The thing is nobody would trust Romero like people trusted Tim. Oh well, live to learn.Well, just imagine John Romero kickstarting a old-school shooter. Pictures of DOOM on the kickstarter page. "For fans of old-school shooter, this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us."
Then, 2 years later, we get a dumb easy corridor shooter, full of cutscenes, where you can only carry two weapons at a time, and there's regenerating health & cover.
Romero's fanboys then come out to tell you that no one ever liked rocket-jumping and searching for first-aid kits. They say that the game has first-person camera, some guns, levels to walk and enemies to shoot; so it's a shooter and Romero delivered all he promised.
You know well that this is a bad comparison. BA has EVERYTHING an oldschool adventure games has, it is just some aspects is weaker than it should be. A popamole shooter with health regen is nowhere near an oldschool shooter, because it has elements that an oldschool shooter should never have.Well, just imagine John Romero kickstarting a old-school shooter. Pictures of DOOM on the kickstarter page. "For fans of old-school shooter, this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us."
Then, 2 years later, we get a dumb easy corridor shooter, full of cutscenes, where you can only carry two weapons at a time, and there's regenerating health & cover.
Romero's fanboys then come out to tell you that no one ever liked rocket-jumping and searching for first-aid kits. They say that the game has first-person camera, some guns, levels to walk and enemies to shoot; so it's a shooter and Romero delivered all he promised.
BA has EVERYTHING an oldschool adventure games has
Why are you lying?You know well that this is a bad comparison. BA has EVERYTHING an oldschool adventure games has, it is just some aspects is weaker than it should be. A popamole shooter with health regen is nowhere near an oldschool shooter, because it has elements that an oldschool shooter should never have.Well, just imagine John Romero kickstarting a old-school shooter. Pictures of DOOM on the kickstarter page. "For fans of old-school shooter, this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us."
Then, 2 years later, we get a dumb easy corridor shooter, full of cutscenes, where you can only carry two weapons at a time, and there's regenerating health & cover.
Romero's fanboys then come out to tell you that no one ever liked rocket-jumping and searching for first-aid kits. They say that the game has first-person camera, some guns, levels to walk and enemies to shoot; so it's a shooter and Romero delivered all he promised.
The difference is that everybody said Daikatana was shit at the time but now many fanboys are suffering of Stockholm Syndrome or really smoking crack, I don't know. It is like you can hear them chanting:"Broken Age is good, Tim didn't failed us." trying to convince themselves, it's actually an interesting case of study for a psychologist.The thing is nobody would trust Romero like people trusted Tim. Oh well, live to learn.Well, just imagine John Romero kickstarting a old-school shooter. Pictures of DOOM on the kickstarter page. "For fans of old-school shooter, this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us."
Then, 2 years later, we get a dumb easy corridor shooter, full of cutscenes, where you can only carry two weapons at a time, and there's regenerating health & cover.
Romero's fanboys then come out to tell you that no one ever liked rocket-jumping and searching for first-aid kits. They say that the game has first-person camera, some guns, levels to walk and enemies to shoot; so it's a shooter and Romero delivered all he promised.
Well, just imagine John Romero kickstarting a old-school shooter. Pictures of DOOM on the kickstarter page. "For fans of old-school shooter, this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us."
Then, 2 years later, we get a dumb easy corridor shooter, full of cutscenes, where you can only carry two weapons at a time, and there's regenerating health & cover.
Romero's fanboys then come out to tell you that no one ever liked rocket-jumping and searching for first-aid kits. They say that the game has first-person camera, some guns, levels to walk and enemies to shoot; so it's a shooter and Romero delivered all he promised.
You know well that this is a bad comparison. BA has EVERYTHING an oldschool adventure games has...
You know well that this is a bad comparison. BA has EVERYTHING an oldschool adventure games has...
Except Puzzles.
I'm not. We can argue that the adventure game aspects are weak here and there, but they are there.Why are you lying?You know well that this is a bad comparison. BA has EVERYTHING an oldschool adventure games has, it is just some aspects is weaker than it should be. A popamole shooter with health regen is nowhere near an oldschool shooter, because it has elements that an oldschool shooter should never have.Well, just imagine John Romero kickstarting a old-school shooter. Pictures of DOOM on the kickstarter page. "For fans of old-school shooter, this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us."
Then, 2 years later, we get a dumb easy corridor shooter, full of cutscenes, where you can only carry two weapons at a time, and there's regenerating health & cover.
Romero's fanboys then come out to tell you that no one ever liked rocket-jumping and searching for first-aid kits. They say that the game has first-person camera, some guns, levels to walk and enemies to shoot; so it's a shooter and Romero delivered all he promised.
I wish I had been that skeptic... Day of the Tentacle is my favorite adventure game ever, the moment a image of it there, I had to back it.
I'm trying for a refund, but if they deny me I guess I can sell the swag I got on MercadoLivre. Clearly DF fanboys are not few, so it shouldn't be hard to sell even in huehuehueland.
You're no different than the whiners who asked for a refund when Torment went turn-based!
I didn't DONATE anything, I pledged to fund the development of a old-school adventure game. Such game was not made, so it was Double Fine that failed their side of the deal. I don't see why I should simply leave it be when a company is this dishonest with their consumers.People asking for refunds are ruining Kickstarter!Kickstarter is not the fucking trade market, it's a DONATION system! So yeah, you have to take the risk that the final product won't be to your liking.
Think what you will, I'm not doing this for your approval.You're no different than the whiners who asked for a refund when Torment went turn-based!
I didn't DONATE anything, I pledged to fund the development of a old-school adventure game. Such game was not made, so it was Double Fine that failed their side of the deal. I don't see why I should simply leave it be when a company is this dishonest with their consumers.People asking for refunds are ruining Kickstarter!Kickstarter is not the fucking trade market, it's a DONATION system! So yeah, you have to take the risk that the final product won't be to your liking.
And I'm not even asking for a full refund, just of stuff like the big box, that wasn't sent yet. Extremely fair.
Think what you will, I'm not doing this for your approval.You're no different than the whiners who asked for a refund when Torment went turn-based!
Because you say so? Go and search DF's kickstarer page, or the entire kickstarter rules and guides for that matter. Kickstarter is a funding system, where the funded companies HAVE to deliver what they promised. This whole "is a donation" thing is nothing more than passive people providing their own excuses for not fighting for their money.Yes you did donate. That's Kickstarter: a donation system.
Project was indeed extremely vague, the only thing promised was a old-school classic game. And that one thing wasn't delivered.Double Fine was dishonest? More like they didn't do the game to your liking, I don't see how that's dishonest. Their kickstarted project was EXTREMELY vague, so you can't blame them for breaking promises they didn't even make.
True Art is suffering!But I have to admit, it has been very funny to see the most devoted Double Fine fans saying that if DF refunded every angry consumers, they would go broke. Such trust in their wonderful game.
True Art is suffering!But I have to admit, it has been very funny to see the most devoted Double Fine fans saying that if DF refunded every angry consumers, they would go broke. Such trust in their wonderful game.
If you expected more complicated puzzle design, I can understand being disappointed in Broken Age's. But I also think that people conflate puzzle complexity with interface complexity. The old verb interface for using objects was definitely interesting and had its charm, but in almost all adventure games I played (admittedly not too many), only one verb was ever valid on one object at once... so the rest of them were basically pointless and it was just educated guesswork figuring out which verb worked on which object. That to me is not really interesting gameplay or puzzle design.He is just talking about the ideas of what makes an old school adventure game, looking at the adventure games of today. Is it the story? Is it the complex puzzles? Is it the verb using interface? Answering the "what is a old school adventure games" question is not easier than answering the "what's an rpg?" one. Would Broken Age be old school enough for you guys if it had more complex puzzles, but using the same one click interface? But what if it had the verb using interface, but still had easy puzzles (because verb interface is =/= complex puzzles)? Would it be old school if the enviroments had more stuff to temper with, but the puzzles and UI were the same?
Because you say so? Go and search DF's kickstarer page, or the entire kickstarter rules and guides for that matter. Kickstarter is a funding system, where the funded companies HAVE to deliver what they promised. This whole "is a donation" thing is nothing more than passive people providing their own excuses for not fighting for their money.Yes you did donate. That's Kickstarter: a donation system.
Project was indeed extremely vague, the only thing promised was a old-school classic game. And that one thing wasn't delivered.Double Fine was dishonest? More like they didn't do the game to your liking, I don't see how that's dishonest. Their kickstarted project was EXTREMELY vague, so you can't blame them for breaking promises they didn't even make.
I won't go AGAIN on a fight about what is old-school or whatever. I'm not suing DF, I'm just politely asking for a refund. If they do, cool; if not, fuck those losers, I'll just sell my swag and they'll never see a centavo of mine again. Unrelated third-parties like you or those fanboys at their forum have nothing to do with this, yet insist on thinking you have a say. It's only on public forum because DF's staff is too busy locking my thread on Steam to reply their e-mails.
But I have to admit, it has been very funny to see the most devoted Double Fine fans saying that if DF refunded every angry consumers, they would go broke. Such trust in their wonderful game.
I actually prefer Gone Home to Broken Age. It was a game that aimed for one thing, and did that very well, while also keeping a good atmosphere and a decent story. My only complains about Gone Home were the price and the hype around it.In a sense, Broken Age is incline over crappy shit like Gone Home or The Walking Dead for example just like SRR and Wasteland 2 are incline over Mass Effect and Skyrim
Such retarded argument. Are Double Fine the only people in the world that put love in their work? Do you think that Bethesda wasn't happy and proud of delivering Fallout 3? Does that makes it less of a shitty game?I"m just disappointed people would go on to behave like that against creators who put love in their product.
To be fair, there is only so much you can do on a tight budget. It's a trade-off in time spent, quality and scope, and cost. I think what we are going to see is Kickstarter helping to get certain studios (like inXile and maybe Double Fine if their game ends up selling; not sure about Obsidian since they are a much bigger studio) on their feet and financially independent. I wouldn't want those devs eating up Kickstarter dollars and goodwill for that long, when it's the small projects that wouldn't happen otherwise that really need it.I think this is what we are going to get with most Kickstarter games (at least this first wave): "good enough" games that will do some fairly okay things but nowhere near as great or better than what the classics did. In a sense, Broken Age is incline over crappy shit like Gone Home or The Walking Dead for example just like SRR and Wasteland 2 are incline over Mass Effect and Skyrim, but our only real hope is to treat these games as a smaller step towards the actual rejuvenation of their genres.
I was afraid of this happening ever since the kickstarter craze began. People being massively disappointed by the kickstarter games and the chance of the genres coming back being even lower than before.
What do you mean "while"? That's all there is to it (though I'd truly disagree with you on the decent story part, because it was fairly shit). And shit like that or Heavy Rain or Kentucky Route Zero are the face of "modern" adventure games, with stuff like what Wadjet Eye or Daedalic make being the Knights of the Chalice of the genre. If anything, the popularity of Broken Age might give us more Primordia and Stasis and Quest for Infamy (though it could also blow back in our face and justify the interactive movie crap even more).while also keeping a good atmosphere and a decent story