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KickStarter Bloodstained - Koji Igarashi's new metroidvania game

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,532
Location
California
I'm surprised how well regarded this is round here. I remember finishing this and shelving it, not once did I feel like it matched the previous Igavania titles I've played. I sure hope they deliver a sequel b/c I absolutely love this genre. I wonder how different the art style would look for their next at bat.
 

deama

Prophet
Joined
May 13, 2013
Messages
4,490
Location
UK
I'm surprised how well regarded this is round here. I remember finishing this and shelving it, not once did I feel like it matched the previous Igavania titles I've played. I sure hope they deliver a sequel b/c I absolutely love this genre. I wonder how different the art style would look for their next at bat.
It's had a lot of updates since initial release, is that when you played it?
 

RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
733
I'm surprised how well regarded this is round here. I remember finishing this and shelving it, not once did I feel like it matched the previous Igavania titles I've played. I sure hope they deliver a sequel b/c I absolutely love this genre. I wonder how different the art style would look for their next at bat.
It starts out strong because of the kitchen sink mechanics/systems design with arguably the most expansive set of weapon/ability/magic RPG options since Symphony of the Night, but the actual content is sorely lacking. Weak castle design and lackluster enemy variety are the main culprits, but there are also massive balance problems that make the mechanical variety fall flat. Optional content is trash too and there's too much grind available (both farming and upgrading shards for power increases). The only thing that's consistently great over the entire game is the boss design, but if you spam upgraded shard magic you don't even have to engage with that.
 

H. P. Lovecraft's Cat

SumDrunkCat
Joined
Feb 7, 2024
Messages
1,512
I'm surprised how well regarded this is round here. I remember finishing this and shelving it, not once did I feel like it matched the previous Igavania titles I've played. I sure hope they deliver a sequel b/c I absolutely love this genre. I wonder how different the art style would look for their next at bat.
It starts out strong because of the kitchen sink mechanics/systems design with arguably the most expansive set of weapon/ability/magic RPG options since Symphony of the Night, but the actual content is sorely lacking. Weak castle design and lackluster enemy variety are the main culprits, but there are also massive balance problems that make the mechanical variety fall flat. Optional content is trash too and there's too much grind available (both farming and upgrading shards for power increases). The only thing that's consistently great over the entire game is the boss design, but if you spam upgraded shard magic you don't even have to engage with that.
I'm the exact opposite. I thought the game kept getting better as it went on. And I thought the game had a huge variety of enemies. Not sure what you're going on about there. I loved all the hidden little secrets like on the train, the secret boss battles, etc. The game has a ton of content that you can easily miss.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,532
Location
California
I was going through my mp3 library when it occurred to me, how was the soundtrack for this? any bangers I forgot about? e.g.:
 

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
650


If only the game itself was as good as the soundtrack.
 

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