. The thing is , i was never really challenged. I keep making dumb mistakes because my fat thumb are nowhere precise enough, but i does not matter at all for a casual playthrough (i'm going blind, so it's not like i'm optimizing my route or anything like this), very few thing can dish out enough punishment.
Clock tower is probably the most recurrent level in the series, and bloodstained is no exception.
Again those kind of things are present at least since aria of sorrow, and you're not supposed to wait like this, item consumable already exist for such case. Just because the game does not punish for taking a strategic dumb in a middle of a level does not mean that it's a shit mechanic. It probably also serve to prevent softlock.
You're going to run out of mp pretty quickly, and iIm not even even sure that's the best solution. If i remember right, stone circle was even more stupid to deal with this in portrait of ruin.Right, but they all have different design. SoTN swarms you in a confined space, aggressively. Medusa spawn patterns and rates are harder to deal with. It's a bit tamer in BS and you can just spam lighting at them with zero effort if they dare cross your path.
Hollow Knight makes shitstained a laughing stock, as does Salt & Sanctuary.
You're not supposed to rely on item, even in normal it's more a "noob" option, you use it to backtrack somewhere safe if you take too much damage while exploring, or want extra time to learn current boss pattern. Regardless of difficulty, bruteforcing your way trough heavy use of item is not the intended way to play.There are consumables, and? I said "in a pinch", this means used everything you have, low health.
This is likely to happen a lot in Nightmare mode unless you're a elite-tier no-life castlevania player, which then will push you to this degenerate strategy since nobody is a fan of losing progress if they can help it.
Yeah, i also agree that Hollow knight is better, notably due to his streamlined design. Character progression in HK got only a few axis : mask, spell pool, nail, charm and your moveset up to a certain point. Bloodstained got way more, and it obviously come at the cost of balance. One of the ice spell turns the endgame boss into an utter joke, but again nothing new under the sun, you could also beat the final boss of DoS by only pressing once a button with the right setup.
Obviously, my point is more across that line : the feature creep in bloodstained make it inevitable that some shit is going to be more broken that it has any right to be. I don't particularly mind because i cut out the fat myself, but i don't pretend that is good design.A game doesn't need to be streamlined to be good, do not say such terrible things.
Indeed.Streamlined or no HK just has plain better design overall, because the mind/s behind it are superior and/or more determined; a better designer.