Alexandre has been in the industry for more than 20 years and has worked on iconic franchises such as Assassin’s Creed
Something is rotten in the state of Seattle.
People don't just get fired without a reason. The company would have had to give him a reason. He must he hiding something.
Cool story, shillin his case it's probably more likely that he'd be removed because Paradox want to cut woke content.
The bad rep from this is worse than a few checksHis work on the game was pretty much done and THEN he gets fired? Did they just want to save some money near the end or what?
I don't get it. I'm not happy about the news, obviously, but teaching rats hide & seek is awesome and cute.Jesus Christ.
I like Bloodlines 1 as much as the next guy, but after Alpha Protocol and Dead State (both of which I also actually like!) I'm pretty confused as to how the prevailing theory here is basically "BRIAN MITSODA DID NOTHING WRONG! IT'S A DEEP STATE CONSPIRACY!". Dude is a dumpsterfire fire, albeit a talented one.
bunch of dangerhair marketing/writing/art holes picked out another dangerhair marketing hole to play favourites with
letting any of them go would trigger collective resistance
Doom 2016Has any game ever released after massive internal changes during production (not pre-production/planning) and turned out remotely decent?
All the characters are Mitsoda-created, just rewritten (mandated by Sega when the game was being rewritten, probably to save time and art assets). Steven Heck in particular was kept very close to Mitsoda's vision.iirc, very little survived from Mitsoda's draft of Alpha Protocol.
I like Bloodlines 1 as much as the next guy, but after Alpha Protocol and Dead State (both of which I also actually like!) I'm pretty confused as to how the prevailing theory here is basically "BRIAN MITSODA DID NOTHING WRONG! IT'S A DEEP STATE CONSPIRACY!". Dude is a dumpsterfire fire, albeit a talented one.
iirc, very little survived from Mitsoda's draft of Alpha Protocol.
I agree about Dead State, however. After that mediocre disappointment much of my enthusiasm for his work vanished.
remember that time paradox got in international trouble for accusing Chechnya of genociding gays
Has any game ever released after massive internal changes during production (not pre-production/planning) and turned out remotely decent?
Has any game ever released after massive internal changes during production (not pre-production/planning) and turned out remotely decent?
Sleeping Dogs
It's more like if content has to be cut, the crazy woke stuff might be the first thing to go. Cara Ellison's trigger warning menu idea? Yeah, that's likely not happening now.
This doesn't make any sense. They've fired the most important person of this project and shot themselves in the knee (and lost many customers BTW) just to save a few bucks? lolI strongly doubt this was the result of political stances or personal drama. It sounds like a troubled game development and the publisher (who is also a 30% owner of the studio) was putting strong pressure on the developer to right the ship before it sank. So they had to provide their publisher a drastic plan of action for how they were going to do that. These layoffs were probably the result of the personnel shuffling part of that plan.
narrative lead is a pretty important position if the game is a storyfag action rpg.In what way is Brian Mitsoda the most important person on the project? Purely from a name recognition perspective from the more dedicated fans? Making games is about a lot more than that, and he was just the narrative lead if I read the article correctly.