Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Brian Fargo and Josh Sawyer Mega-Interview at PC Gamer

Joined
Nov 19, 2009
Messages
3,144
Infinitron, I'm not sure why you're gloating so much. The grogs seem to have been arguing all along that it was a waste of time to mess with a "winning formula" and that Josh could have spent a lot of time better by focussing on encounter design instead of going over the minutae of tweaking D&D mechanics endlessly.

It was a sperging minority that included me that wanted more interesting mechanics than BG ;)
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Honestly Infinitron it's you like you view RPGs as adventure games with branching storylines and combat encounters instead of puzzles, it's a shallow viewpoint.
 
Self-Ejected

vivec

Self-Ejected
Joined
Oct 20, 2014
Messages
1,149
I have wanted to say this since quite a bit of time, but I have had none.

The real problems with D&D are (from the point of view of a dungeon master), the difficulty in weaving a good story around the leveling and the ridiculous all day, everyday spell casting of certain classes, like the warlock. Add to that the tying of abilities to the level, like the HPs, the ABs and you have a the problem with any serious realism. And mind you, I love D&D; its spells and monsters are the biggest assets a gamemaster can ask for when designing cool dungeons and battles and scenarios.

Any serious attempt that addresses problems in D&D has to focus on the above-mentioned issues. Has JS done that? That is the question people here should be asking.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
According to you, nothing—systemic stuff isn't important.

The typical apologist bullshit.

1. trash combat worst thing ever > PoE has trash combat > trash combat is essential in RPGs and also it's the fault of grogs because they can't let go
2. PoE's system will be best ever > PoE's system is shit > systems don't actually matter

1 + 2 = PoE 2 will be much better.

:hearnoevil:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Of course systems matter, they factor heavily into moment-to-moment gameplay and flow of the game, especially in a combat heavy one. They're not some unimportant elements of the game you can abstract.

This is how I look at things re: PoE's system and systems in general.

IMO, PoE's system can be described as essentially a 3E/4E D&D hybrid plus Sawyer tweaks.

First, I think PoE's solid foundations in RPG design have gone under-recognized. People look at it and see a horrendous mutilation of the AD&D they remember from Baldur's Gate, rather than a game that follows many of the same steps that WotC themselves did in the 2000s. It's easy to see why - we never got a proper tactical RTwP 3rd or 4th Edition D&D game in the 2000s (IWD2 was an easily ignored, partially implemented black sheep of a game, and NWN2's combat was a joke). There's no really good frame of reference for properly evaluating what Sawyer did with his systems design tweaks.

But, more to the point of this discussion, I think systems are moderately important to an RPG's quality. I think they're especially important for replayability. You play the game once, you're mostly thinking about the content. Play it again, now you're looking more at how you can tweak your experience via the systems. But that's looking at the system as a whole. As I said, PoE's system isn't just Sawyer tweaks. It's that D&D foundation PLUS the tweaks. The tweaks alone, IMO, just don't really matter that much. They're quality-of-life stuff that people have obsessed about to a disproportionate degree.
 
Last edited:

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
bullshit, maybe not the exact system details but the systems are what made the game fucking boring to me (+the shit writing). System - shit level cap, system - shit items, system - shit character progress, system - clusterfuck combat. The story was kinda ok, maybe better than Div: OS but I love that game to death because of its systems and how fun the moment to moment gameplay is, especially the combat. I'd even say both games have about the same amount of it but in one it's a fucking chore and in another it's a fun creative outlet and experimentation.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,231
Location
Azores Islands
This is how I look at things re: PoE's system and systems in general.

IMO, PoE's system can be described as essentially a 3E/4E D&D hybrid plus Sawyer tweaks.

First, I think PoE's solid foundations in RPG design have gone under-recognized. People look at it and see a horrendous mutilation of the AD&D they remember from Baldur's Gate, rather than a game that follows many of the same steps that WotC themselves did in the 2000s. It's easy to see why - we never got a proper tactical RTwP 3rd or 4th Edition D&D game in the 2000s (IWD2 was an easily ignored, partially implemented black sheep of a game, and NWN2's combat was a joke). There's no really good frame of reference for properly evaluating what Sawyer did with his systems design tweaks.

But, more to the point of this discussion, I think systems are moderately important to an RPG's quality. I think they're especially important for replayability. You play the game once, you're mostly thinking about the content. Play it again, now you're looking more at how you can tweak your experience via the systems. But that's looking at the system as a whole. As I said, PoE's system isn't just Sawyer tweaks. It's that D&D foundation PLUS the tweaks. The tweaks alone, IMO, just don't really matter that much. They're quality-of-life stuff that people have obsessed about to a disproportionate degree.
PoE systems didn't bring anything of worth to the table, the skill system was done better in Fallout, it was missing a fun perk system, the crafting system was shit and only allowed you to truly craft consumables, the classes all felt gimped, the engagement system was an abomination, the skill checks were done better and more frequently with real consequences in new Vegas.

What exactly did PoE add to the genre in terms of worthwhile mechanics?
 

Grauken

Arcane
Joined
Mar 22, 2013
Messages
13,329
I remember Knights of the Chalice because the combat system. Now ask me about its story
 

Veelq

Augur
Joined
Jul 13, 2012
Messages
191
NWN2 was a lot more fun to play than Pillows :M

:abyssgazer:

Every once in a while I fire up MotB because the story is so fucking awesome. I sometimes make it all the way to Mulsantir before going ohgodnopleasestop. Because of the gameplay.
Yeah exacly, i think what Infinitron is saying is true, if PoE would end up as something like MotB - everyone would be happy here. And we all know it was based on NWN2, so it was a great story that made the game, not systems.
The same way Witcher 3 for me is a good game - great story, good writing but horrendeus systems, i hate them so much but i voted for that game as my best for last year.
And Blaine is also right, we know he likes Underrail, its a game with very good systems implemented. And i voted for it too because as a whole its worth playing, its great.

Pillars was mediocre at both of this things, but i think it would be better for the game if they went MotB-like story focused design.
 
Joined
Nov 19, 2009
Messages
3,144
You play the game once, you're mostly thinking about the content.

I think that's more a function of crpg's generally having less than stellar mechanics : Excidium II: than anything else. I'm fairly sure that whenever I played games where great mechanics were the centerpiece for the first time (Thief 2, JA2, Max Payne 2), I was mostly playing around with these mechanics; things like story were mostly background noise that I got more into (if at all) when/if I tried them a second time.

Besides, Sawyer has been all about systems since he was Van Buren lead: it's all the guy talks about (or rather all we want him to talk about unless we care about Welsh pronunciation). We're interested in games he's lead on because we want to know what he's trying out systems-wise, just like we'd be interested in the different roleplaying approaches in games where Cain is lead, and story and setting in a game where Avellone is lead.
 
Last edited:

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,748
Location
Core City
To this day I still try to understand what people see as "good" in the BG series that should be emulated by games such as POE. Because I tried to finish the game several times, but in all of them I got bored out of my mind. Both in BG as for BG2. Well, POE is nothing that deserves that much attention (although I have enjoyed Durance's ramblings, and a bit of GM), it managed to hold my attention enough for me to finish the game, and then I came back to finish White March.

At worst, I would say that POE is much more tolerable than BG. At best, I'd say it's vaguely/kinda interesting sometimes.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,533
To this day I still try to understand what people see as "good" in the BG series that should be emulated by games such as POE. Because I tried to finish the game several times, but in all of them I got bored out of my mind. Both in BG as for BG2. Well, POE is nothing that deserves that much attention (although I have enjoyed Durance's ramblings, and a bit of GM), it managed to hold my attention enough for me to finish the game, and then I came back to finish White March.

At worst, I would say that POE is much more tolerable than BG. At best, I'd say it's vaguely/kinda interesting sometimes.
Not everyone enjoys adventure games. Or interactive movies like Last of Us. But they got an audience like you.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think that's more a function of crpg's generally having less than stellar mechanics

There's some truth to that. I would say that this particular kind of RPG has an inherently reduced scope for mechanics. It's a genre where you click on dialogue options and enemies on static prerendered backgrounds. That's the reason why the skill system struggles to find a place.
 

Space Insect

Arcane
Joined
Sep 23, 2015
Messages
868
Location
Shaggai
To this day I still try to understand what people see as "good" in the BG series that should be emulated by games such as POE. Because I tried to finish the game several times, but in all of them I got bored out of my mind. Both in BG as for BG2. Well, POE is nothing that deserves that much attention (although I have enjoyed Durance's ramblings, and a bit of GM), it managed to hold my attention enough for me to finish the game, and then I came back to finish White March.

At worst, I would say that POE is much more tolerable than BG. At best, I'd say it's vaguely/kinda interesting sometimes.
I'd say that BG2 is just a game that somehow worked as a sum of its elements. The combat isn't incredible, the story and writing isn't very good, but somehow when you put all of that together it just works.
:hearnoevil:
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,748
Location
Core City
Not everyone enjoys adventure games. Or interactive movies like Last of Us. But they got an audience like you.

And BG isn't one? It's exactly what I felt when I played it. Taking the horrendous pathfinding aside, the game basically plays itself. "Buff", "Kill", "Rest". Repeat ad nauseaum.

You never, ever have to think. There is no "game" there. The only thing left is the story, which is, as anyone with half a brain can see, horrifying.

At least in POE the story is just uninspired. Your neurons don't begin to liquefy and fall by your ears.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,533
Not everyone enjoys adventure games. Or interactive movies like Last of Us. But they got an audience like you.

And BG isn't one? It's exactly what I felt when I played it. Taking the horrendous pathfinding aside, the game basically plays itself. "Buff", "Kill", "Rest". Repeat ad nauseaum.

You never, ever have to think. There is no "game" there. The only thing left the story, which is, as anyone with half a brain can see, horrifying.

At least in POE the story is just uninspired. Your neurons don't begin to liquefy and fall by your ears.
I guess you never ran into Sirines or Basilisks in that game. Or random bandit encounter while lvl 1 :)
Or you never tried to fight a Clay Golem with standard weapons...
 

Space Insect

Arcane
Joined
Sep 23, 2015
Messages
868
Location
Shaggai
Not everyone enjoys adventure games. Or interactive movies like Last of Us. But they got an audience like you.

And BG isn't one? It's exactly what I felt when I played it. Taking the horrendous pathfinding aside, the game basically plays itself. "Buff", "Kill", "Rest". Repeat ad nauseaum.

You never, ever have to think. There is no "game" there. The only thing left is the story, which is, as anyone with half a brain can see, horrifying.

At least in POE the story is just uninspired. Your neurons don't begin to liquefy and fall by your ears.
How far have you played in BG2 to never have to think?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,533
To this day I still try to understand what people see as "good" in the BG series that should be emulated by games such as POE. Because I tried to finish the game several times, but in all of them I got bored out of my mind. Both in BG as for BG2. Well, POE is nothing that deserves that much attention (although I have enjoyed Durance's ramblings, and a bit of GM), it managed to hold my attention enough for me to finish the game, and then I came back to finish White March.

At worst, I would say that POE is much more tolerable than BG. At best, I'd say it's vaguely/kinda interesting sometimes.
I'd say that BG2 is just a game that somehow worked as a sum of its elements. The combat isn't incredible, the story and writing isn't very good, but somehow when you put all of that together it just works.
:hearnoevil:
I'd say that Space Insect is just a guy that somehow worked as a sum of its parent's failures. His mother was ugly, his father was retarted, but somehow when fate put them together he barely just works.
:hearnoevil:
That is for bashing BG2
 

Space Insect

Arcane
Joined
Sep 23, 2015
Messages
868
Location
Shaggai
To this day I still try to understand what people see as "good" in the BG series that should be emulated by games such as POE. Because I tried to finish the game several times, but in all of them I got bored out of my mind. Both in BG as for BG2. Well, POE is nothing that deserves that much attention (although I have enjoyed Durance's ramblings, and a bit of GM), it managed to hold my attention enough for me to finish the game, and then I came back to finish White March.

At worst, I would say that POE is much more tolerable than BG. At best, I'd say it's vaguely/kinda interesting sometimes.
I'd say that BG2 is just a game that somehow worked as a sum of its elements. The combat isn't incredible, the story and writing isn't very good, but somehow when you put all of that together it just works.
:hearnoevil:
I'd say that Space Insect is just a guy that somehow worked as a sum of its parent's failures. His mother was ugly, his father was retarted, but somehow when fate put them together he barely just works.
:hearnoevil:
That is for bashing BG2
Oh, I'm so sorry, I should have used simpler words so that a possibly retarded person like you could understand.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom